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Searched
refs:renderPhase
(Results
1 - 3
of
3
) sorted by null
/external/webkit/Source/WebCore/platform/audio/
ReverbConvolverStage.h
46
//
renderPhase
is useful to know so that we can manipulate the pre versus post delay so that stages will perform
49
size_t fftSize, size_t
renderPhase
, size_t renderSliceSize, ReverbAccumulationBuffer* accumulationBuffer);
ReverbConvolverStage.cpp
47
size_t fftSize, size_t
renderPhase
, size_t renderSliceSize, ReverbAccumulationBuffer* accumulationBuffer)
73
m_preDelayLength = totalDelay > 0 ?
renderPhase
% maxPreDelayLength : 0;
ReverbConvolver.cpp
103
int
renderPhase
= convolverRenderPhase + i * renderSliceSize;
105
OwnPtr<ReverbConvolverStage> stage(new ReverbConvolverStage(response, totalResponseLength, reverbTotalLatency, stageOffset, stageSize, fftSize,
renderPhase
, renderSliceSize, &m_accumulationBuffer));
Completed in 21 milliseconds