/packages/apps/Camera/jni/feature_mos/src/mosaic/ |
EdgePointerUtil.h | 27 inline EdgePointer rot(EdgePointer a) function
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Delaunay.h | 113 #define oprev(a) rot(onext(rot(a))) 114 #define lnext(a) rot(onext(rotinv(a))) 116 #define rnext(a) rotinv(onext(rot(a))) 124 #define right(a) orig(rot(a))
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/system/core/libpixelflinger/codeflinger/ |
ARMAssemblerInterface.cpp | 36 uint32_t immediate, uint32_t& rot, uint32_t& imm) 38 rot = 0; 46 rot += 2; 47 if (rot == 32) { 48 rot = 0; 53 rot = (16 - (rot>>1)) & 0xF; 58 if (((imm>>(rot<<1)) | (imm<<(32-(rot<<1)))) != immediate) 68 uint32_t rot, imm local 74 uint32_t rot, imm; local [all...] |
/frameworks/base/graphics/java/android/renderscript/ |
Matrix2f.java | 104 * @param rot rotation angle 106 public void loadRotate(float rot) { 108 rot *= (float)(java.lang.Math.PI / 180.0f); 109 c = (float)java.lang.Math.cos(rot); 110 s = (float)java.lang.Math.sin(rot); 164 * @param rot angle of rotation 166 public void rotate(float rot) { 168 tmp.loadRotate(rot);
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Matrix3f.java | 111 * @param rot angle of rotation 116 public void loadRotate(float rot, float x, float y, float z) { 118 rot *= (float)(java.lang.Math.PI / 180.0f); 119 c = (float)java.lang.Math.cos(rot); 120 s = (float)java.lang.Math.sin(rot); 150 * @param rot rotation angle 152 public void loadRotate(float rot) { 155 rot *= (float)(java.lang.Math.PI / 180.0f); 156 c = (float)java.lang.Math.cos(rot); 157 s = (float)java.lang.Math.sin(rot); [all...] |
Matrix4f.java | 119 * @param rot angle of rotation 124 public void loadRotate(float rot, float x, float y, float z) { 133 rot *= (float)(java.lang.Math.PI / 180.0f); 134 c = (float)java.lang.Math.cos(rot); 135 s = (float)java.lang.Math.sin(rot); 338 * @param rot angle of rotation 343 public void rotate(float rot, float x, float y, float z) { 345 tmp.loadRotate(rot, x, y, z);
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/frameworks/base/libs/rs/ |
rsMatrix4x4.h | 42 void loadRotate(float rot, float x, float y, float z); 65 void rotate(float rot, float x, float y, float z) { 67 tmp.loadRotate(rot, x, y, z);
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rsMatrix4x4.cpp | 200 void Matrix4x4::loadRotate(float rot, float x, float y, float z) { 209 rot *= float(M_PI / 180.0f); 210 c = cosf(rot); 211 s = sinf(rot);
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/external/qemu/android/skin/ |
trackball.c | 110 rotator_reset( Rotator rot, int dx, int dy ) 122 rot->d[0] = zx; 123 rot->d[1] = zy; 124 rot->d[2] = 0.; 126 rot->n[0] = -rot->d[1]; 127 rot->n[1] = rot->d[0]; 128 rot->n[2] = 0; 130 rot->angle = len * ANGLE_FACTOR 415 RotatorRec rot[1]; local [all...] |
rect.h | 29 extern void skin_pos_rotate( SkinPos* dst, SkinPos* src, SkinRotation rot ); 35 extern void skin_size_rotate( SkinSize* dst, SkinSize* src, SkinRotation rot );
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rect.c | 56 skin_size_rotate( SkinSize* dst, SkinSize* src, SkinRotation rot ) 61 if ((rot & 1) != 0) { 96 skin_rect_rotate( SkinRect* dst, SkinRect* src, SkinRotation rot ) 100 switch (rot & 3) {
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/external/skia/tests/ |
Matrix44Test.cpp | 36 SkMatrix44 mat, inverse, iden1, iden2, rot; local 55 rot.setRotateDegreesAbout( 60 mat.postConcat(rot);
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/hardware/invensense/mlsdk/mllite/ |
mlMathFunc.c | 228 * @param[out] rot Rotation matrix in fixed point. One is 2^30. The 234 void inv_quaternion_to_rotation(const long *quat, long *rot) 236 rot[0] = 239 rot[1] = inv_q29_mult(quat[1], quat[2]) - inv_q29_mult(quat[3], quat[0]); 240 rot[2] = inv_q29_mult(quat[1], quat[3]) + inv_q29_mult(quat[2], quat[0]); 241 rot[3] = inv_q29_mult(quat[1], quat[2]) + inv_q29_mult(quat[3], quat[0]); 242 rot[4] = 245 rot[5] = inv_q29_mult(quat[2], quat[3]) - inv_q29_mult(quat[1], quat[0]); 246 rot[6] = inv_q29_mult(quat[1], quat[3]) - inv_q29_mult(quat[2], quat[0]); 247 rot[7] = inv_q29_mult(quat[2], quat[3]) + inv_q29_mult(quat[1], quat[0]) [all...] |
mlMathFunc.h | 54 void inv_quaternion_to_rotation(const long *quat, long *rot);
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/frameworks/base/libs/rs/scriptc/ |
rs_quaternion.rsh | 97 * @param rot angle to rotate by 103 rsQuaternionLoadRotateUnit(rs_quaternion *q, float rot, float x, float y, float z) { 104 rot *= (float)(M_PI / 180.0f) * 0.5f; 105 float c = cos(rot); 106 float s = sin(rot); 118 * @param rot angle to rotate by 124 rsQuaternionLoadRotate(rs_quaternion *q, float rot, float x, float y, float z) { 132 rsQuaternionLoadRotateUnit(q, rot, x, y, z);
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rs_matrix.rsh | 128 * @param rot 134 rsMatrixLoadRotate(rs_matrix4x4 *m, float rot, float x, float y, float z); 201 * @param rot 207 rsMatrixRotate(rs_matrix4x4 *m, float rot, float x, float y, float z);
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/prebuilt/sdk/14/renderscript/include/ |
rs_quaternion.rsh | 97 * @param rot angle to rotate by 103 rsQuaternionLoadRotateUnit(rs_quaternion *q, float rot, float x, float y, float z) { 104 rot *= (float)(M_PI / 180.0f) * 0.5f; 105 float c = cos(rot); 106 float s = sin(rot); 118 * @param rot angle to rotate by 124 rsQuaternionLoadRotate(rs_quaternion *q, float rot, float x, float y, float z) { 132 rsQuaternionLoadRotateUnit(q, rot, x, y, z);
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rs_matrix.rsh | 128 * @param rot 134 rsMatrixLoadRotate(rs_matrix4x4 *m, float rot, float x, float y, float z); 201 * @param rot 207 rsMatrixRotate(rs_matrix4x4 *m, float rot, float x, float y, float z);
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/external/zlib/examples/ |
gzappend.c | 120 /* rotate list[0..len-1] left by rot positions, in place */ 121 local void rotate(unsigned char *list, unsigned len, unsigned rot) 127 /* normalize rot and handle degenerate cases */ 129 if (rot >= len) rot %= len; 130 if (rot == 0) return; 136 if (rot == 1) { 144 if (rot == len - 1) { 152 cycles = gcd(len, rot); /* number of cycles */ 158 from += rot; /* go right rot positions * [all...] |
/frameworks/base/packages/SystemUI/src/com/android/systemui/statusbar/phone/ |
NavigationBarView.java | 219 final int rot = mDisplay.getRotation(); local 223 mCurrentView = mRotatedViews[rot]; 225 mVertical = (rot == Surface.ROTATION_90 || rot == Surface.ROTATION_270); 237 Slog.d(TAG, "reorient(): rot=" + mDisplay.getRotation());
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/external/ppp/pppd/ |
md4.c | 70 ** Note: The "rot" operator uses the variable "tmp". 77 #define rot(X,S) (tmp=X,(tmp<<S) | (tmp>>(32-S))) macro 78 #define ff(A,B,C,D,i,s) A = rot((A + f(B,C,D) + X[i]),s) 79 #define gg(A,B,C,D,i,s) A = rot((A + g(B,C,D) + X[i] + C2),s) 80 #define hh(A,B,C,D,i,s) A = rot((A + h(B,C,D) + X[i] + C3),s)
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/external/qemu/tcg/arm/ |
tcg-target.c | 439 int i, rot; local 442 rot = ((32 - i) << 7) & 0xf00; 443 tcg_out_dat_imm(s, cond, opc, rd, rn, ((arg >> i) & 0xff) | rot); 1120 int rot; local 1360 int rot; local 1529 int rot; local 1596 int rot; local 1623 int rot; local [all...] |
/external/quake/quake/src/QW/client/ |
mathlib.c | 99 float rot[3][3]; local 140 R_ConcatRotations( tmpmat, im, rot ); 144 dst[i] = rot[i][0] * point[0] + rot[i][1] * point[1] + rot[i][2] * point[2];
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/external/quake/quake/src/WinQuake/ |
mathlib.cpp | 99 float rot[3][3];
local 140 R_ConcatRotations( tmpmat, im, rot );
144 dst[i] = rot[i][0] * point[0] + rot[i][1] * point[1] + rot[i][2] * point[2];
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/packages/apps/Browser/src/com/android/browser/ |
NavTabScroller.java | 497 ObjectAnimator rot = ObjectAnimator.ofFloat(child, local 502 set.playTogether(trans, rot); 524 float rot = -factor * ease(mCubic, oscroll, 0, k * 2, height); local 532 child.setRotationY(-rot); 534 child.setRotationX(rot);
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