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Searched
refs:sOne
(Results
1 - 2
of
2
) sorted by null
/external/mesa3d/src/pixelflinger2/
scanline.cpp
86
const BlendComp_t & constantA, const BlendComp_t &
sOne
) __attribute__((always_inline));
91
const BlendComp_t & constantA, const BlendComp_t &
sOne
)
118
factor =
sOne
- srcA;
124
factor =
sOne
- dstA;
127
factor = MIN2(srcA,
sOne
- dstA);
140
factor =
sOne
- constantA;
411
// BlendComp_t
sOne
= 255, sZero = 0;
412
// Vec4<BlendComp_t> one =
sOne
, zero = sZero;
442
// blendStateColor.a,
sOne
);
445
// blendStateColor.a,
sOne
, sZero, src.a, dst.a
[
all
...]
llvm_scanline.cpp
128
Value *
sOne
, const bool isVector, IRBuilder<> & builder)
156
factor = builder.CreateSub(
sOne
, srcA);
166
factor = builder.CreateSub(
sOne
, dstA);
172
factor = minIntScalar(builder, srcA, builder.CreateSub(
sOne
, dstA));
174
factor = intVec(builder, factor, factor, factor,
sOne
);
176
factor =
sOne
; // when it's used for source alpha, it's just 1
190
factor = builder.CreateSub(
sOne
, constantA);
331
Value * const
sOne
= builder.getInt32(255);
350
constantA,
sOne
, true, builder);
353
constantA,
sOne
, sZero, srcA, dstA
[
all
...]
Completed in 156 milliseconds