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    Searched refs:sb_weapons (Results 1 - 2 of 2) sorted by null

  /external/quake/quake/src/QW/client/
sbar.c 34 qpic_t *sb_weapons[7][8]; // 0 is active, 1 is owned, 2-5 are flashes variable
147 sb_weapons[0][0] = Draw_PicFromWad ("inv_shotgun");
148 sb_weapons[0][1] = Draw_PicFromWad ("inv_sshotgun");
149 sb_weapons[0][2] = Draw_PicFromWad ("inv_nailgun");
150 sb_weapons[0][3] = Draw_PicFromWad ("inv_snailgun");
151 sb_weapons[0][4] = Draw_PicFromWad ("inv_rlaunch");
152 sb_weapons[0][5] = Draw_PicFromWad ("inv_srlaunch");
153 sb_weapons[0][6] = Draw_PicFromWad ("inv_lightng");
155 sb_weapons[1][0] = Draw_PicFromWad ("inv2_shotgun");
156 sb_weapons[1][1] = Draw_PicFromWad ("inv2_sshotgun")
    [all...]
  /external/quake/quake/src/WinQuake/
sbar.cpp 34 qpic_t *sb_weapons[7][8]; // 0 is active, 1 is owned, 2-5 are flashes variable
127 sb_weapons[0][0] = Draw_PicFromWad ("inv_shotgun");
128 sb_weapons[0][1] = Draw_PicFromWad ("inv_sshotgun");
129 sb_weapons[0][2] = Draw_PicFromWad ("inv_nailgun");
130 sb_weapons[0][3] = Draw_PicFromWad ("inv_snailgun");
131 sb_weapons[0][4] = Draw_PicFromWad ("inv_rlaunch");
132 sb_weapons[0][5] = Draw_PicFromWad ("inv_srlaunch");
133 sb_weapons[0][6] = Draw_PicFromWad ("inv_lightng");
135 sb_weapons[1][0] = Draw_PicFromWad ("inv2_shotgun");
136 sb_weapons[1][1] = Draw_PicFromWad ("inv2_sshotgun")
    [all...]

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