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Searched
refs:sb_weapons
(Results
1 - 2
of
2
) sorted by null
/external/quake/quake/src/QW/client/
sbar.c
34
qpic_t *
sb_weapons
[7][8]; // 0 is active, 1 is owned, 2-5 are flashes
variable
147
sb_weapons
[0][0] = Draw_PicFromWad ("inv_shotgun");
148
sb_weapons
[0][1] = Draw_PicFromWad ("inv_sshotgun");
149
sb_weapons
[0][2] = Draw_PicFromWad ("inv_nailgun");
150
sb_weapons
[0][3] = Draw_PicFromWad ("inv_snailgun");
151
sb_weapons
[0][4] = Draw_PicFromWad ("inv_rlaunch");
152
sb_weapons
[0][5] = Draw_PicFromWad ("inv_srlaunch");
153
sb_weapons
[0][6] = Draw_PicFromWad ("inv_lightng");
155
sb_weapons
[1][0] = Draw_PicFromWad ("inv2_shotgun");
156
sb_weapons
[1][1] = Draw_PicFromWad ("inv2_sshotgun")
[
all
...]
/external/quake/quake/src/WinQuake/
sbar.cpp
34
qpic_t *
sb_weapons
[7][8]; // 0 is active, 1 is owned, 2-5 are flashes
variable
127
sb_weapons
[0][0] = Draw_PicFromWad ("inv_shotgun");
128
sb_weapons
[0][1] = Draw_PicFromWad ("inv_sshotgun");
129
sb_weapons
[0][2] = Draw_PicFromWad ("inv_nailgun");
130
sb_weapons
[0][3] = Draw_PicFromWad ("inv_snailgun");
131
sb_weapons
[0][4] = Draw_PicFromWad ("inv_rlaunch");
132
sb_weapons
[0][5] = Draw_PicFromWad ("inv_srlaunch");
133
sb_weapons
[0][6] = Draw_PicFromWad ("inv_lightng");
135
sb_weapons
[1][0] = Draw_PicFromWad ("inv2_shotgun");
136
sb_weapons
[1][1] = Draw_PicFromWad ("inv2_sshotgun")
[
all
...]
Completed in 19 milliseconds