HomeSort by relevance Sort by last modified time
    Searched refs:scanlineName (Results 1 - 2 of 2) sorted by null

  /external/mesa3d/src/pixelflinger2/
shader.cpp 421 const char * shaderName, const char * scanlineName);
519 char scanlineName [SCANLINE_KEY_STRING_LEN] = {0};
520 GetScanlineKeyString(&shaderKey, scanlineName, sizeof scanlineName / sizeof *scanlineName);
521 GenerateScanLine(gglState, program, module, mainName, scanlineName);
522 CodeGen(instance, scanlineName, shader, program, gglState);
    [all...]
llvm_scanline.cpp 449 const char * shaderName, const char * scanlineName)
452 // debug_printf("GenerateScanLine %s \n", scanlineName);
459 Function * func = mod->getFunction(scanlineName);
463 func = llvm::cast<Function>(mod->getOrInsertFunction(scanlineName,

Completed in 275 milliseconds