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  /external/icu4c/layout/
ScriptAndLanguage.cpp 40 * which we know has to be past the end of the scriptRecordArray, to compute
43 * Note: normally, the first offset will point to just after the scriptRecordArray,
44 * but there's no guarantee of this, only that it's *after* the scriptRecordArray.
46 * data that's not actually in the scriptRecordArray and hence the array will appear
50 le_uint16 limit = ((SWAPW(scriptRecordArray[0].offset) - sizeof(ScriptListTable)) / sizeof(scriptRecordArray)) + ANY_NUMBER;
57 if (SWAPT(scriptRecordArray[s].tag) == scriptTag) {
58 scriptTableOffset = SWAPW(scriptRecordArray[s].offset);
63 scriptTableOffset = OpenTypeUtilities::getTagOffset(scriptTag, scriptRecordArray, count);
ScriptAndLanguage.h 44 ScriptRecord scriptRecordArray[ANY_NUMBER];

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