/external/quake/quake/src/WinQuake/ |
cl_parse.cpp | 135 S_StartSound (ent, channel, cl.sound_precache[sound_num], pos, volume/255.0, attenuation); 210 char sound_precache[MAX_SOUNDS][MAX_QPATH]; local 269 memset (cl.sound_precache, 0, sizeof(cl.sound_precache)); 280 strcpy (sound_precache[numsounds], str); 302 cl.sound_precache[i] = S_PrecacheSound (sound_precache[i]); 709 S_StaticSound (cl.sound_precache[sound_num], org, vol, atten);
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client.h | 211 struct sfx_s *sound_precache[MAX_SOUNDS]; member in struct:__anon10459
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server.h | 55 char *sound_precache[MAX_SOUNDS]; // NULL terminated member in struct:__anon10715
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sv_main.cpp | 140 && sv.sound_precache[sound_num] ; sound_num++) 141 if (!strcmp(sample, sv.sound_precache[sound_num])) 144 if ( sound_num == MAX_SOUNDS || !sv.sound_precache[sound_num] ) 215 for (s = sv.sound_precache+1 ; *s ; s++) 1144 sv.sound_precache[0] = pr_strings;
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pr_cmds.cpp | 520 for (soundnum=0, check = sv.sound_precache ; *check ; check++, soundnum++) 1081 if (!sv.sound_precache[i]) 1083 sv.sound_precache[i] = s; 1086 if (!strcmp(sv.sound_precache[i], s)) [all...] |
/external/quake/quake/src/QW/server/ |
sv_send.c | 371 && sv.sound_precache[sound_num] ; sound_num++) 372 if (!strcmp(sample, sv.sound_precache[sound_num])) 375 if ( sound_num == MAX_SOUNDS || !sv.sound_precache[sound_num] )
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pr_cmds.c | 437 for (soundnum=0, check = sv.sound_precache ; *check ; check++, soundnum++) 906 if (!sv.sound_precache[i]) 908 sv.sound_precache[i] = s; 911 if (!strcmp(sv.sound_precache[i], s))
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server.h | 56 char *sound_precache[MAX_SOUNDS]; // NULL terminated member in struct:__anon10424
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sv_init.c | 349 sv.sound_precache[0] = pr_strings;
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sv_user.c | 155 for (s = sv.sound_precache+1 + n ; [all...] |
/external/quake/quake/src/QW/client/ |
client.h | 274 struct sfx_s *sound_precache[MAX_SOUNDS]; member in struct:__anon10174
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cl_parse.c | 287 cl.sound_precache[i] = S_PrecacheSound (cl.sound_name[i]); 623 // memset (cl.sound_precache, 0, sizeof(cl.sound_precache)); 633 Host_EndGame ("Server sent too many sound_precache"); 770 S_StaticSound (cl.sound_precache[sound_num], org, vol, atten); 820 S_StartSound (ent, channel, cl.sound_precache[sound_num], pos, volume/255.0, attenuation);
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