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    Searched refs:sound_precache (Results 1 - 12 of 12) sorted by null

  /external/quake/quake/src/WinQuake/
cl_parse.cpp 135 S_StartSound (ent, channel, cl.sound_precache[sound_num], pos, volume/255.0, attenuation);
210 char sound_precache[MAX_SOUNDS][MAX_QPATH]; local
269 memset (cl.sound_precache, 0, sizeof(cl.sound_precache));
280 strcpy (sound_precache[numsounds], str);
302 cl.sound_precache[i] = S_PrecacheSound (sound_precache[i]);
709 S_StaticSound (cl.sound_precache[sound_num], org, vol, atten);
client.h 211 struct sfx_s *sound_precache[MAX_SOUNDS]; member in struct:__anon10459
server.h 55 char *sound_precache[MAX_SOUNDS]; // NULL terminated member in struct:__anon10715
sv_main.cpp 140 && sv.sound_precache[sound_num] ; sound_num++)
141 if (!strcmp(sample, sv.sound_precache[sound_num]))
144 if ( sound_num == MAX_SOUNDS || !sv.sound_precache[sound_num] )
215 for (s = sv.sound_precache+1 ; *s ; s++)
1144 sv.sound_precache[0] = pr_strings;
pr_cmds.cpp 520 for (soundnum=0, check = sv.sound_precache ; *check ; check++, soundnum++)
1081 if (!sv.sound_precache[i])
1083 sv.sound_precache[i] = s;
1086 if (!strcmp(sv.sound_precache[i], s))
    [all...]
  /external/quake/quake/src/QW/server/
sv_send.c 371 && sv.sound_precache[sound_num] ; sound_num++)
372 if (!strcmp(sample, sv.sound_precache[sound_num]))
375 if ( sound_num == MAX_SOUNDS || !sv.sound_precache[sound_num] )
pr_cmds.c 437 for (soundnum=0, check = sv.sound_precache ; *check ; check++, soundnum++)
906 if (!sv.sound_precache[i])
908 sv.sound_precache[i] = s;
911 if (!strcmp(sv.sound_precache[i], s))
server.h 56 char *sound_precache[MAX_SOUNDS]; // NULL terminated member in struct:__anon10424
sv_init.c 349 sv.sound_precache[0] = pr_strings;
sv_user.c 155 for (s = sv.sound_precache+1 + n ;
    [all...]
  /external/quake/quake/src/QW/client/
client.h 274 struct sfx_s *sound_precache[MAX_SOUNDS]; member in struct:__anon10174
cl_parse.c 287 cl.sound_precache[i] = S_PrecacheSound (cl.sound_name[i]);
623 // memset (cl.sound_precache, 0, sizeof(cl.sound_precache));
633 Host_EndGame ("Server sent too many sound_precache");
770 S_StaticSound (cl.sound_precache[sound_num], org, vol, atten);
820 S_StartSound (ent, channel, cl.sound_precache[sound_num], pos, volume/255.0, attenuation);

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