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    Searched refs:speedscale (Results 1 - 4 of 4) sorted by null

  /external/quake/quake/src/WinQuake/
gl_warp.cpp 30 float speedscale; // for top sky and bottom sky variable
281 s = (speedscale + dir[0]) * (1.0/128);
282 t = (speedscale + dir[1]) * (1.0/128);
306 s = (speedscale + dir[0]) * (1.0/128);
307 t = (speedscale + dir[1]) * (1.0/128);
335 speedscale = realtime*8;
336 speedscale -= (int)speedscale & ~127 ;
342 speedscale = realtime*16;
343 speedscale -= (int)speedscale & ~127
    [all...]
gl_rsurf.cpp 274 extern float speedscale; // for top sky and bottom sky
372 speedscale = realtime*8;
373 speedscale -= (int)speedscale;
380 speedscale = realtime*16;
381 speedscale -= (int)speedscale;
541 speedscale = realtime*8;
542 speedscale -= (int)speedscale & ~127
    [all...]
  /external/quake/quake/src/QW/client/
gl_warp.c 30 float speedscale; // for top sky and bottom sky variable
261 s = (speedscale + dir[0]) * (1.0/128);
262 t = (speedscale + dir[1]) * (1.0/128);
286 speedscale = realtime*8;
287 speedscale -= (int)speedscale & ~127 ;
293 speedscale = realtime*16;
294 speedscale -= (int)speedscale & ~127 ;
315 speedscale = realtime*8
    [all...]
gl_rsurf.c 273 extern float speedscale; // for top sky and bottom sky
376 speedscale = realtime*8;
377 speedscale -= (int)speedscale;
384 speedscale = realtime*16;
385 speedscale -= (int)speedscale;
519 speedscale = realtime*8;
520 speedscale -= (int)speedscale & ~127
    [all...]

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