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Searched
refs:texTarget
(Results
1 - 8
of
8
) sorted by null
/external/webkit/Source/WebCore/html/canvas/
WebGLFramebuffer.h
45
void setAttachment(GC3Denum attachment, GC3Denum
texTarget
, WebGLTexture*, GC3Dint level);
WebGLFramebuffer.cpp
85
void WebGLFramebuffer::setAttachment(GC3Denum attachment, GC3Denum
texTarget
, WebGLTexture* texture, GC3Dint level)
95
m_texTarget =
texTarget
;
/development/tools/emulator/opengl/system/egl/
egl.cpp
196
void setTextureTarget(EGLint _texTarget){
texTarget
= _texTarget; }
197
EGLint getTextureTarget(){ return
texTarget
; }
206
EGLint
texTarget
;
222
texTarget
= EGL_NO_TEXTURE;
691
EGLint
texTarget
= EGL_NO_TEXTURE;
704
texTarget
= attrib_list[1];
711
if (((texFormat == EGL_NO_TEXTURE)&&(
texTarget
!= EGL_NO_TEXTURE)) ||
712
((texFormat != EGL_NO_TEXTURE)&&(
texTarget
== EGL_NO_TEXTURE))) {
731
surface->setTextureTarget(
texTarget
);
[
all
...]
/frameworks/base/include/gui/
SurfaceTexture.h
66
GLenum
texTarget
= GL_TEXTURE_EXTERNAL_OES);
/development/tools/emulator/opengl/host/libs/Translator/EGL/
EglWindowsApi.cpp
471
EGLint width,height,largest,
texTarget
,texFormat;
473
pbSurface->getTexInfo(&
texTarget
,&texFormat);
476
int wglTexTarget = (
texTarget
== EGL_TEXTURE_2D)? WGL_TEXTURE_2D_ARB:
EglImp.cpp
534
EGLint width,height,largest,
texTarget
,texFormat;
537
tmpPbSurfacePtr->getTexInfo(&
texTarget
,&texFormat);
539
if(!EglValidate::pbufferAttribs(width,height,texFormat == EGL_NO_TEXTURE,
texTarget
== EGL_NO_TEXTURE)) {
[
all
...]
/frameworks/base/libs/gui/
SurfaceTexture.cpp
98
GLenum
texTarget
) :
115
mTexTarget(
texTarget
) {
[
all
...]
/external/mesa3d/docs/
MESA_texture_array.spec
488
<
texTarget
> ::= "1D"
511
option, the <
texTarget
> rule is modified to add the texture targets
530
enum
texTarget
);
533
are used by all texture targets. Component usage for each <
texTarget
>
537
texTarget
Texture Type s t r layer shadow
552
Table X: Texture types accessed for each of the <
texTarget
>, and
585
FramebufferTexture3D, no <
textarget
> parameter is accepted.
[
all
...]
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