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Searched
refs:textureState
(Results
1 - 7
of
7
) sorted by null
/external/mesa3d/src/pixelflinger2/
texture.cpp
141
const unsigned * data = (const unsigned *)textureGGLContext->
textureState
.textureData[sampler];
142
const unsigned width = textureGGLContext->
textureState
.textureDimensions[sampler * 2];
143
const unsigned height = textureGGLContext->
textureState
.textureDimensions[sampler * 2 + 1];
250
const unsigned * data = (const unsigned *)textureGGLContext->
textureState
.textureData[sampler];
251
const unsigned width = textureGGLContext->
textureState
.textureDimensions[sampler * 2];
252
const unsigned height = textureGGLContext->
textureState
.textureDimensions[sampler * 2 + 1];
395
else if (ctx->state.
textureState
.textures[sampler].format != texture->format)
397
else if (ctx->state.
textureState
.textures[sampler].wrapS != texture->wrapS)
399
else if (ctx->state.
textureState
.textures[sampler].wrapT != texture->wrapT)
401
else if (ctx->state.
textureState
.textures[sampler].minFilter != texture->minFilter
[
all
...]
llvm_texture.cpp
304
Value * x = texcoordWrap(builder, gglCtx->
textureState
.textures[sampler].wrapS,
306
Value * y = texcoordWrap(builder, gglCtx->
textureState
.textures[sampler].wrapT,
321
if (0 == gglCtx->
textureState
.textures[sampler].minFilter &&
322
0 == gglCtx->
textureState
.textures[sampler].magFilter) { // GL_NEAREST
324
gglCtx->
textureState
.textures[sampler].format/*, dstDesc*/);
326
} else if (1 == gglCtx->
textureState
.textures[sampler].minFilter &&
327
1 == gglCtx->
textureState
.textures[sampler].magFilter) { // GL_LINEAR
330
gglCtx->
textureState
.textures[sampler].format/*, dstDesc*/);
500
Value * x = texcoordWrap(builder, gglCtx->
textureState
.textures[sampler].wrapS,
502
Value * y = texcoordWrap(builder, gglCtx->
textureState
.textures[sampler].wrapT
[
all
...]
shader.cpp
297
const GGLTexture & texture = ctx->
textureState
.textures[i];
372
symbol = (void *)gglCtx->
textureState
.textureData;
374
symbol = (void *)gglCtx->
textureState
.textureDimensions;
[
all
...]
/external/mesa3d/test/
cmain.c
77
gglState.
textureState
.textures[0] = texture0;
78
gglState.
textureState
.textureData[0] = gglState.
textureState
.textures[0].levels;
79
gglState.
textureState
.textureDimensions[0 * 2 + 0] = gglState.
textureState
.textures[0].width;
80
gglState.
textureState
.textureDimensions[0 * 2 + 1] = gglState.
textureState
.textures[0].height;
/external/webkit/Source/WebCore/platform/graphics/android/
BaseTile.h
77
enum
TextureState
{
120
TextureState
textureState
() const { return m_state; }
204
TextureState
m_state;
/frameworks/ex/carousel/java/com/android/ex/carousel/
carousel.rs
32
int
textureState
; // whether or not the primary card texture is loaded.
336
card->
textureState
= STATE_INVALID;
493
if (cards[n].
textureState
!= STATE_STALE &&
494
cards[n].
textureState
!= STATE_UPDATING) {
497
cards[n].
textureState
= (texture.p != 0) ? STATE_LOADED : STATE_INVALID;
519
cards[n].
textureState
= STATE_INVALID;
522
cards[n].
textureState
=
523
textureEverLoaded(cards[n].
textureState
) ? STATE_STALE : STATE_INVALID;
723
const int state = cards[i].
textureState
;
[
all
...]
/external/mesa3d/include/pixelflinger2/
pixelflinger2_interface.h
160
GGLTextureState_t
textureState
; // most affect vs/fs jit
Completed in 121 milliseconds