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  /development/tools/a3dconvert/
ColladaConditioner.cpp 21 void ColladaConditioner::createTrianglesFromPolylist( domMesh *thisMesh, domPolylist *thisPolylist ) {
27 thisTriangles->setMaterial(thisPolylist->getMaterial());
31 for(int i=0; i<(int)(thisPolylist->getInput_array().getCount()); i++) {
33 thisTriangles->placeElement( thisPolylist->getInput_array()[i]->clone() );
37 int numberOfInputs = (int)getMaxOffset(thisPolylist->getInput_array()) + 1;
38 int numberOfPrimitives = (int)(thisPolylist->getVcount()->getValue().getCount());
45 int triangleCount = (int)thisPolylist->getVcount()->getValue()[j] -2;
52 p_triangles->getValue().append(thisPolylist->getP()->getValue()[offset + l]);
57 p_triangles->getValue().append(thisPolylist->getP()->getValue()[offset + idx + l]);
63 p_triangles->getValue().append(thisPolylist->getP()->getValue()[offset + idx + l])
    [all...]
ColladaConditioner.h 20 void createTrianglesFromPolylist( domMesh *thisMesh, domPolylist *thisPolylist );

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