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  /external/skia/tests/
FlateTest.cpp 71 SkDynamicMemoryWStream uncompressed; local
72 status = SkFlate::Inflate(testStream, &uncompressed);
84 // Check that the uncompressed data matches the source data.
85 REPORTER_ASSERT(reporter, testData.getLength() == uncompressed.getOffset());
87 uncompressed.getStream(),
  /build/tools/
dump-package-stats 34 Dumps a summary of the compressed and uncompressed sizes of various
45 These fields are presented as <uncompressed bytes>/<compressed bytes>:
126 uncompressed = $1;
130 dex_uncompressed += uncompressed;
133 total_uncompressed += uncompressed;
  /development/tools/emulator/opengl/host/libs/Translator/GLcommon/
TextureUtils.cpp 96 unsigned char* uncompressed = uncompressTexture(internalformat,uncompressedFrmt,width,height,imageSize,data,i); local
97 glTexImage2DPtr(target,i,uncompressedFrmt,tmpWidth,tmpHeight,border,uncompressedFrmt,GL_UNSIGNED_BYTE,uncompressed);
100 delete[] uncompressed;
  /external/webkit/Tools/BuildSlaveSupport/
build-launcher-dmg 79 system("mv", "-f", $nightlyLauncherDiskImagePath, "$nightlyLauncherDiskImagePath.uncompressed.dmg") == 0 or die "Renaming disk image failed";
80 system("hdiutil", "convert", "-quiet", "$nightlyLauncherDiskImagePath.uncompressed.dmg", "-format", "UDBZ", "-imagekey", "zlib-level=9", "-o", "$nightlyLauncherDiskImagePath");
83 unlink "$nightlyLauncherDiskImagePath.uncompressed.dmg";
  /external/zlib/contrib/delphi/
ZLib.pas 40 adler: Longint; // adler32 value of the uncompressed data
69 The Position property returns the number of uncompressed bytes of
104 the uncompressed data has been reached. Seeking backwards, seeking relative
108 The Position property returns the number of bytes of uncompressed data that
  /external/mesa3d/docs/
MESA_texture_signed_rgba.spec 45 red_green signed formats but no uncompressed ones, which might
  /external/zlib/contrib/pascal/
zlibpas.pas 44 adler: LongInt; (* adler32 value of the uncompressed data *)
  /development/tools/emulator/opengl/host/libs/Translator/GLES_CM/
GLEScmImp.cpp 457 unsigned char* uncompressed = uncompressTexture(format,uncompressedFrmt,width,height,imageSize,data,level); local
458 ctx->dispatcher().glTexSubImage2D(target,level,xoffset,yoffset,width,height,uncompressedFrmt,GL_UNSIGNED_BYTE,uncompressed);
459 delete uncompressed;
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