/external/quake/quake/src/WinQuake/ |
sv_user.cpp | 256 AngleVectors (sv_player->u.v.v_angle, forward, right, up); 382 vec3_t v_angle; local 406 VectorAdd (sv_player->u.v.v_angle, sv_player->u.v.punchangle, v_angle); 410 angles[PITCH] = -v_angle[PITCH]/3; 411 angles[YAW] = v_angle[YAW]; 453 VectorCopy (angle, host_client->edict->u.v.v_angle);
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sv_phys.cpp | 873 AngleVectors (ent->u.v.v_angle, forward, right, up); 1160 VectorAdd (PROG_TO_EDICT(ent->u.v.aiment)->u.v.origin, ent->u.v.v_angle, ent->u.v.origin); [all...] |
/external/quake/quake/src/QW/progs/ |
progdefs.h | 108 vec3_t v_angle;
member in struct:__anon10373
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weapons.qc | 42 makevectors (self.v_angle);
270 makevectors(self.v_angle);
436 makevectors (self.v_angle);
650 makevectors (self.v_angle);
743 makevectors (self.v_angle);
1005 makevectors (self.v_angle); // calculate forward angle for velocity
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/external/quake/quake/src/QW/server/ |
progdefs.h | 127 vec3_t v_angle; member in struct:__anon10421
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sv_user.c | [all...] |