/external/mesa3d/src/pixelflinger2/ |
raster.cpp | 50 LerpVector4(a->varyings + i, b->varyings + i, x, v->varyings + i); 133 args->bV.varyings[i] += args->bDx.varyings[i]; 134 args->cV.varyings[i] += args->cDx.varyings[i]; 229 bDx.varyings[i] -= tlv.varyings[i]; 230 bDx.varyings[i] *= yDistInv [all...] |
scanline.cpp | 224 vertexDx.varyings[i] -= start->varyings[i]; 225 vertexDx.varyings[i] *= div; 282 // vertexDx.varyings[i] -= start->varyings[i]; 283 // vertexDx.varyings[i] *= div; 292 // vertex.varyings[i].i[j] = vertex.varyings[i].f[j] * 65536; 293 // vertexDx.varyings[i].i[j] = vertexDx.varyings[i].f[j] * 65536 [all...] |
llvm_scanline.cpp | 725 vPtr = builder.CreateConstInBoundsGEP1_32(start, offsetof(VertexOutput,varyings)/sizeof(Vector4) + i);
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/external/mesa3d/test/ |
cmain.c | 242 VECTOR4_OP_UNARY(vout0.varyings[vTexCoordIndex],-=,uVec4); 243 if (memcmp(&vout0.varyings[vTexCoordIndex],&v0.attributes[2],sizeof uVec4)) { 249 if (memcmp(&vout0.varyings[vTexColorIndex],&ones,sizeof ones)) { // should be the last texel color 272 if (!ApproximatelyEqual(vout0.varyings[vTexColorIndex],
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/external/webkit/Source/ThirdParty/ANGLE/src/libGLESv2/ |
Shader.h | 92 VaryingList varyings; member in class:gl::Shader
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Shader.cpp | 239 const char *input = strstr(mHlsl, "// Varyings") + 12; 262 varyings.push_back(Varying(parseType(varyingType), varyingName, size, array != NULL)); 507 varyings.sort(compareVarying);
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Program.cpp | 998 // Packs varyings into generic varying registers, using the algorithm from [OpenGL ES Shading Language 1.00 rev. 17] appendix A section 7 page 111 1005 for (VaryingList::iterator varying = mFragmentShader->varyings.begin(); varying != mFragmentShader->varyings.end(); varying++) 1174 for (VaryingList::iterator input = mFragmentShader->varyings.begin(); input != mFragmentShader->varyings.end(); input++) 1178 for (VaryingList::iterator output = mVertexShader->varyings.begin(); output != mVertexShader->varyings.end(); output++) [all...] |
/external/webkit/Source/ThirdParty/ANGLE/src/compiler/ |
OutputHLSL.cpp | 116 TString varyings; local 144 varyings += "static " + typeString(type) + " " + decorate(name) + arrayString(type) + " = " + initializer(type) + ";\n"; 161 out << "// Varyings\n"; 162 out << varyings; local 267 TString varyings; local 301 varyings += "static " + typeString(type) + " " + decorate(name) + arrayString(type) + " = " + initializer(type) + ";\n"; 327 "// Varyings\n"; 328 out << varyings; local [all...] |
/external/mesa3d/include/pixelflinger2/ |
pixelflinger2_interface.h | 41 Vector4 varyings[GGL_MAXVARYINGVECTORS]; member in struct:VertexOutput 244 // duplicates shaders to program, and links varyings / attributes 316 // duplicates shaders to program, and links varyings / attributes;
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/external/mesa3d/src/glsl/ |
linker.cpp | 196 /* Only assign locations for generic attributes / varyings / etc. [all...] |