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    Searched refs:varyings (Results 1 - 10 of 10) sorted by null

  /external/mesa3d/src/pixelflinger2/
raster.cpp 50 LerpVector4(a->varyings + i, b->varyings + i, x, v->varyings + i);
133 args->bV.varyings[i] += args->bDx.varyings[i];
134 args->cV.varyings[i] += args->cDx.varyings[i];
229 bDx.varyings[i] -= tlv.varyings[i];
230 bDx.varyings[i] *= yDistInv
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scanline.cpp 224 vertexDx.varyings[i] -= start->varyings[i];
225 vertexDx.varyings[i] *= div;
282 // vertexDx.varyings[i] -= start->varyings[i];
283 // vertexDx.varyings[i] *= div;
292 // vertex.varyings[i].i[j] = vertex.varyings[i].f[j] * 65536;
293 // vertexDx.varyings[i].i[j] = vertexDx.varyings[i].f[j] * 65536
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llvm_scanline.cpp 725 vPtr = builder.CreateConstInBoundsGEP1_32(start, offsetof(VertexOutput,varyings)/sizeof(Vector4) + i);
  /external/mesa3d/test/
cmain.c 242 VECTOR4_OP_UNARY(vout0.varyings[vTexCoordIndex],-=,uVec4);
243 if (memcmp(&vout0.varyings[vTexCoordIndex],&v0.attributes[2],sizeof uVec4)) {
249 if (memcmp(&vout0.varyings[vTexColorIndex],&ones,sizeof ones)) { // should be the last texel color
272 if (!ApproximatelyEqual(vout0.varyings[vTexColorIndex],
  /external/webkit/Source/ThirdParty/ANGLE/src/libGLESv2/
Shader.h 92 VaryingList varyings; member in class:gl::Shader
Shader.cpp 239 const char *input = strstr(mHlsl, "// Varyings") + 12;
262 varyings.push_back(Varying(parseType(varyingType), varyingName, size, array != NULL));
507 varyings.sort(compareVarying);
Program.cpp 998 // Packs varyings into generic varying registers, using the algorithm from [OpenGL ES Shading Language 1.00 rev. 17] appendix A section 7 page 111
1005 for (VaryingList::iterator varying = mFragmentShader->varyings.begin(); varying != mFragmentShader->varyings.end(); varying++)
1174 for (VaryingList::iterator input = mFragmentShader->varyings.begin(); input != mFragmentShader->varyings.end(); input++)
1178 for (VaryingList::iterator output = mVertexShader->varyings.begin(); output != mVertexShader->varyings.end(); output++)
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  /external/webkit/Source/ThirdParty/ANGLE/src/compiler/
OutputHLSL.cpp 116 TString varyings; local
144 varyings += "static " + typeString(type) + " " + decorate(name) + arrayString(type) + " = " + initializer(type) + ";\n";
161 out << "// Varyings\n";
162 out << varyings; local
267 TString varyings; local
301 varyings += "static " + typeString(type) + " " + decorate(name) + arrayString(type) + " = " + initializer(type) + ";\n";
327 "// Varyings\n";
328 out << varyings; local
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  /external/mesa3d/include/pixelflinger2/
pixelflinger2_interface.h 41 Vector4 varyings[GGL_MAXVARYINGVECTORS]; member in struct:VertexOutput
244 // duplicates shaders to program, and links varyings / attributes
316 // duplicates shaders to program, and links varyings / attributes;
  /external/mesa3d/src/glsl/
linker.cpp 196 /* Only assign locations for generic attributes / varyings / etc.
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