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  /external/mesa3d/src/glsl/tests/
condition-04.glsl 7 gl_Position = (a) ? vec4(1.0, 0.0, 0.0, 1.0) : vec3(0.0, 1.0, 0.0);
function-04.glsl 3 vec3 foo(float x, float y, float z)
5 vec3 v;
  /frameworks/base/services/surfaceflinger/
Transform.h 86 struct vec3 { struct in class:android::Transform
88 inline vec3() { } function in struct:android::Transform::vec3
89 inline vec3(float a, float b, float c) { function in struct:android::Transform::vec3
105 vec3 v[3];
106 inline const vec3& operator [] (int i) const { return v[i]; }
107 inline vec3& operator [] (int i) { return v[i]; }
114 vec3 transform(const vec3& v) const;
Transform.cpp 105 vec3& v(mMatrix[i]);
184 Transform::vec3 Transform::transform(const vec3& v) const {
185 vec3 r;
  /external/clang/test/CodeGen/
init.c 34 typedef union vec3 { union
37 } vec3; typedef in typeref:union:vec3
38 vec3 f5(vec3 value) {
39 return (vec3) {{
  /external/astl/tests/
test_vector.cpp 61 vector<int> vec3(200, 0xaa);
62 EXPECT_TRUE(!vec3.empty());
63 EXPECT_TRUE(vec3.size() == 200);
64 EXPECT_TRUE(vec3.capacity() == 200);
67 EXPECT_TRUE(vec3[i] == 0xaa);
122 const vector<TestEnum> vec3(100, ONE);
126 EXPECT_TRUE(vec3[i] == ONE);
208 vector<int> vec3; local
210 vec3.push_back(5);
211 vec3.reserve()
282 vector<string> vec3; local
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  /external/clang/test/Sema/
ext_vector_components.c 12 float3 vec3; local
25 vec3 = vec4.xyz; // legal, shorten
  /external/webkit/Source/WebCore/platform/graphics/chromium/
ShaderChromium.cpp 279 uniform vec3 yuv_adj;
286 vec3 yuv = vec3(y_raw, u_unsigned, v_unsigned) + yuv_adj;
287 vec3 rgb = cc_matrix * yuv;
  /external/mesa3d/docs/
MESA_shader_debug.spec 170 void printMESA(const vec3 value)
  /frameworks/base/media/libstagefright/codecs/m4v_h263/enc/src/
vlc_encode.cpp 2544 Int vec1, vec2, vec3; local
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