/external/mesa3d/src/glsl/tests/ |
condition-04.glsl | 7 gl_Position = (a) ? vec4(1.0, 0.0, 0.0, 1.0) : vec3(0.0, 1.0, 0.0);
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function-04.glsl | 3 vec3 foo(float x, float y, float z) 5 vec3 v;
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/frameworks/base/services/surfaceflinger/ |
Transform.h | 86 struct vec3 { struct in class:android::Transform 88 inline vec3() { } function in struct:android::Transform::vec3 89 inline vec3(float a, float b, float c) { function in struct:android::Transform::vec3 105 vec3 v[3]; 106 inline const vec3& operator [] (int i) const { return v[i]; } 107 inline vec3& operator [] (int i) { return v[i]; } 114 vec3 transform(const vec3& v) const;
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Transform.cpp | 105 vec3& v(mMatrix[i]); 184 Transform::vec3 Transform::transform(const vec3& v) const { 185 vec3 r;
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/external/clang/test/CodeGen/ |
init.c | 34 typedef union vec3 { union 37 } vec3; typedef in typeref:union:vec3 38 vec3 f5(vec3 value) { 39 return (vec3) {{
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/external/astl/tests/ |
test_vector.cpp | 61 vector<int> vec3(200, 0xaa); 62 EXPECT_TRUE(!vec3.empty()); 63 EXPECT_TRUE(vec3.size() == 200); 64 EXPECT_TRUE(vec3.capacity() == 200); 67 EXPECT_TRUE(vec3[i] == 0xaa); 122 const vector<TestEnum> vec3(100, ONE); 126 EXPECT_TRUE(vec3[i] == ONE); 208 vector<int> vec3; local 210 vec3.push_back(5); 211 vec3.reserve() 282 vector<string> vec3; local [all...] |
/external/clang/test/Sema/ |
ext_vector_components.c | 12 float3 vec3; local 25 vec3 = vec4.xyz; // legal, shorten
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/external/webkit/Source/WebCore/platform/graphics/chromium/ |
ShaderChromium.cpp | 279 uniform vec3 yuv_adj; 286 vec3 yuv = vec3(y_raw, u_unsigned, v_unsigned) + yuv_adj; 287 vec3 rgb = cc_matrix * yuv;
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/external/mesa3d/docs/ |
MESA_shader_debug.spec | 170 void printMESA(const vec3 value)
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/frameworks/base/media/libstagefright/codecs/m4v_h263/enc/src/ |
vlc_encode.cpp | 2544 Int vec1, vec2, vec3; local [all...] |