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  /external/webkit/Source/WebCore/platform/graphics/chromium/
ProgramBinding.cpp 52 bool ProgramBindingBase::init(const String& vertexShader, const String& fragmentShader)
54 m_program = createShaderProgram(vertexShader, fragmentShader);
81 unsigned vertexShader = loadShader(GraphicsContext3D::VERTEX_SHADER, vertexShaderSource);
82 if (!vertexShader) {
89 GLC(m_context, m_context->deleteShader(vertexShader));
100 GLC(m_context, m_context->attachShader(programObject, vertexShader));
116 GLC(m_context, m_context->deleteShader(vertexShader));
ProgramBinding.h 42 bool init(const String& vertexShader, const String& fragmentShader);
57 template<class VertexShader, class FragmentShader>
72 const VertexShader& vertexShader() const { return m_vertexShader; }
77 VertexShader m_vertexShader;
RenderSurfaceChromium.cpp 122 shaderMatrixLocation = maskProgram->vertexShader().matrixLocation();
132 shaderMatrixLocation = program->vertexShader().matrixLocation();
  /frameworks/base/libs/hwui/
Program.cpp 31 vertexShader = buildShader(vertex, GL_VERTEX_SHADER);
32 if (vertexShader) {
38 glAttachShader(id, vertexShader);
53 glDeleteShader(vertexShader);
72 glDeleteShader(vertexShader);
Program.h 128 GLuint vertexShader;
  /external/webkit/Source/WebCore/platform/graphics/gpu/
Shader.cpp 103 unsigned vertexShader = loadShader(context, GraphicsContext3D::VERTEX_SHADER, vertexShaderSource);
104 if (!vertexShader)
112 context->attachShader(program, vertexShader);
119 context->deleteShader(vertexShader);
  /external/webkit/Source/WebCore/platform/graphics/chromium/cc/
CCVideoLayerImpl.cpp 123 GLC(context, context->uniform1f(program->vertexShader().yWidthScaleFactorLocation(), yWidthScaleFactor));
124 GLC(context, context->uniform1f(program->vertexShader().uvWidthScaleFactorLocation(), uvWidthScaleFactor));
135 program->vertexShader().matrixLocation(),
152 GLC(context, context->uniform4f(program->vertexShader().texTransformLocation(), 0, 0, widthScaleFactor, 1));
158 program->vertexShader().matrixLocation(),
CCCanvasLayerImpl.cpp 64 program->vertexShader().matrixLocation(),
CCPluginLayerImpl.cpp 69 program->vertexShader().matrixLocation(),
  /development/ndk/platforms/android-5/samples/hello-gl2/jni/
gl_code.cpp 84 GLuint vertexShader = loadShader(GL_VERTEX_SHADER, pVertexSource);
85 if (!vertexShader) {
96 glAttachShader(program, vertexShader);
  /frameworks/base/opengl/tests/gl2_java/src/com/android/gl2java/
GL2JavaView.java 113 int vertexShader = loadShader(GLES20.GL_VERTEX_SHADER, vertexSource);
114 if (vertexShader == 0) {
125 GLES20.glAttachShader(program, vertexShader);
  /frameworks/base/opengl/tests/gl2_jni/jni/
gl_code.cpp 64 GLuint vertexShader = loadShader(GL_VERTEX_SHADER, pVertexSource);
65 if (!vertexShader) {
76 glAttachShader(program, vertexShader);
  /frameworks/base/opengl/tests/gldual/jni/
gl_code.cpp 64 GLuint vertexShader = loadShader(GL_VERTEX_SHADER, pVertexSource);
65 if (!vertexShader) {
76 glAttachShader(program, vertexShader);
  /packages/apps/Camera/jni/feature_mos/src/mosaic_renderer/
Renderer.cpp 66 GLuint vertexShader = loadShader(GL_VERTEX_SHADER, pVertexSource);
67 if (!vertexShader)
81 glAttachShader(program, vertexShader);
  /cts/tests/src/android/media/cts/
VideoSurfaceView.java 286 int vertexShader = loadShader(GLES20.GL_VERTEX_SHADER, vertexSource);
287 if (vertexShader == 0) {
297 GLES20.glAttachShader(program, vertexShader);
  /cts/tests/src/android/opengl/cts/
EglConfigGLSurfaceView.java 162 int vertexShader = loadShader(GLES20.GL_VERTEX_SHADER, vertexSource);
163 if (vertexShader == 0) {
174 GLES20.glAttachShader(program, vertexShader);
  /development/samples/ApiDemos/src/com/example/android/apis/graphics/
GLES20TriangleRenderer.java 175 int vertexShader = loadShader(GLES20.GL_VERTEX_SHADER, vertexSource);
176 if (vertexShader == 0) {
187 GLES20.glAttachShader(program, vertexShader);
  /development/samples/BasicGLSurfaceView/src/com/example/android/basicglsurfaceview/
GLES20TriangleRenderer.java 173 int vertexShader = loadShader(GLES20.GL_VERTEX_SHADER, vertexSource);
174 if (vertexShader == 0) {
185 GLES20.glAttachShader(program, vertexShader);
  /frameworks/base/opengl/tests/gl_perf/
fill_common.cpp 66 GLuint vertexShader = loadShader(GL_VERTEX_SHADER, pVertexSource);
67 if (!vertexShader) {
78 glAttachShader(program, vertexShader);
  /frameworks/base/opengl/tests/testLatency/src/com/android/testlatency/
TestLatencyView.java 187 int vertexShader = loadShader(GLES20.GL_VERTEX_SHADER, vertexSource);
188 if (vertexShader == 0) {
199 GLES20.glAttachShader(program, vertexShader);
200 checkGlError("glAttachShader vertexShader");
  /packages/experimental/CameraPreviewTest/src/com/example/android/videochatcameratest/
SurfaceTextureView.java 60 int vertexShader = loadShader(GLES20.GL_VERTEX_SHADER, vertexSource);
61 if (vertexShader == 0) {
71 GLES20.glAttachShader(program, vertexShader);
  /system/media/mca/filterfw/java/android/filterfw/core/
ShaderProgram.java 63 public ShaderProgram(FilterContext context, String vertexShader, String fragmentShader) {
65 allocate(mGLEnvironment, vertexShader, fragmentShader);
252 String vertexShader,
  /development/tools/emulator/opengl/tests/translator_tests/GLES_V2/
triangleV2.cpp 176 GLuint vertexShader;
181 vertexShader = LoadShader(GL_VERTEX_SHADER, vShaderStr);
187 glAttachShader(programObject, vertexShader);
  /frameworks/base/opengl/tests/gl2_basic/
gl2_basic.cpp 103 GLuint vertexShader = loadShader(GL_VERTEX_SHADER, pVertexSource);
104 if (!vertexShader) {
115 glAttachShader(program, vertexShader);
  /frameworks/base/tests/HwAccelerationTest/src/com/android/test/hwui/
GLTextureViewActivity.java 277 int vertexShader = buildShader(vertex, GL_VERTEX_SHADER);
278 if (vertexShader == 0) return 0;
284 glAttachShader(program, vertexShader);
298 glDeleteShader(vertexShader);

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