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Searched
refs:vertexShader
(Results
1 - 25
of
45
) sorted by null
1
2
/external/webkit/Source/WebCore/platform/graphics/chromium/
ProgramBinding.cpp
52
bool ProgramBindingBase::init(const String&
vertexShader
, const String& fragmentShader)
54
m_program = createShaderProgram(
vertexShader
, fragmentShader);
81
unsigned
vertexShader
= loadShader(GraphicsContext3D::VERTEX_SHADER, vertexShaderSource);
82
if (!
vertexShader
) {
89
GLC(m_context, m_context->deleteShader(
vertexShader
));
100
GLC(m_context, m_context->attachShader(programObject,
vertexShader
));
116
GLC(m_context, m_context->deleteShader(
vertexShader
));
ProgramBinding.h
42
bool init(const String&
vertexShader
, const String& fragmentShader);
57
template<class
VertexShader
, class FragmentShader>
72
const
VertexShader
&
vertexShader
() const { return m_vertexShader; }
77
VertexShader
m_vertexShader;
RenderSurfaceChromium.cpp
122
shaderMatrixLocation = maskProgram->
vertexShader
().matrixLocation();
132
shaderMatrixLocation = program->
vertexShader
().matrixLocation();
/frameworks/base/libs/hwui/
Program.cpp
31
vertexShader
= buildShader(vertex, GL_VERTEX_SHADER);
32
if (
vertexShader
) {
38
glAttachShader(id,
vertexShader
);
53
glDeleteShader(
vertexShader
);
72
glDeleteShader(
vertexShader
);
Program.h
128
GLuint
vertexShader
;
/external/webkit/Source/WebCore/platform/graphics/gpu/
Shader.cpp
103
unsigned
vertexShader
= loadShader(context, GraphicsContext3D::VERTEX_SHADER, vertexShaderSource);
104
if (!
vertexShader
)
112
context->attachShader(program,
vertexShader
);
119
context->deleteShader(
vertexShader
);
/external/webkit/Source/WebCore/platform/graphics/chromium/cc/
CCVideoLayerImpl.cpp
123
GLC(context, context->uniform1f(program->
vertexShader
().yWidthScaleFactorLocation(), yWidthScaleFactor));
124
GLC(context, context->uniform1f(program->
vertexShader
().uvWidthScaleFactorLocation(), uvWidthScaleFactor));
135
program->
vertexShader
().matrixLocation(),
152
GLC(context, context->uniform4f(program->
vertexShader
().texTransformLocation(), 0, 0, widthScaleFactor, 1));
158
program->
vertexShader
().matrixLocation(),
CCCanvasLayerImpl.cpp
64
program->
vertexShader
().matrixLocation(),
CCPluginLayerImpl.cpp
69
program->
vertexShader
().matrixLocation(),
/development/ndk/platforms/android-5/samples/hello-gl2/jni/
gl_code.cpp
84
GLuint
vertexShader
= loadShader(GL_VERTEX_SHADER, pVertexSource);
85
if (!
vertexShader
) {
96
glAttachShader(program,
vertexShader
);
/frameworks/base/opengl/tests/gl2_java/src/com/android/gl2java/
GL2JavaView.java
113
int
vertexShader
= loadShader(GLES20.GL_VERTEX_SHADER, vertexSource);
114
if (
vertexShader
== 0) {
125
GLES20.glAttachShader(program,
vertexShader
);
/frameworks/base/opengl/tests/gl2_jni/jni/
gl_code.cpp
64
GLuint
vertexShader
= loadShader(GL_VERTEX_SHADER, pVertexSource);
65
if (!
vertexShader
) {
76
glAttachShader(program,
vertexShader
);
/frameworks/base/opengl/tests/gldual/jni/
gl_code.cpp
64
GLuint
vertexShader
= loadShader(GL_VERTEX_SHADER, pVertexSource);
65
if (!
vertexShader
) {
76
glAttachShader(program,
vertexShader
);
/packages/apps/Camera/jni/feature_mos/src/mosaic_renderer/
Renderer.cpp
66
GLuint
vertexShader
= loadShader(GL_VERTEX_SHADER, pVertexSource);
67
if (!
vertexShader
)
81
glAttachShader(program,
vertexShader
);
/cts/tests/src/android/media/cts/
VideoSurfaceView.java
286
int
vertexShader
= loadShader(GLES20.GL_VERTEX_SHADER, vertexSource);
287
if (
vertexShader
== 0) {
297
GLES20.glAttachShader(program,
vertexShader
);
/cts/tests/src/android/opengl/cts/
EglConfigGLSurfaceView.java
162
int
vertexShader
= loadShader(GLES20.GL_VERTEX_SHADER, vertexSource);
163
if (
vertexShader
== 0) {
174
GLES20.glAttachShader(program,
vertexShader
);
/development/samples/ApiDemos/src/com/example/android/apis/graphics/
GLES20TriangleRenderer.java
175
int
vertexShader
= loadShader(GLES20.GL_VERTEX_SHADER, vertexSource);
176
if (
vertexShader
== 0) {
187
GLES20.glAttachShader(program,
vertexShader
);
/development/samples/BasicGLSurfaceView/src/com/example/android/basicglsurfaceview/
GLES20TriangleRenderer.java
173
int
vertexShader
= loadShader(GLES20.GL_VERTEX_SHADER, vertexSource);
174
if (
vertexShader
== 0) {
185
GLES20.glAttachShader(program,
vertexShader
);
/frameworks/base/opengl/tests/gl_perf/
fill_common.cpp
66
GLuint
vertexShader
= loadShader(GL_VERTEX_SHADER, pVertexSource);
67
if (!
vertexShader
) {
78
glAttachShader(program,
vertexShader
);
/frameworks/base/opengl/tests/testLatency/src/com/android/testlatency/
TestLatencyView.java
187
int
vertexShader
= loadShader(GLES20.GL_VERTEX_SHADER, vertexSource);
188
if (
vertexShader
== 0) {
199
GLES20.glAttachShader(program,
vertexShader
);
200
checkGlError("glAttachShader
vertexShader
");
/packages/experimental/CameraPreviewTest/src/com/example/android/videochatcameratest/
SurfaceTextureView.java
60
int
vertexShader
= loadShader(GLES20.GL_VERTEX_SHADER, vertexSource);
61
if (
vertexShader
== 0) {
71
GLES20.glAttachShader(program,
vertexShader
);
/system/media/mca/filterfw/java/android/filterfw/core/
ShaderProgram.java
63
public ShaderProgram(FilterContext context, String
vertexShader
, String fragmentShader) {
65
allocate(mGLEnvironment,
vertexShader
, fragmentShader);
252
String
vertexShader
,
/development/tools/emulator/opengl/tests/translator_tests/GLES_V2/
triangleV2.cpp
176
GLuint
vertexShader
;
181
vertexShader
= LoadShader(GL_VERTEX_SHADER, vShaderStr);
187
glAttachShader(programObject,
vertexShader
);
/frameworks/base/opengl/tests/gl2_basic/
gl2_basic.cpp
103
GLuint
vertexShader
= loadShader(GL_VERTEX_SHADER, pVertexSource);
104
if (!
vertexShader
) {
115
glAttachShader(program,
vertexShader
);
/frameworks/base/tests/HwAccelerationTest/src/com/android/test/hwui/
GLTextureViewActivity.java
277
int
vertexShader
= buildShader(vertex, GL_VERTEX_SHADER);
278
if (
vertexShader
== 0) return 0;
284
glAttachShader(program,
vertexShader
);
298
glDeleteShader(
vertexShader
);
Completed in 3910 milliseconds
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