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Searched
refs:winding
(Results
1 - 4
of
4
) sorted by null
/external/skia/src/core/
SkEdge.cpp
55
int
winding
= 1;
local
60
winding
= -1;
82
fWinding = SkToS8(
winding
);
200
int
winding
= 1;
local
205
winding
= -1;
230
fWinding = SkToS8(
winding
);
345
int
winding
= 1;
local
352
winding
= -1;
393
fWinding = SkToS8(
winding
);
SkRegion_rects.cpp
92
int
winding
= edge->fWinding;
110
int prevWinding =
winding
;
111
winding
+= edge->fWinding;
112
if (0 ==
winding
) { // we finished an interval
123
SkASSERT(0 ==
winding
);
/frameworks/base/opengl/libagl/
array.cpp
647
GLint first, GLsizei count, int
winding
)
649
//
winding
== 2 : fan
650
//
winding
== 1 : strip
662
// because it allows us to preserve the same
winding
when the whole
683
swap(((
winding
^=1) ? v1 : v0), v2);
690
if ((
winding
&2) == 0) {
857
GLsizei count, const GLvoid *indices, int
winding
)
859
//
winding
== 2 : fan
860
//
winding
== 1 : strip
883
vertex_t* & consumed = ((
winding
^=1) ? v1 : v0)
[
all
...]
primitives.cpp
829
const GLenum
winding
= (c->lerp.area() > 0) ? GL_CW : GL_CCW;
local
830
const GLenum face = (
winding
== c->cull.frontFace) ? GL_FRONT : GL_BACK;
[
all
...]
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