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    Searched defs:Depth (Results 26 - 31 of 31) sorted by null

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  /external/llvm/lib/CodeGen/SelectionDAG/
DAGCombiner.cpp 364 unsigned Depth = 0) {
376 if (Depth > 6) return 0;
389 if (char V = isNegatibleForFree(Op.getOperand(0), LegalOperations, Depth+1))
392 return isNegatibleForFree(Op.getOperand(1), LegalOperations, Depth+1);
405 if (char V = isNegatibleForFree(Op.getOperand(0), LegalOperations, Depth+1))
408 return isNegatibleForFree(Op.getOperand(1), LegalOperations, Depth+1);
413 return isNegatibleForFree(Op.getOperand(0), LegalOperations, Depth+1);
420 bool LegalOperations, unsigned Depth = 0) {
427 assert(Depth <= 6 && "GetNegatedExpression doesn't match isNegatibleForFree");
440 if (isNegatibleForFree(Op.getOperand(0), LegalOperations, Depth+1)
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  /external/llvm/lib/Target/ARM/
ARMISelLowering.cpp     [all...]
  /external/llvm/lib/Target/PowerPC/
PPCISelLowering.cpp     [all...]
  /prebuilt/linux-x86/toolchain/i686-linux-glibc2.7-4.4.3/sysroot/usr/include/X11/
Xlib.h 204 int depth; member in struct:__anon19859
273 * Depth structure; contains information for each possible depth.
276 int depth; /* this depth (Z) of the depth */ member in struct:__anon19862
277 int nvisuals; /* number of Visual types at this depth */
278 Visual *visuals; /* list of visuals possible at this depth */
279 } Depth;
296 Depth *depths; /* list of allowable depths on the screen *
314 int depth; \/* depth of this image format *\/ member in struct:__anon19864
344 int depth; \/* depth of window *\/ member in struct:__anon19866
401 int depth; \/* depth of image *\/ member in struct:_XImage
    [all...]
  /external/llvm/lib/Target/X86/
X86ISelLowering.cpp     [all...]
  /external/mesa3d/src/mesa/main/
mtypes.h 776 * Depth buffer attribute group (GL_DEPTH_BUFFER_BIT).
780 GLenum Func; /**< Function for depth buffer compare */
781 GLclampd Clear; /**< Value to clear depth buffer to */
782 GLboolean Test; /**< Depth buffering enabled flag */
783 GLboolean Mask; /**< Depth buffer writable? */
1097 GLenum ZPassFunc[3]; /**< Depth buffer pass function */
1098 GLenum ZFailFunc[3]; /**< Depth buffer fail function */
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