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  /frameworks/base/core/tests/coretests/src/android/widget/touchmode/
TouchModeFocusableTest.java 19 import android.widget.layout.linear.LLEditTextThenButton;
  /frameworks/base/media/libeffects/lvm/lib/Common/src/
LVC_Mixer_SetTimeConstant.c 36 /* go from linear fractional gain of 0 to 0.99999999 */
LVC_Mixer_VarSlope_SetTimeConstant.c 37 /* go from linear fractional gain of 0 to 0.99999999 */
NonLinComp_D16.c 31 /* Non-linear compression by companding. The function works on a sample by sample */
  /frameworks/base/media/libeffects/lvm/lib/Reverb/src/
LVREV_Tables.c 67 For room sizes which are not in the table, linear interpolation can be used.
  /frameworks/base/media/libstagefright/codecs/on2/h264dec/omxdl/reference/vc/m4p2/src/
omxVCM4P2_BlockMatch_Integer_8x8.c 47 * buffer extracted from the original plane (linear array, 128
  /libcore/luni/src/main/java/libcore/icu/
CollationKeyICU.java 88 * hash value by a prime number and add the new byte in, like a linear
  /packages/apps/Contacts/src/com/android/contacts/
PhoneCallDetailsViews.java 48 * {@code R.id.date}, and {@code R.id.number}, and a linear layout with identifier
  /packages/apps/Phone/src/com/android/phone/
DTMFTwelveKeyDialerView.java 36 * This is really a thin wrapper around Linear Layout that intercepts
  /external/chromium/chrome/browser/resources/ntp4/
new_tab.css 39 -webkit-mask-image: -webkit-linear-gradient(bottom, transparent, black 30px);
59 background: -webkit-gradient(linear, left top, right top,
  /external/chromium/chrome/browser/ui/views/infobars/
infobar.cc 23 animation_->SetTweenType(ui::Tween::LINEAR);
96 // linear animation of the area, which matches the perception of the animation
  /external/chromium/net/tools/flip_server/
ring_buffer.h 15 // around the end of the linear memory contained by the class (and back to
19 // What is the penalty for using this over a normal, linear buffer?
  /external/llvm/include/llvm/CodeGen/
MachineLoopInfo.h 43 /// block in the linear layout, ignoring any parts of the loop not
48 /// block in the linear layout, ignoring any parts of the loop not
  /external/opencv/cvaux/include/
cvaux.hpp 61 float get_length() const // the larger linear size of the object
63 float get_width() const // the smaller linear size of the object
  /external/skia/src/core/
SkBitmapShader16BilerpTemplate.h 85 else // linear case
193 else // linear case
  /external/sonivox/arm-fm-22k/lib_src/
eas_pan.c 55 * pGainLeft linear gain multiplier for left channel (15-bit fraction)
56 * pGainRight linear gain multiplier for left channel (15-bit fraction)
eas_pan.h 57 * pGainLeft linear gain multiplier for left channel (15-bit fraction)
58 * pGainRight linear gain multiplier for left channel (15-bit fraction)
  /external/sonivox/arm-hybrid-22k/lib_src/
eas_pan.c 55 * pGainLeft linear gain multiplier for left channel (15-bit fraction)
56 * pGainRight linear gain multiplier for left channel (15-bit fraction)
eas_pan.h 57 * pGainLeft linear gain multiplier for left channel (15-bit fraction)
58 * pGainRight linear gain multiplier for left channel (15-bit fraction)
  /external/sonivox/arm-wt-22k/lib_src/
eas_pan.c 55 * pGainLeft linear gain multiplier for left channel (15-bit fraction)
56 * pGainRight linear gain multiplier for left channel (15-bit fraction)
eas_pan.h 57 * pGainLeft linear gain multiplier for left channel (15-bit fraction)
58 * pGainRight linear gain multiplier for left channel (15-bit fraction)
  /external/webkit/Source/WebCore/manual-tests/
crash-and-no-repaint-after-wake-from-sleep.html 42 -webkit-animation-timing-function: linear;
51 -webkit-animation-timing-function: linear;
no-repaint-after-wake-from-sleep.html 41 -webkit-animation-timing-function: linear;
50 -webkit-animation-timing-function: linear;
  /external/webkit/Source/WebCore/platform/audio/
AudioResamplerKernel.cpp 42 // The buffer size must be large enough to hold up to two extra sample frames for the linear interpolation.
99 // Do the linear interpolation.
  /frameworks/base/docs/html/resources/tutorials/views/
hello-linearlayout.jd 1 page.title=Linear Layout
7 {@link android.view.View} elements in a linear direction, either vertically or horizontally.</p>

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