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  /external/qemu-pc-bios/vgabios/
vbe_display_api.txt 82 LFB Linear Frame Buffer
227 Displaying GFX (linear frame buffer mode)
  /external/skia/include/core/
SkShader.h 83 e.g. an Nx1 bitmap that is being tiled in Y, or a linear-gradient
233 * Linear:
  /external/sonivox/arm-fm-22k/lib_src/
eas_chorusdata.h 109 * Purpose: Does fractional array look-up using linear interpolation
112 * then do linear interpolation between two actual samples using fractional part
  /external/sonivox/arm-hybrid-22k/lib_src/
eas_chorusdata.h 109 * Purpose: Does fractional array look-up using linear interpolation
112 * then do linear interpolation between two actual samples using fractional part
  /external/sonivox/arm-wt-22k/lib_src/
eas_chorusdata.h 109 * Purpose: Does fractional array look-up using linear interpolation
112 * then do linear interpolation between two actual samples using fractional part
  /external/srtp/tables/
aes_tables.c 100 /* combine sbox with linear operations to form 8-bit to 32-bit tables */
149 /* combine sbox with linear operations to form 8-bit to 32-bit tables */
  /external/v8/src/
objects-visiting.h 58 // Ids of specialized visitors are declared in a linear order (without
251 // Base class for visitors used for a linear new space iteration.
  /external/webkit/Source/WebCore/platform/network/
HTTPParsers.cpp 217 // FIXME: The following is not correct. RFC 2616 allows linear white space before and
218 // after the MIME type, but not within the MIME type itself. And linear white space
  /frameworks/base/core/java/android/animation/
Animator.java 105 * interpolator determines whether the animation runs with linear or non-linear motion,
  /frameworks/base/libs/hwui/
SkiaShader.cpp 147 // Assume linear here; we should really check the transform in
168 // Linear gradient shader
  /frameworks/base/media/libstagefright/codecs/amrwbenc/src/
math_op.c 80 | The function 1/sqrt(value) is approximated by a table and linear |
141 | The function Pow2(L_x) is approximated by a table and linear |
  /frameworks/base/telephony/java/com/android/internal/telephony/
RetryManager.java 29 * method is used to define the sequence. A simple linear series
116 * Configure for a simple linear sequence of times plus
  /frameworks/base/tools/velocityplot/
velocityplot.py 134 xscale='linear',
137 yscale='linear',
  /frameworks/media/libvideoeditor/vss/video_filters/src/
M4VIFI_ResizeYUVtoBGR565.c 47 * each row, and then uses that result in a linear interpolation down each column.
223 result in a linear interpolation donw each column. Each estimated pixel in the
M4VIFI_ResizeYUVtoRGB565.c 50 * each row, and then uses that result in a linear interpolation down each column.
227 result in a linear interpolation donw each column. Each estimated pixel in the
  /prebuilt/linux-x86/toolchain/i686-linux-glibc2.7-4.4.3/i686-linux/include/c++/4.4.3/bits/
stl_stack.h 229 * are: this relation is linear in the size of the sequences, and
246 * are: this relation is linear in the size of the sequences, the
  /prebuilt/ndk/android-ndk-r5/sources/cxx-stl/gnu-libstdc++/include/bits/
stl_stack.h 229 * are: this relation is linear in the size of the sequences, and
246 * are: this relation is linear in the size of the sequences, the
  /prebuilt/ndk/android-ndk-r6/sources/cxx-stl/gnu-libstdc++/include/bits/
stl_stack.h 229 * are: this relation is linear in the size of the sequences, and
246 * are: this relation is linear in the size of the sequences, the
  /external/llvm/lib/CodeGen/
RegAllocLinearScan.cpp 1 //===-- RegAllocLinearScan.cpp - Linear Scan register allocator -----------===//
10 // This file implements a linear scan register allocator.
71 linearscanRegAlloc("linearscan", "linear scan register allocator",
199 return "Linear Scan Register Allocator";
237 /// linearScan - the linear scan algorithm
392 "Linear Scan Register Allocator", false, false)
402 "Linear Scan Register Allocator", false, false)
453 // We cannot handle complicated live ranges. Simple linear stuff only.
589 // linear scan algorithm
591 dbgs() << "********** LINEAR SCAN **********\n
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  /external/skia/src/effects/
SkGradientShader.cpp 599 uint16_t* linear = fCache16; // just computed linear data
604 mapped[i] = linear[index];
605 mapped[i + kCache16Count] = linear[index + kCache16Count];
647 SkPMColor* linear = fCache32; // just computed linear data
652 mapped[i] = linear[index];
653 mapped[i + kCache32Count] = linear[index + kCache32Count];
    [all...]
  /cts/tests/tests/graphics/src/android/graphics/cts/
SweepGradientTest.java 125 // linear interpolation
  /dalvik/dexgen/src/com/android/dexgen/rop/
LineNumberList.java 113 * order, so we have to do a linear search. TODO: If
  /dalvik/dx/src/com/android/dx/cf/code/
LineNumberList.java 113 * order, so we have to do a linear search. TODO: If
  /dalvik/dx/src/com/android/dx/ssa/back/
IdenticalBlockCombiner.java 54 * Runs algorithm. TODO: This is n^2, and could be made linear-ish with
  /development/samples/RenderScript/MiscSamples/src/com/example/android/rs/miscsamples/
rsrenderstates.rs 287 // Linear clamp
296 // Linear Wrap
324 rsgDrawText("Filtering: linear clamp", 10, 290);
325 rsgDrawText("Filtering: linear wrap", 10, 590);

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