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full:linear (Results
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/external/llvm/include/llvm/ADT/ |
SmallSet.h | 50 // Since the collection is small, just do a linear search.
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/external/llvm/lib/CodeGen/ |
Passes.cpp | 58 // This forces linking of the linear scan register allocator,
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/external/mesa3d/docs/ |
cell.html | 80 <li>2D, NPOT and cube texture maps with nearest/linear/mipmap filtering
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/external/qemu/audio/ |
mixeng.c | 273 * Linear Interpolation.
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/external/skia/gpu/include/ |
GrTHashCache.h | 48 * Return the index for the element, using a linear search.
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/external/skia/include/utils/ |
SkInterpolator.h | 109 1 is a linear blend (default)
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/external/skia/src/core/ |
ARGB32_Clamp_Bilinear_BitmapShader.h | 106 else // linear case
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SkCubicClipper.cpp | 77 #else // BISECTION // Linear convergence, typically 16 iterations.
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/external/speex/libspeex/ |
lpc.c | 64 * The next two functions calculate linear prediction coefficients
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lpc_bfin.h | 5 @brief Functions for LPC (Linear Prediction Coefficients) analysis (Blackfin version)
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/external/srec/srec/cfront/ |
mulaw.h | 35 -1983, -1919, -1855, -1791, -1727, -1663, -1599, -1535, /* Linear for */
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/external/svox/pico/compat/src/com/android/tts/compat/ |
SynthProxy.java | 41 private final static float PICO_FILTER_GAIN = 5.0f; // linear gain
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/external/v8/src/ |
list.h | 104 // removed element. This function's complexity is linear in the
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string-search.h | 240 // Linear Search Strategy 260 // Simple linear search for short patterns. Never bails out. 497 // Linear string search with bailout to BMH. 500 // Simple linear search for short patterns, which bails out if the string
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/external/valgrind/main/helgrind/ |
hg_errors.h | 74 Slow linear search accelerated in some special cases normal hash
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/external/valgrind/main/include/ |
pub_tool_hashtable.h | 40 // - Separate chaining gives bad cache behaviour. Hash tables with linear
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/external/valgrind/main/lackey/docs/ |
lk-manual.xml | 115 (a single entry, multiple exit, linear chunk of code) executed by the
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/external/webkit/Source/WebCore/css/ |
CSSGradientValue.h | 87 // Points. Some of these may be null for linear gradients.
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fullscreenQuickTime.css | 40 linear,
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/external/webkit/Source/WebCore/platform/graphics/ca/ |
PlatformCALayer.h | 54 enum FilterType { Linear, Nearest, Trilinear };
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/external/webkit/Source/WebCore/storage/ |
IDBTransactionBackendImpl.cpp | 70 // Does a linear search, but it really shouldn't be that slow in practice.
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/external/webkit/Source/WebCore/svg/ |
SVGComponentTransferFunctionElement.cpp | 61 else if (value == "linear")
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/external/webkit/Source/WebCore/xml/ |
XPathNodeSet.cpp | 115 // If parentNodes contains the node, perform a linear search to move its children in the node-set to the beginning.
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/external/webkit/Source/WebKit/android/wds/ |
Command.cpp | 138 // Linear search of commands. TODO: binary search when more commands are
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/frameworks/base/core/java/android/database/ |
MergeCursor.java | 20 * A convience class that lets you present an array of Cursors as a single linear Cursor.
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