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  /external/llvm/include/llvm/ADT/
SmallSet.h 50 // Since the collection is small, just do a linear search.
  /external/llvm/lib/CodeGen/
Passes.cpp 58 // This forces linking of the linear scan register allocator,
  /external/mesa3d/docs/
cell.html 80 <li>2D, NPOT and cube texture maps with nearest/linear/mipmap filtering
  /external/qemu/audio/
mixeng.c 273 * Linear Interpolation.
  /external/skia/gpu/include/
GrTHashCache.h 48 * Return the index for the element, using a linear search.
  /external/skia/include/utils/
SkInterpolator.h 109 1 is a linear blend (default)
  /external/skia/src/core/
ARGB32_Clamp_Bilinear_BitmapShader.h 106 else // linear case
SkCubicClipper.cpp 77 #else // BISECTION // Linear convergence, typically 16 iterations.
  /external/speex/libspeex/
lpc.c 64 * The next two functions calculate linear prediction coefficients
lpc_bfin.h 5 @brief Functions for LPC (Linear Prediction Coefficients) analysis (Blackfin version)
  /external/srec/srec/cfront/
mulaw.h 35 -1983, -1919, -1855, -1791, -1727, -1663, -1599, -1535, /* Linear for */
  /external/svox/pico/compat/src/com/android/tts/compat/
SynthProxy.java 41 private final static float PICO_FILTER_GAIN = 5.0f; // linear gain
  /external/v8/src/
list.h 104 // removed element. This function's complexity is linear in the
string-search.h 240 // Linear Search Strategy
260 // Simple linear search for short patterns. Never bails out.
497 // Linear string search with bailout to BMH.
500 // Simple linear search for short patterns, which bails out if the string
  /external/valgrind/main/helgrind/
hg_errors.h 74 Slow linear search accelerated in some special cases normal hash
  /external/valgrind/main/include/
pub_tool_hashtable.h 40 // - Separate chaining gives bad cache behaviour. Hash tables with linear
  /external/valgrind/main/lackey/docs/
lk-manual.xml 115 (a single entry, multiple exit, linear chunk of code) executed by the
  /external/webkit/Source/WebCore/css/
CSSGradientValue.h 87 // Points. Some of these may be null for linear gradients.
fullscreenQuickTime.css 40 linear,
  /external/webkit/Source/WebCore/platform/graphics/ca/
PlatformCALayer.h 54 enum FilterType { Linear, Nearest, Trilinear };
  /external/webkit/Source/WebCore/storage/
IDBTransactionBackendImpl.cpp 70 // Does a linear search, but it really shouldn't be that slow in practice.
  /external/webkit/Source/WebCore/svg/
SVGComponentTransferFunctionElement.cpp 61 else if (value == "linear")
  /external/webkit/Source/WebCore/xml/
XPathNodeSet.cpp 115 // If parentNodes contains the node, perform a linear search to move its children in the node-set to the beginning.
  /external/webkit/Source/WebKit/android/wds/
Command.cpp 138 // Linear search of commands. TODO: binary search when more commands are
  /frameworks/base/core/java/android/database/
MergeCursor.java 20 * A convience class that lets you present an array of Cursors as a single linear Cursor.

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