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/external/freetype/src/pshinter/ |
pshalgo.c | 228 /* finally, do a linear parse in case some hints were left alone */ 318 /* will be already sorted -- and the sort will be linear */ [all...] |
/external/icu4c/common/ |
ubidiln.c | 897 /* linear search for the run, search on the visual runs */ [all...] |
/external/icu4c/test/cintltst/ |
cdattst.c | [all...] |
/external/libnfc-nxp/src/ |
phFriNfc_LlcpTransport.c | 387 * used as a linear buffer to store incoming data as a stream. Data will be readable later 498 /** Set the pointer and the length for the Linear Buffer */ [all...] |
/external/llvm/lib/Transforms/Scalar/ |
MemCpyOptimizer.cpp | 235 /// Do a linear search of the ranges to see if this can be joined and/or to 237 /// simplicity here. This is a linear search of a linked list, which is ugly, [all...] |
Reassociate.cpp | 236 DEBUG(dbgs() << "Linear" << *LHS << '\n' << *RHS << '\n' << *I << '\n'); 264 /// all of the uses putting it into canonical form. This forces a left-linear [all...] |
/external/mesa3d/docs/ |
relnotes-7.10.html | [all...] |
/external/quake/quake/src/QW/client/ |
gl_rsurf.c | 1551 // remove co-linear points - Ed 1569 // skip co-linear points [all...] |
/external/quake/quake/src/WinQuake/ |
gl_rsurf.cpp | [all...] |
/external/skia/gpu/src/ |
GrGLProgram.cpp | [all...] |
/external/skia/src/core/ |
SkPaint.cpp | [all...] |
/external/webkit/Source/WebCore/platform/graphics/qt/ |
GraphicsContext3DQt.cpp | 433 glTexParameterf(GraphicsContext3D::TEXTURE_2D, GraphicsContext3D::TEXTURE_MAG_FILTER, GraphicsContext3D::LINEAR); 434 glTexParameterf(GraphicsContext3D::TEXTURE_2D, GraphicsContext3D::TEXTURE_MIN_FILTER, GraphicsContext3D::LINEAR); [all...] |
/external/webkit/Source/WebCore/platform/graphics/transforms/ |
TransformationMatrix.cpp | 275 // Make a linear combination of two vectors and return the result. 461 // Perform a spherical linear interpolation between the two [all...] |
/frameworks/base/media/libstagefright/codecs/amrnb/common/src/ |
az_lsp.cpp | 475 * Linear interpolation * 670 * Linear interpolation *
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/frameworks/base/media/libstagefright/codecs/amrnb/enc/src/ |
c8_31pf.cpp | 183 * linear uncombined version of the index of the 521 PURPOSE: compression of the linear codewords to 4+three indeces
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/prebuilt/linux-x86/toolchain/i686-linux-glibc2.7-4.4.3/i686-linux/include/c++/4.4.3/bits/ |
stl_vector.h | [all...] |
/prebuilt/ndk/android-ndk-r5/sources/cxx-stl/gnu-libstdc++/include/bits/ |
stl_vector.h | [all...] |
/prebuilt/ndk/android-ndk-r6/sources/cxx-stl/gnu-libstdc++/include/bits/ |
stl_vector.h | [all...] |
/cts/apps/CtsVerifier/lib/colorchecker/ |
colorchecker.cpp | 564 // roughly linear data
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/dalvik/vm/ |
Globals.h | 583 * Bootstrap class loader linear allocator.
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/dalvik/vm/oo/ |
Object.h | 577 * linear alloc area if not.
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/external/antlr/src/org/antlr/runtime/tree/ |
TreeWizard.java | 504 * for node's token type, a linear search of entire stream is used.
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/external/bluetooth/glib/docs/reference/glib/tmpl/ |
unicode.sgml | 511 @G_UNICODE_SCRIPT_LINEAR_B: Linear B
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/external/chromium/base/ |
process_util.h | 585 // It does a linear scan of the address space querying each memory region
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string_util.h | 481 // XXX-performance: the call to wide.resize() takes linear time, since it fills
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