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  /external/opencv/cxcore/src/
cxarray.cpp     [all...]
  /external/openssl/crypto/
cryptlib.c 446 * linear function over the bytes in 'ptr', the co-efficients of which
  /external/openssl/crypto/objects/
obj_dat.c 710 * I don't have perl (yet), we revert to a *LINEAR* search
  /external/oprofile/pp/
opannotate.cpp 343 // ! complexity: linear in number of symbol must use sorted
  /external/ppp/pppd/plugins/radius/etc/
dictionary.ascend 202 VALUE Ascend-History-Weigh-Type History-Linear 1
  /external/protobuf/gtest/src/
gtest-port.cc 346 // but usually it's must faster (often close to linear).
  /external/qemu/distrib/sdl-1.2.12/src/joystick/darwin/
SDL_sysjoystick.c 64 Boolean nonLinear; /* are the values reported non-linear relative to element movement */
  /external/qemu/hw/
goldfish_fb.c 269 * This function assumes that the framebuffers are in linear memory.
  /external/qemu/slirp/
socket.c 315 * we must copy all data to a linear buffer then
  /external/qemu/slirp-android/
socket.c 323 * we must copy all data to a linear buffer then
  /external/quake/quake/src/QW/dxsdk/sdk/inc/
d3dtypes.h 485 D3DVALUE dvAttenuation1; /* Linear attenuation */
  /external/quake/quake/src/WinQuake/dxsdk/SDK/INC/
D3DTYPES.H 485 D3DVALUE dvAttenuation1; /* Linear attenuation */
  /external/skia/src/utils/
SkParseColor.cpp 33 // offset is 27-entry table of bytes(?) that trims linear search to at most 21 entries ('d')
  /external/speex/libspeex/
lsp.c 10 This file contains functions for converting Linear Prediction
  /external/stlport/stlport/stl/
_tree.h 43 begin(), and to the rightmost node of the tree, to enable linear time
  /external/svox/pico/compat/jni/
com_android_tts_compat_SynthProxy.cpp 40 #define FILTER_GAIN 5.5f // linear gain
  /external/svox/pico/lib/
picoktab.c     [all...]
  /external/tinyxml/docs/
classTiXmlHandle.html 116 It seems reasonable, but it is in fact two embedded while loops. The Child method is a linear walk to find the element, so this code would iterate much more than it needs to. Instead, prefer:<p>
  /external/v8/src/
scopeinfo.cc 175 // - searching the linear list of names is fast and yields an index into the
spaces.cc     [all...]
spaces.h 393 // linear allocation (with a LinearAllocationScope and an AlwaysAllocateScope)
    [all...]
  /external/webkit/Source/WebCore/platform/graphics/
GraphicsContext3D.h 286 LINEAR = 0x2601,
    [all...]
  /external/webkit/Source/WebCore/rendering/svg/
SVGRenderTreeAsText.cpp 310 ts << "[type=LINEAR-GRADIENT]";
  /frameworks/base/core/java/android/view/
SurfaceView.java 692 // This is a linear search, but in practice we'll
  /frameworks/base/docs/html/guide/practices/ui_guidelines/
icon_design_launcher_archive.jd 257 white-to-black vertical linear gradient overlay. This creates the impression

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