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  /external/protobuf/vsprojects/
protoc.vcproj 42 Optimization="0"
  /external/skia/gpu/include/
GrUserConfig.h 61 * This causes more aggressive shader optimization. May hurt performance if
  /external/v8/test/mjsunit/compiler/
regress-serialized-slots.js 32 for (var i = 0; i < 10000; i++) { // Loop to trigger optimization.
  /external/v8/test/mjsunit/regress/
regress-1145.js 51 if (x == 0) fail(); // Hope to be inlined during optimization.
regress-612.js 29 // mode of the objects due to series of assignments optimization.
  /external/webkit/Source/WebCore/webaudio/
AudioGainNode.h 64 // FIXME: this can go away when we implement optimization for mixing with gain directly in summing junction of AudioNodeInput.
BiquadDSPKernel.cpp 40 // FIXME: as an optimization, implement a way that a Biquad object can simply copy its internal filter coefficients from another Biquad object.
RealtimeAnalyserNode.cpp 72 // We override pullInputs() as an optimization allowing this node to take advantage of in-place processing,
  /external/webkit/Source/WebCore/xml/
XPathExpressionNode.h 93 // Evaluation details that can be used for optimization.
  /external/webkit/Tools/CLWrapper/
CLWrapper.vcproj 42 Optimization="0"
  /external/webkit/Tools/MIDLWrapper/
MIDLWrapper.vcproj 42 Optimization="0"
  /libcore/luni/src/main/java/org/apache/harmony/xnet/provider/jsse/
SSLEngineAppData.java 66 // TODO: optimization work - use hasArray, array(), arraycopy
SSLEngineDataStream.java 66 // TODO: optimization work:
  /prebuilt/linux-x86/toolchain/arm-eabi-4.4.0/lib/gcc/arm-eabi/4.4.0/plugin/include/
treestruct.def 66 DEFTREESTRUCT(TS_OPTIMIZATION, "optimization options")
  /prebuilt/linux-x86/toolchain/arm-eabi-4.4.3/lib/gcc/arm-eabi/4.4.3/plugin/include/
treestruct.def 66 DEFTREESTRUCT(TS_OPTIMIZATION, "optimization options")
  /prebuilt/linux-x86/toolchain/arm-linux-androideabi-4.4.x/lib/gcc/arm-linux-androideabi/4.4.3/plugin/include/
treestruct.def 66 DEFTREESTRUCT(TS_OPTIMIZATION, "optimization options")
  /system/media/wilhelm/src/
locks.h 61 // Peek and poke are an optimization for small atomic fields that don't "matter".
  /bionic/libc/stdio/
setvbuf.c 81 * Find optimal I/O size for seek optimization. This also returns
118 * Kill any seek optimization if the buffer is not the
  /dalvik/dx/src/com/android/dx/dex/cf/
OptimizerOptions.java 30 * Settings for optimization of code.
128 * @param rmeth {@code non-null;} method with all optimization steps run.
  /dalvik/dx/src/com/android/dx/ssa/
package-info.java 26 * implement basic optimization steps and register allocation so that a
53 * <h3>Classes related to optimization steps</h3>
  /external/bluetooth/glib/build/win32/vs9/
glib-genmarshal.vcproj 46 Optimization="0"
197 Optimization="0"
gspawn-win32-helper-console.vcproj 46 Optimization="0"
199 Optimization="0"
gspawn-win32-helper.vcproj 46 Optimization="0"
123 Optimization="0"
testglib.vcproj 46 Optimization="0"
199 Optimization="0"
  /external/clang/include/clang/Lex/
MultipleIncludeOpt.h 22 /// optimization. The public methods in this class are triggered by various
51 /// include-file optimization.

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