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  /frameworks/base/core/tests/coretests/src/android/animation/
EventsTest.java 59 * animator has started playing).
87 * animator has started playing).
314 * Verify that canceling an animator that is playing does the right thing.
337 * Verify that ending an animator that is playing does the right thing.
  /frameworks/base/docs/html/guide/topics/media/
index.jd 36 <p>The Android multimedia framework includes support for capturing and playing audio, video and
  /frameworks/media/libvideoeditor/lvpp/
PreviewPlayer.h 87 PLAYING = 1,
  /packages/apps/CellBroadcastReceiver/src/com/android/cellbroadcastreceiver/
CellBroadcastSettings.java 39 // Speak contents of alert after playing the alert sound.
  /packages/apps/Mms/src/com/android/mms/ui/
AudioAttachmentView.java 72 Log.e(TAG, "Error occurred while playing audio.");
  /prebuilt/linux-x86/toolchain/i686-linux-glibc2.7-4.4.3/sysroot/usr/include/linux/dvb/
audio.h 38 AUDIO_PLAYING, /* Device is currently playing */
  /system/media/wilhelm/tests/sandbox/
xa.c 117 printf("SetPlayState to PLAYING\n");
  /frameworks/base/docs/html/guide/topics/media/jet/
jetcreator_manual.jd 28 and the final Android application playing back on Android mobile devices.</p>
446 currently selected or playing segment. You can trigger an event in this window
481 segments are playing</p>
656 While the segment is playing, events can be triggered and auditioned.</p>
806 right section displays the mute flags for the currently playing segment. The
808 the currently playing segment as well as a visual display of any event triggers
816 start playing (if it is the first segment). Subsequently you can select any
818 complete playback, the next segment in the queue will begin playing. As is the
820 in realtime as each segment is playing back.</p>
832 cancels the currently playing segment before queueing the selected segment fo
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  /external/qemu/distrib/sdl-1.2.12/src/audio/mint/
SDL_mintaudio_dma8.c 194 /* Wait if currently playing sound */
290 /* Stop currently playing sound */
  /external/qemu/distrib/sdl-1.2.12/src/audio/windib/
SDL_dibaudio.c 111 /* Only service "buffer done playing" messages */
115 /* Signal that we are done playing a buffer */
  /external/qemu/distrib/sdl-1.2.12/src/cdrom/
SDL_cdrom.c 157 /* If the drive is playing, get current play position */
237 fprintf(stderr, "Playing %d frames at offset %d\n", length, start);
  /external/webkit/Source/WebCore/webaudio/
AudioContext.h 115 // When a source node has no more processing to do (has finished playing), then it tells the context to dereference it.
228 // When the context goes away, there might still be some sources which haven't finished playing.
  /frameworks/base/core/java/com/android/internal/os/
PowerProfile.java 125 * Power consumed by the audio hardware when playing back audio content. This is in addition
131 * Power consumed by any media hardware when playing back video content. This is in addition
  /packages/apps/VideoEditor/src/com/android/videoeditor/widgets/
TransitionView.java 303 } else if (mIsPlaying) { // Playing
305 } else { // Not scrolling and not playing
  /packages/apps/Music/src/com/android/music/
TrackBrowserActivity.java 391 // When showing the queue, position the selection on the currently playing track
525 // update the currently playing list
558 // Service died, so nothing playing.
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  /frameworks/base/core/java/android/speech/tts/
AudioPlaybackHandler.java 85 // Stop the current audio track if it's still playing.
406 // Wait for the audio track to stop playing, and then release its resources.
449 * playing.
455 * to finish playing.
476 // playing and release it after.
  /frameworks/base/core/java/android/webkit/
HTML5VideoViewProxy.java 79 // The poster image to be shown when the video is not playing.
88 // The proxy that is currently playing (if any).
149 // If we are playing the same video, then it is better to
200 // Here, we handle the case when we keep playing with one video
206 // Some other video is already playing. Notify the caller that
  /frameworks/base/media/java/android/media/
RemoteControlClient.java 77 * Playback state of a RemoteControlClient which is playing media.
84 * it is currently playing.
91 * it is currently playing.
98 * logical chapter (such as a song in a playlist) in the media it is currently playing.
105 * logical chapter (such as a song in a playlist) in the media it is currently playing.
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  /frameworks/base/media/jni/soundpool/
SoundPool.cpp 639 mState = PLAYING;
800 if (mState == PLAYING) {
810 if (mState == PLAYING) {
823 mState = PLAYING;
834 mState = PLAYING;
  /external/chromium/chrome/browser/ui/webui/
mediaplayer_ui.cc 139 // playlist which is either now playing, or should be played.
145 // The offset into the current_playlist_ of the currently playing item.
169 localized_strings.SetString("errorstring", "Error Playing Back");
  /external/qemu/distrib/sdl-1.2.12/src/audio/windx5/
SDL_dx5audio.c 292 /* Find out where we are playing */
393 /* Wait for the playing chunk to finish */
691 /* The buffer will auto-start playing in DX5_WaitAudio() */
  /external/webkit/Source/WebCore/html/
HTMLMediaElement.cpp 578 // 8 - Note: Playback of any previously playing media resource for this element stops.
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  /frameworks/base/core/java/android/bluetooth/
BluetoothA2dp.java 71 * Intent used to broadcast the change in the Playing state of the A2DP
460 return "playing";
462 return "not playing";
  /frameworks/base/core/java/android/server/
BluetoothA2dpService.java 177 if (value.equalsIgnoreCase("playing"))
349 // State is CONNECTING or CONNECTED or PLAYING
539 if (DBG) log("A2DP Playing state : device: " + device + " State:" + prevState + "->" + state);
  /frameworks/base/core/java/com/android/internal/widget/
TransportControlView.java 494 // actively playing or about to play
501 // we have stopped playing, check how long ago
504 Log.v(TAG, "wasPlayingRecently: time < TIMEOUT was playing recently");

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