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  /external/qemu/audio/
winaudio.c 103 /* The Win32 callback that is called when a buffer has finished playing */
110 /* Only service "buffer done playing" messages */
114 /* Signal that we are done playing a buffer */
354 /* The Win32 callback that is called when a buffer has finished playing */
361 /* Only service "buffer done playing" messages */
365 /* Signal that we are done playing a buffer */
  /frameworks/base/docs/html/guide/topics/media/
audio-capture.jd 199 setText("Stop playing");
201 setText("Start playing");
209 setText("Start playing");
  /packages/apps/DeskClock/src/com/android/deskclock/
AlarmKlaxon.java 154 // stop() checks to see if we are already playing.
178 Log.e("Error occurred while playing audio.");
265 // Stop audio playing
  /packages/apps/Phone/src/com/android/phone/
Ringer.java 101 * @return true if we're playing a ringtone and/or vibrating
104 * need to know if we're playing a ringtone or vibrating, use
117 * @return true if the ringtone is playing
  /prebuilt/linux-x86/toolchain/i686-linux-glibc2.7-4.4.3/sysroot/usr/include/X11/
XF86keysym.h 56 #define XF86XK_AudioPlay 0x1008FF14 /* Start playing of audio > */
57 #define XF86XK_AudioStop 0x1008FF15 /* Stop playing audio */
89 #define XF86XK_AudioPause 0x1008FF31 /* Pause audio playing */
  /system/media/wilhelm/tests/mimeUri/
slesTest_playStates.cpp 161 fprintf(stdout, "----- Playing\n");
173 fprintf(stdout, "----- Playing (2s, should have resumed where it paused)\n");
184 fprintf(stdout, "----- Playing (2s, should have started from the beginning\n");
  /development/samples/ApiDemos/src/com/example/android/apis/media/
MediaPlayerDemo_Audio.java 84 tx.setText("Playing audio...");
  /external/bluetooth/bluez/doc/
hfp-api.txt 56 "playing"
  /external/chromium/third_party/libjingle/source/talk/session/phone/
soundclip.h 49 // must be 16-bit little-endian 16 kHz PCM. If a stream is already playing
  /external/esd/include/
esd.h 119 /* client side API for playing sounds */
143 /* open a socket for playing, monitoring, or recording as a stream */
177 /* stop a playing sample immed. */
252 /* what to do when a stream disconnects, or sample stops playing */
  /external/llvm/lib/Target/MSP430/
README.txt 28 6. Verify and fix (if needed) how's stuff playing with i32 / i64.
  /external/qemu/distrib/sdl-1.2.12/include/
SDL_audio.h 146 * The audio device starts out playing silence when it's opened, and should
147 * be enabled for playing by calling SDL_PauseAudio(0) when you are ready
167 * device to start playing sound. This is so you can safely initialize
223 * This takes two audio buffers of the playing audio format and mixes
  /external/webkit/Source/WebCore/manual-tests/
media-controls.html 84 '<p>"Play" button should turn into "Pause" when playing, with current and remaining time should changing and the thumb ' +
92 '<p>"Play" button should turn into "Pause" when playing, with current and remaining time should changing and the thumb ' +
127 description: '<p>When the video is playing, the controls should fade out when the mouse is away from the video and fade back in when the mouse is over the video.</p>' +
152 title: 'Toggling video controls while playing',
show-hide-object.html 10 1. Verify that there is a Flash animation playing below.<br>
  /frameworks/base/media/libmediaplayerservice/nuplayer/
NuPlayerDriver.h 93 PLAYING,
  /frameworks/compile/libbcc/runtime/lib/ppc/
gcc_qadd.c 39 /* This may be playing things a little bit fast and loose, but it will do for a start. */
gcc_qsub.c 39 /* This may be playing things a little bit fast and loose, but it will do for a start. */
  /hardware/libhardware_legacy/include/hardware_legacy/
AudioHardwareBase.h 40 * standard audio playback, RINGTONE when a ringtone is playing, IN_CALL
  /packages/apps/Camera/src/com/android/camera/
SoundPlayer.java 68 Log.e(TAG, "Error playing sound", e);
  /prebuilt/darwin-x86/sdl/include/SDL/
SDL_audio.h 146 * The audio device starts out playing silence when it's opened, and should
147 * be enabled for playing by calling SDL_PauseAudio(0) when you are ready
167 * device to start playing sound. This is so you can safely initialize
223 * This takes two audio buffers of the playing audio format and mixes
  /prebuilt/linux-x86/sdl/include/SDL/
SDL_audio.h 146 * The audio device starts out playing silence when it's opened, and should
147 * be enabled for playing by calling SDL_PauseAudio(0) when you are ready
167 * device to start playing sound. This is so you can safely initialize
223 * This takes two audio buffers of the playing audio format and mixes
  /prebuilt/linux-x86/toolchain/i686-linux-glibc2.7-4.4.3/sysroot/usr/include/
esd.h 119 /* client side API for playing sounds */
143 /* open a socket for playing, monitoring, or recording as a stream */
177 /* stop a playing sample immed. */
252 /* what to do when a stream disconnects, or sample stops playing */
  /prebuilt/windows/sdl/host/include/SDL/
SDL_audio.h 152 * The audio device starts out playing silence when it's opened, and should
153 * be enabled for playing by calling SDL_PauseAudio(0) when you are ready
173 * device to start playing sound. This is so you can safely initialize
229 * This takes two audio buffers of the playing audio format and mixes
  /prebuilt/windows/sdl/include/SDL/
SDL_audio.h 146 * The audio device starts out playing silence when it's opened, and should
147 * be enabled for playing by calling SDL_PauseAudio(0) when you are ready
167 * device to start playing sound. This is so you can safely initialize
223 * This takes two audio buffers of the playing audio format and mixes
  /frameworks/base/core/java/android/animation/
ValueAnimator.java 64 static final int STOPPED = 0; // Not yet playing
65 static final int RUNNING = 1; // Playing normally
151 * Used to indicate whether the animation is currently playing in reverse. This causes the
157 * This variable tracks the current iteration that is playing. When mCurrentIteration exceeds the
168 * Tracks whether a startDelay'd animation has begun playing through the startDelay.
173 * Tracks the time at which the animation began playing through its startDelay. This is
189 * Additional playing state to indicate whether an animator has been start()'d. There is
199 * Additional playing state to indicate whether an animator has been start()'d, whether or
532 * will set the current playing time to this value and continue playing from that point
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