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  /frameworks/base/docs/html/guide/topics/media/
mediaplayer.jd 52 <p>The Android multimedia framework includes support for playing variety of common media types, so
58 <p>This document shows you how to write a media-playing application that interacts with the user and
70 <dd>This class is the primary API for playing sound and video.</dd>
136 <p>Playing from a remote URL via HTTP streaming looks like this:</p>
229 the user (unless you are playing media in the background, which is discussed in the next section).
250 <p>You may be wondering what happens if you want to continue playing
259 is not onscreen&mdash;that is, you want it to continue playing while the user is
286 in order to be notified when the preparation is complete and you can start playing.
353 However, if your service is playing or streaming music, you want to prevent
366 playing, call the {@link android.media.MediaPlayer#setWakeMod
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  /external/chromium/third_party/libjingle/source/talk/session/phone/
call.h 133 // keep a deque (doubely ended queue) of them around. While one is playing we
135 // bit or start the next tone playing.
mediaengine.h 46 // A class for playing out soundclips.
56 // must be 16-bit little-endian 16 kHz PCM. If a stream is already playing
106 // Creates a soundclip object for playing sounds on. Returns NULL on failure.
  /external/qemu/distrib/sdl-1.2.12/src/cdrom/macos/
SDL_syscdrom_c.h 42 #define kGetTrackList 123 /* Get the track program the audio CD is playing */
43 #define kGetTrackIndex 124 /* Get the track index the audio CD is playing */
  /external/sonivox/jet_tools/JetCreator/
JetPreview.py 179 """ Sets the flag to tell us wheter to keep playing """
184 """ Gets the keep playing flag """
  /external/webkit/Source/WebCore/webaudio/
AudioBufferSourceNode.h 96 // If m_isLooping is false, then this node will be done playing and become inactive after it reaches the end of the sample data in the buffer.
104 // m_startTime is the time to start playing based on the context's timeline (0.0 or a time less than the context's current time means "now").
AudioBufferSourceNode.cpp 91 // Check if it's time to start playing.
168 // If m_isGrain is true, then we will be playing a portion of the total buffer.
207 // from the end of the buffer to the start if playing back with looping and also the case where we simply reach the
240 // If we're not looping, then stop playing when we get to the end.
  /packages/apps/Gallery/res/values/
strings.xml 159 <!-- Menu item for playing the video. -->
374 <!-- shown in the video player view while the video is being loaded, before it starts playing -->
377 <!-- Movie View Resume Playing dialog title -->
380 <!-- Movie View Start Playing dialog title -->
381 <string name="resume_playing_message">Resume playing from <xliff:g id="duration" example="5:30">%s</xliff:g> ?</string>
383 <!-- Movie View Start Playing button "Resume from bookmark" -->
384 <string name="resume_playing_resume">Resume playing</string>
386 <!-- Movie View Start Playing button "Beginning" -->
  /packages/apps/Mms/src/com/android/mms/model/
AudioModel.java 138 // if the Music player app is playing audio, we should pause that so it won't
139 // interfere with us playing audio here.
VideoModel.java 168 // if the Music player app is playing audio, we should pause that so it won't
169 // interfere with us playing video here.
  /system/media/wilhelm/src/itf/
IBufferQueue.c 23 * Note that PLAYSTATE and RECORDSTATE values are equivalent (where PLAYING == RECORDING).
71 // set enqueue attribute if state is PLAYING and the first buffer is enqueued
IOutputMixExt.c 101 case SL_PLAYSTATE_PLAYING: // continue playing current track data
117 // no buffers on queue, so playable but not playing
208 // track is playing
278 // a buffer stays on queue while playing, so it better still be there
294 // else we would set play state to playable but not playing during next mixer
  /development/ndk/platforms/android-9/samples/native-audio/jni/
native-audio-jni.c 109 // this callback handler is called every time a buffer finishes playing
230 // set the player's state to playing
294 // set the playing state for the URI audio player
358 // we recorded at 16 kHz, but are playing buffers at 8 Khz, so do a primitive down-sample
455 // set the playing state for the asset audio player
  /frameworks/base/include/media/
ToneGenerator.h 166 TONE_INIT, // ToneGenerator has been successfully initialized and is not playing
167 TONE_STARTING, // ToneGenerator is starting playing
168 TONE_PLAYING, // ToneGenerator is playing
171 TONE_RESTARTING // A start request was received in active state (playing or stopping)
220 // - loopCnt - Number of times to repeat a sequence of seqments after playing this
  /frameworks/media/libvideoeditor/lvpp/
PreviewPlayer.cpp 278 // If we did this later, audio would continue playing while we
381 CHECK(!(mFlags & PLAYING));
442 // Posted whenever any stream finishes playing.
490 * If the audio source of current playing clip and next clip are dummy
495 * But the audio(dummy audio source) is still playing(for next clip),
513 if (mFlags & PLAYING) {
526 mFlags |= PLAYING;
561 mFlags &= ~(PLAYING | FIRST_FRAME);
601 mFlags &= ~(PLAYING | FIRST_FRAME);
649 // Legacy behaviour, if a stream finishes playing and the
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  /packages/apps/Gallery2/res/values/
strings.xml 28 <!-- shown in the video player view while the video is being loaded, before it starts playing -->
36 <!-- Movie View Resume Playing dialog title -->
39 <!-- Movie View Start Playing dialog title -->
40 <string name="resume_playing_message">Resume playing from %s ?</string>
41 <!-- Movie View Start Playing button "Resume from bookmark" -->
42 <string name="resume_playing_resume">Resume playing</string>
55 <!-- Movie View Start Playing button "Beginning" -->
  /external/qemu/distrib/sdl-1.2.12/src/audio/dma/
SDL_dmaaudio.c 217 int playing; local
233 playing = info.ptr / this->spec.size;
234 filling = (playing + 1)%num_buffers;
  /hardware/msm7k/libaudio-qdsp5v2/
AudioPolicyManager.cpp 26 // Max volume for streams when playing over bluetooth SCO device while in call: -18dB
238 // force volume on A2DP output to maximum if playing through car dock speakers
249 // limit stream volume when in call and playing over bluetooth SCO device to
  /hardware/msm7k/libaudio-qsd8k/
AudioPolicyManager.cpp 26 // Max volume for streams when playing over bluetooth SCO device while in call: -18dB
245 // force volume on A2DP output to maximum if playing through car dock speakers
256 // limit stream volume when in call and playing over bluetooth SCO device to
  /frameworks/base/media/libstagefright/
AwesomePlayer.cpp 472 if (mFlags & PLAYING) {
513 // If we did this later, audio would continue playing while we
698 if ((mFlags & PLAYING) && !eos
757 if ((mFlags & PLAYING) && !eos
797 // Posted whenever any stream finishes playing.
857 if (mFlags & PLAYING) {
869 modifyFlags(PLAYING, SET);
908 modifyFlags((PLAYING | FIRST_FRAME), CLEAR);
934 // Legacy behaviour, if a stream finishes playing and then
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  /external/bluetooth/bluez/doc/
control-api.txt 50 The status can be "playing", "stopped", "paused",
  /external/chromium/chrome/browser/
media_uitest.cc 46 const std::wstring kPlaying = L"PLAYING";
  /external/webkit/LayoutTests/fast/xpath/4XPath/Borrowed/
od_20000608.html 9 I am playing and testing 4XPath....
  /external/webkit/Source/WebCore/dom/
EventNames.h 138 macro(playing) \
  /external/webkit/Source/WebCore/platform/graphics/android/
VideoLayerManager.h 80 // used for showing the video when playing or the screenshot when paused.

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