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  /packages/apps/Gallery2/src/com/android/gallery3d/photoeditor/filters/
FisheyeFilter.java 45 effect.apply(src.texture(), src.width(), src.height(), dst.texture());
FlipFilter.java 43 effect.apply(src.texture(), src.width(), src.height(), dst.texture());
GrainFilter.java 45 effect.apply(src.texture(), src.width(), src.height(), dst.texture());
GrayscaleFilter.java 34 getEffect(EffectFactory.EFFECT_GRAYSCALE).apply(
HighlightFilter.java 46 effect.apply(src.texture(), src.width(), src.height(), dst.texture());
LomoishFilter.java 34 getEffect(EffectFactory.EFFECT_LOMOISH).apply(
NegativeFilter.java 34 getEffect(EffectFactory.EFFECT_NEGATIVE).apply(
PosterizeFilter.java 34 getEffect(EffectFactory.EFFECT_POSTERIZE).apply(
RotateFilter.java 43 effect.apply(src.texture(), src.width(), src.height(), dst.texture());
SaturationFilter.java 45 effect.apply(src.texture(), src.width(), src.height(), dst.texture());
SepiaFilter.java 34 getEffect(EffectFactory.EFFECT_SEPIA).apply(
ShadowFilter.java 46 effect.apply(src.texture(), src.width(), src.height(), dst.texture());
SharpenFilter.java 45 effect.apply(src.texture(), src.width(), src.height(), dst.texture());
StraightenFilter.java 43 effect.apply(src.texture(), src.width(), src.height(), dst.texture());
TintFilter.java 40 effect.apply(src.texture(), src.width(), src.height(), dst.texture());
VignetteFilter.java 45 effect.apply(src.texture(), src.width(), src.height(), dst.texture());
  /packages/apps/PackageInstaller/src/com/android/packageinstaller/
RemoveReceiver.java 37 prefs.edit().remove(pkg).apply();
  /sdk/eclipse/plugins/com.android.ide.eclipse.adt/src/com/android/ide/common/layout/
ListViewRule.java 30 * rule to apply.
ViewRule.java 24 * apply.
  /system/media/mca/effect/java/android/media/effect/effects/
IdentityEffect.java 34 public void apply(int inputTexId, int width, int height, int outputTexId) { method in class:IdentityEffect
  /external/jsilver/src/com/google/clearsilver/jsilver/compiler/
EscapingEvaluator.java 117 expression.apply(this);
135 node.getLeft().apply(this);
137 node.getRight().apply(this);
155 node.getName().apply(new DepthFirstAdapter() {
164 node12.getParent().apply(this);
166 node12.getChild().apply(this);
188 csExpressions[i].apply(this); method
  /frameworks/base/core/tests/coretests/src/android/content/
ContentProviderOperationTest.java 56 ContentProviderResult result = op1.apply(new TestContentProvider() {
69 ContentProviderResult result = op1.apply(new TestContentProvider() {
84 op1.apply(new TestContentProvider() {
91 fail("the apply should have thrown an OperationApplicationException");
108 ContentProviderResult result = op1.apply(new TestContentProvider() {
126 ContentProviderResult result = op1.apply(new TestContentProvider() {
143 ContentProviderResult result = op1.apply(new TestContentProvider() {
162 ContentProviderResult result = op1.apply(new TestContentProvider() {
178 ContentProviderResult result = op2.apply(new TestContentProvider() {
194 ContentProviderResult result = op3.apply(new TestContentProvider()
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  /external/chromium/chrome/browser/extensions/
extensions_quota_service.h 96 // carry through multiple calls to Apply. It "holds" tokens, which are
148 // Determines if sufficient quota exists (according to the Apply
159 virtual bool Apply(Bucket* bucket, const base::TimeTicks& event_time) = 0;
178 virtual bool Apply(Bucket* bucket, const base::TimeTicks& event_time);
189 virtual bool Apply(Bucket* bucket, const base::TimeTicks& event_time);
  /external/libvpx/vp8/common/arm/armv6/
bilinearfilter_v6.asm 62 smuad r6, r6, r5 ; apply the filter
172 smuad r6, r6, r5 ; apply filter
173 smuad r8, r8, r5 ; apply filter
177 smuadx r7, r7, r5 ; apply filter
178 smuadx r9, r9, r5 ; apply filter
  /frameworks/base/docs/html/guide/topics/graphics/
opengl.jd 225 on the right. To solve this problem, you can apply OpenGL projection modes and camera views to
228 <p>In order to apply projection and camera views, you create a projection matrix and a camera view
229 matrix and apply them to the OpenGL rendering pipeline. The projection matrix recalculates the
234 <p>In the ES 1.0 API, you apply projection and camera view by creating each matrix and then
243 implementation to create a projection matrix based on the screen's aspect ratio and apply it to the
254 gl.glFrustumf(-ratio, ratio, -1, 1, 3, 7); // apply the projection matrix
260 using a projection matrix, you must also apply a camera view. The following example code shows how
264 implementation to apply a model view and use the
284 <p>For a complete example of how to apply projection and camera views with OpenGL ES 1.0, see the <a
290 <p>In the ES 2.0 API, you apply projection and camera view by first adding a matrix member t
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