/packages/apps/Gallery2/src/com/android/gallery3d/photoeditor/filters/ |
FisheyeFilter.java | 45 effect.apply(src.texture(), src.width(), src.height(), dst.texture());
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FlipFilter.java | 43 effect.apply(src.texture(), src.width(), src.height(), dst.texture());
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GrainFilter.java | 45 effect.apply(src.texture(), src.width(), src.height(), dst.texture());
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GrayscaleFilter.java | 34 getEffect(EffectFactory.EFFECT_GRAYSCALE).apply(
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HighlightFilter.java | 46 effect.apply(src.texture(), src.width(), src.height(), dst.texture());
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LomoishFilter.java | 34 getEffect(EffectFactory.EFFECT_LOMOISH).apply(
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NegativeFilter.java | 34 getEffect(EffectFactory.EFFECT_NEGATIVE).apply(
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PosterizeFilter.java | 34 getEffect(EffectFactory.EFFECT_POSTERIZE).apply(
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RotateFilter.java | 43 effect.apply(src.texture(), src.width(), src.height(), dst.texture());
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SaturationFilter.java | 45 effect.apply(src.texture(), src.width(), src.height(), dst.texture());
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SepiaFilter.java | 34 getEffect(EffectFactory.EFFECT_SEPIA).apply(
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ShadowFilter.java | 46 effect.apply(src.texture(), src.width(), src.height(), dst.texture());
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SharpenFilter.java | 45 effect.apply(src.texture(), src.width(), src.height(), dst.texture());
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StraightenFilter.java | 43 effect.apply(src.texture(), src.width(), src.height(), dst.texture());
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TintFilter.java | 40 effect.apply(src.texture(), src.width(), src.height(), dst.texture());
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VignetteFilter.java | 45 effect.apply(src.texture(), src.width(), src.height(), dst.texture());
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/packages/apps/PackageInstaller/src/com/android/packageinstaller/ |
RemoveReceiver.java | 37 prefs.edit().remove(pkg).apply();
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/sdk/eclipse/plugins/com.android.ide.eclipse.adt/src/com/android/ide/common/layout/ |
ListViewRule.java | 30 * rule to apply.
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ViewRule.java | 24 * apply.
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/system/media/mca/effect/java/android/media/effect/effects/ |
IdentityEffect.java | 34 public void apply(int inputTexId, int width, int height, int outputTexId) { method in class:IdentityEffect
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/external/jsilver/src/com/google/clearsilver/jsilver/compiler/ |
EscapingEvaluator.java | 117 expression.apply(this); 135 node.getLeft().apply(this); 137 node.getRight().apply(this); 155 node.getName().apply(new DepthFirstAdapter() { 164 node12.getParent().apply(this); 166 node12.getChild().apply(this); 188 csExpressions[i].apply(this); method
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/frameworks/base/core/tests/coretests/src/android/content/ |
ContentProviderOperationTest.java | 56 ContentProviderResult result = op1.apply(new TestContentProvider() { 69 ContentProviderResult result = op1.apply(new TestContentProvider() { 84 op1.apply(new TestContentProvider() { 91 fail("the apply should have thrown an OperationApplicationException"); 108 ContentProviderResult result = op1.apply(new TestContentProvider() { 126 ContentProviderResult result = op1.apply(new TestContentProvider() { 143 ContentProviderResult result = op1.apply(new TestContentProvider() { 162 ContentProviderResult result = op1.apply(new TestContentProvider() { 178 ContentProviderResult result = op2.apply(new TestContentProvider() { 194 ContentProviderResult result = op3.apply(new TestContentProvider() [all...] |
/external/chromium/chrome/browser/extensions/ |
extensions_quota_service.h | 96 // carry through multiple calls to Apply. It "holds" tokens, which are 148 // Determines if sufficient quota exists (according to the Apply 159 virtual bool Apply(Bucket* bucket, const base::TimeTicks& event_time) = 0; 178 virtual bool Apply(Bucket* bucket, const base::TimeTicks& event_time); 189 virtual bool Apply(Bucket* bucket, const base::TimeTicks& event_time);
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/external/libvpx/vp8/common/arm/armv6/ |
bilinearfilter_v6.asm | 62 smuad r6, r6, r5 ; apply the filter 172 smuad r6, r6, r5 ; apply filter 173 smuad r8, r8, r5 ; apply filter 177 smuadx r7, r7, r5 ; apply filter 178 smuadx r9, r9, r5 ; apply filter
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/frameworks/base/docs/html/guide/topics/graphics/ |
opengl.jd | 225 on the right. To solve this problem, you can apply OpenGL projection modes and camera views to 228 <p>In order to apply projection and camera views, you create a projection matrix and a camera view 229 matrix and apply them to the OpenGL rendering pipeline. The projection matrix recalculates the 234 <p>In the ES 1.0 API, you apply projection and camera view by creating each matrix and then 243 implementation to create a projection matrix based on the screen's aspect ratio and apply it to the 254 gl.glFrustumf(-ratio, ratio, -1, 1, 3, 7); // apply the projection matrix 260 using a projection matrix, you must also apply a camera view. The following example code shows how 264 implementation to apply a model view and use the 284 <p>For a complete example of how to apply projection and camera views with OpenGL ES 1.0, see the <a 290 <p>In the ES 2.0 API, you apply projection and camera view by first adding a matrix member t [all...] |