/prebuilt/linux-x86/toolchain/arm-eabi-4.4.0/lib/gcc/arm-eabi/4.4.0/include/ |
stddef.h | 296 /* Why is this file so hard to maintain properly? In contrast to
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/prebuilt/linux-x86/toolchain/arm-eabi-4.4.3/lib/gcc/arm-eabi/4.4.3/include/ |
stddef.h | 296 /* Why is this file so hard to maintain properly? In contrast to
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/prebuilt/linux-x86/toolchain/arm-linux-androideabi-4.4.x/lib/gcc/arm-linux-androideabi/4.4.3/include/ |
stddef.h | 296 /* Why is this file so hard to maintain properly? In contrast to
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/prebuilt/linux-x86/toolchain/i686-android-linux-4.4.3/lib/gcc/i686-android-linux/4.4.3/include/ |
stddef.h | 296 /* Why is this file so hard to maintain properly? In contrast to
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/prebuilt/linux-x86/toolchain/i686-linux-glibc2.7-4.4.3/lib/gcc/i686-linux/4.4.3/include/ |
stddef.h | 296 /* Why is this file so hard to maintain properly? In contrast to
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/prebuilt/linux-x86/toolchain/i686-unknown-linux-gnu-4.2.1/lib/gcc/i686-unknown-linux-gnu/4.2.1/include/ |
stddef.h | 299 /* Why is this file so hard to maintain properly? In contrast to
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/prebuilt/linux-x86/toolchain/i686-unknown-linux-gnu-4.2.1/lib/gcc/i686-unknown-linux-gnu/4.2.1/install-tools/include/ |
stddef.h | 299 /* Why is this file so hard to maintain properly? In contrast to
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/prebuilt/linux-x86/toolchain/sh-4.3.3/lib/gcc/sh-linux-gnu/4.3.3/include/ |
stddef.h | 299 /* Why is this file so hard to maintain properly? In contrast to
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/sdk/eclipse/plugins/com.android.ide.eclipse.adt/src/com/android/ide/eclipse/adt/internal/editors/uimodel/ |
UiFlagAttributeNode.java | 62 * By contrast, an "enum" is a list of fixed values of which only one can be
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/external/emma/core/java12/com/vladium/util/ |
SoftValueMap.java | 126 * <B>NOTE:</B> in contrast with the java.util.WeakHashMap implementation, 138 * <B>NOTE:</B> in contrast with the java.util.WeakHashMap implementation,
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/frameworks/base/include/media/stagefright/openmax/ |
OMX_IVCommon.h | 569 * Defines contrast level 575 * nContrast : Values allowed for contrast -100 to 100, zero means no change [all...] |
/hardware/qcom/media/mm-core/omxcore/inc/ |
OMX_IVCommon.h | 542 * Defines contrast level 548 * nContrast : Values allowed for contrast -100 to 100, zero means no change
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/hardware/ti/omap3/omx/system/src/openmax_il/omx_core/inc/ |
OMX_IVCommon.h | 542 * Defines contrast level
548 * nContrast : Values allowed for contrast -100 to 100, zero means no change
[all...] |
/hardware/ti/omap4xxx/domx/omx_core/inc/ |
OMX_IVCommon.h | 542 * Defines contrast level 548 * nContrast : Values allowed for contrast -100 to 100, zero means no change
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/external/chromium/chrome/browser/net/ |
predictor.h | 155 // actual sub-resource is fetched. In contrast, a name that was speculatively
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/external/clang/test/CXX/class.access/ |
p4.cpp | 457 // The destructor is not implicitly referenced here. Contrast to test16,
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/external/guava/src/com/google/common/collect/ |
ConcurrentHashMultiset.java | 266 * <p>This method, in contrast to {@link #remove(Object, int)}, has no effect
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/external/quake/quake/src/ |
gnu.txt | 10 The licenses for most software are designed to take away your freedom to share and change it. By contrast, the GNU General Public License is intended to guarantee your freedom to share and change free software--to make sure the software is free for all its users. This General Public License applies to most of the Free Software Foundation's software and to any other program whose authors commit to using it. (Some other Free Software Foundation software is covered by the GNU Library General Public License instead.) You can apply it to your programs, too.
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/external/webkit/Tools/CodeCoverage/ |
regenerate-coverage-display | 236 # In contrast to the lcov we want to show files that have been compiled
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/external/webp/include/webp/ |
encode.h | 81 WEBP_PRESET_DRAWING, // hand or line drawing, with high-contrast details
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/frameworks/base/core/java/android/view/ |
Surface.java | 139 * By contrast, non pre-multiplied surfaces use the following equation:
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/frameworks/base/docs/html/guide/practices/design/ |
seamlessness.jd | 169 blend in nicely. Users are jarred by applications which contrast with the user
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/frameworks/base/docs/html/guide/practices/ui_guidelines/ |
activity_task_design.jd | 400 By contrast, the next figure shows the user leaving List Messages by 497 In contrast to the previous example, this re-use of the Messaging 519 in contrast with re-using an activity, where A and B are quite [all...] |
/frameworks/base/docs/html/resources/articles/ |
multitasking-android-way.jd | 41 <p>The first two requirements highlight an interesting conflict. We don't want users to worry about closing their apps, but rather make it appear that all of the applications are always running. At the same time, mobile devices have hard limits on memory use, so that a system will degrade or even start failing very quickly as it needs more RAM than is available; a desktop computer, with swap, in contrast will simply start slowing down as it needs to page RAM to its swap space. These competing constraints were a key motivation for Android's design.</p>
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/packages/apps/DeskClock/src/com/android/deskclock/ |
DeskClock.java | 97 private final float DIM_BEHIND_AMOUNT_DIMMED = 0.8f; // higher contrast when display dimmed
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