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full:emulator
(Results
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/development/tools/emulator/opengl/
README
37
system/egl ->
emulator
-specific guest EGL library
38
system/GLESv1 ->
emulator
-specific guest GLES 1.1 library
39
system/gralloc ->
emulator
-specific gralloc module
58
or directly linked into the
emulator
UI program.
/development/tools/emulator/opengl/system/OpenglSystemCommon/
QemuPipeStream.h
20
* to communicate with the
emulator
's 'opengles' service. See
/development/tools/emulator/opengl/system/egl/
Android.mk
25
# Ensure that this file is only copied to
emulator
-specific builds.
/development/tools/emulator/opengl/tests/event_injector/
EventInjector.cpp
17
#include "
emulator
-console.h"
EventInjector.h
39
/* Keycode values expected by the Linux kernel, and the
emulator
*/
emulator-console.h
29
* a given
emulator
port. Note that this always succeeds since the
/development/tools/emulator/system/camera/
EmulatedCameraHal.cpp
19
* under the
emulator
.
/development/tools/emulator/test-apps/GpsLocationTest/src/com/android/emulator/gps/test/
GpsLocationTest.java
16
package com.android.
emulator
.gps.test;
/device/samsung/maguro/
Android.mk
18
# including x86, the
emulator
, and the SDK. Modules must be uniquely
/device/ti/panda/
Android.mk
18
# including x86, the
emulator
, and the SDK. Modules must be uniquely
/external/android-mock/src/com/google/android/testing/mocking/
UsesMocks.java
27
* added to the APK uploaded to the device/
emulator
).
/external/qemu/android/
core-init-utils.h
15
* of the
emulator
's core initialization.
hw-control.h
22
* default is around 105, and we probably don't want to dim the
emulator
's
keycode-array.h
16
* to be transferred to the
emulator
core for further processing.
/external/qemu/android/protocol/
ui-commands-api.h
20
/* Changes the scale of the
emulator
window at runtime.
ui-commands-proxy.h
33
/* Changes the scale of the
emulator
window at runtime.
ui-commands-qemu.c
15
* control commands for standalone (monolithic)
emulator
.
/external/qemu/
cpus.h
2
* QEMU System
Emulator
/external/qemu/docs/
ANDROID-FRAMEBUFFER.TXT
5
Android
emulator
.
22
the emulated system, but not in the
emulator
's process space which
38
- holds a contiguous pixel buffer allocated by the
emulator
.
43
The
emulator
will periodically call 'qframebuffer_check_updates()' which
/external/quake/
cleanupdevicesdcard.sh
4
# Based on
emulator
.sh
/frameworks/base/docs/html/guide/developing/devices/
index.jd
5
<p>An Android Virtual Device (AVD) is an
emulator
configuration that lets you model an actual
6
device by defining hardware and software options to be emulated by the Android
Emulator
.</p>
30
<li>Other options: You can specify the
emulator
skin you want to use with the AVD, which lets
63
library is present. If you want to run your application on an
emulator
, create an AVD that
/sdk/ddms/libs/ddmlib/src/com/android/ddmlib/
IShellOutputReceiver.java
21
* command on a device/
emulator
.
/development/pdk/docs/source/
using-eclipse.jd
20
: You will still be using "make" to build the files you will actually run (in the
emulator
or on a device). You will be using Eclipse to edit files and verify that they compile, but when you want to run something you will need to make sure files are saved in Eclipse and run "make" in a shell. The Eclipse build is just for error checking.
106
<h2><a>Debugging the
emulator
with Eclipse</a>
108
<p>You can also use eclipse to debug the
emulator
and step through code. First, start the
emulator
running:
110
<pre>cd /path/to/android/root <br>. build/envsetup.sh <br>lunch 1 # to build the
emulator
<br>make # if you didn't already do this <br>
emulator
# you should see a GUI picture of a phone <br></pre>
114
<p>Now, in eclipse, you can attach to the
emulator
:
/docs/source.android.com/src/source/
using-eclipse.md
33
**Important**: You will still be using `make` to build the files you will actually run (in the
emulator
or on a device). You will be using Eclipse to edit files and verify that they compile, but when you want to run something you will need to make sure files are saved in Eclipse and run `make` in a shell. The Eclipse build is just for error checking.
128
## Debugging the
emulator
with Eclipse ##
130
You can also use eclipse to debug the
emulator
and step through code. First, start the
emulator
running:
136
emulator
138
If the
emulator
is running, you should see a picture of a phone.
147
Now, in eclipse, you can attach to the
emulator
:
/frameworks/base/docs/html/sdk/1.0_r1/
upgrading.jd
20
<li>Wipe your
emulator
data. <p>Some data formats have changed since the last
21
SDK release, so any previously saved data in your
emulator
must be removed. Open a console/terminal
23
emulator
with the <code>-wipe-data</code> option. </p>
24
<p>Windows: <code>
emulator
-wipe-data</code><br/>
25
Mac/Linux: <code>./
emulator
-wipe-data</code></p>
102
<p>All applications must now be signed before you can install them on the
emulator
. Both
154
preinstalled in the
emulator
.</p>
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