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full:emulator
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/development/build/
sdk.atree
75
#
emulator
skins from sdk.git
76
development/tools/
emulator
/skins/QVGA platforms/${PLATFORM_NAME}/skins/QVGA
77
development/tools/
emulator
/skins/WQVGA432 platforms/${PLATFORM_NAME}/skins/WQVGA432
78
development/tools/
emulator
/skins/WQVGA400 platforms/${PLATFORM_NAME}/skins/WQVGA400
79
development/tools/
emulator
/skins/HVGA platforms/${PLATFORM_NAME}/skins/HVGA
80
development/tools/
emulator
/skins/WVGA800 platforms/${PLATFORM_NAME}/skins/WVGA800
81
development/tools/
emulator
/skins/WVGA854 platforms/${PLATFORM_NAME}/skins/WVGA854
82
development/tools/
emulator
/skins/WSVGA platforms/${PLATFORM_NAME}/skins/WSVGA
83
development/tools/
emulator
/skins/WXGA720 platforms/${PLATFORM_NAME}/skins/WXGA720
84
development/tools/
emulator
/skins/WXGA800 platforms/${PLATFORM_NAME}/skins/WXGA80
[
all
...]
/external/qemu/android/
android.h
56
/* default network settings for
emulator
*/
60
/* enable/disable interrupt polling mode. the
emulator
will always use 100%
88
/* this is the port used for the control console in this
emulator
instance.
/external/qemu/android/utils/
debug.c
22
fprintf( stdout, "
emulator
: ");
49
dprintn( "
emulator
: WARNING: " );
61
dprintn( "
emulator
: ERROR: " );
/external/qemu/docs/
ANDROID-SKIN-FILES.TXT
1
Android
Emulator
Skin File Specification:
10
The Android
emulator
program is capable of displaying a window containing
20
This document specifies how to generate a new skin for the
emulator
.
28
the
emulator
to specify them. This will instruct the program to look into
32
For skin-specific files. Without these options, the
emulator
will look for
84
- 'width': The width of the
emulator
window in pixels, as an integer
86
- 'height': The height of the
emulator
window in pixels, as an integer
88
- 'color' : Background color to be used to fill the
emulator
window.
93
the
emulator
switches/initializes this layout. This is used to
103
codes. You can use the following
emulator
console commands t
[
all
...]
/hardware/libhardware/include/hardware/
qemu_pipe.h
34
*
emulator
.
38
* 'pipeName' is the name of the
emulator
service you want to connect to.
48
* misconfigured
emulator
.
/system/core/libcutils/
process_name.c
55
// If we know we are not running in the
emulator
, then return.
72
// If the
emulator
was started with the "-trace file" command line option
76
// this code if we are just running in the
emulator
without the "-trace"
/system/core/rootdir/
Android.mk
18
# the /system/etc/init.goldfish.sh is needed to enable
emulator
support
21
# to run the dex pre-optimization *in* the
emulator
. So keep the file until
55
# the
emulator
.
/external/qemu/
Makefile.common
4
# - the
emulator
-ui program (which is target-agnostic)
6
# - the "standalone"
emulator
programs (embed both UI and engine in a single
7
# binary and process), i.e. "
emulator
" for ARM and "
emulator
-x86" for x86.
52
###
emulator
-common: LIBRARY OF COMMON FUNCTIONS
57
$(call start-
emulator
-library,
emulator
-common)
134
$(call end-
emulator
-library)
139
###
emulator
-libui: LIBRARY OF UI-RELATED FUNCTIONS
141
### THESE ARE USED BY '
emulator
-ui' AND THE STANDALONE PROGRAM
[
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/external/qemu/memcheck/
memcheck_common.h
32
/* Notifies the
emulator
that libc has been initialized for a process.
38
/* Notifies the
emulator
about new memory block being allocated.
41
* of the descriptor is used by
emulator
to report failure in handling this
42
* event. In case of failure
emulator
will zero that filed before completing
47
/* Notifies the
emulator
about memory block being freed.
50
* freed. Note that 'libc_pid' field of the descriptor is used by
emulator
to
51
* report failure in handling this event. In case of failure
emulator
will zero
56
/* Queries the
emulator
about memory block information.
59
* field of the descriptor is used by
emulator
to report failure in handling
60
* this event. In case of failure
emulator
will zero that filed befor
[
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...]
/frameworks/base/docs/html/resources/faq/
troubleshooting.jd
12
<li><a href="#nodevice">ADB reports "no device" when an
emulator
is running</a></li>
23
<li><a href="#eclipse">Eclipse isn't talking to the
emulator
</a></li>
27
app in the
emulator
</a></li>
69
<a name="nodevice"></a><h2>ADB reports "no device" when an
emulator
is running</h2>
76
<li>You often must restart your device or
emulator
before a new activity shows
134
the
emulator
not being started, not being able to run the application, or even seeming to run an old version of the application.</p>
167
<a name="eclipse"></a><h2>Eclipse isn't talking to the
emulator
</h2>
168
<p>When communication doesn't seem to be happening between Eclipse and the
emulator
, symptoms can include: nothing happening when you press run, the
emulator
hanging waiting
170
to find the
emulator
or shell. By far the most common symptom is that when you press run, the emulator starts (o
[
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...]
/build/target/board/generic_x86/
BoardConfig.mk
14
# The IA
emulator
(qemu) uses the Goldfish devices
/external/quake/
setupdevicesdcard.sh
4
# Based on
emulator
.sh
/frameworks/base/data/keyboards/
qwerty.idc
16
#
Emulator
keyboard configuration file #1.
qwerty2.idc
16
#
Emulator
keyboard configuration file #2.
/frameworks/base/docs/html/guide/developing/debugging/
debugging-projects-cmdline.jd
44
<li>Load an AVD with the Android
emulator
or connect a device to your computer.</li>
49
<li>Install and run your <code>.apk</code> file on the device or
emulator
. In DDMS, you should see your
59
emulator
. You must either attach your IDE to that port (listed on the Info tab for that VM), or
63
<p>Your IDE should attach to your application running on the
emulator
, showing you its threads
/sdk/eclipse/plugins/com.android.ide.eclipse.ddms/
plugin.properties
10
view.name.Emulator_Control =
Emulator
Control
/system/core/rootdir/etc/
vold.fstab
15
## Example of a standard sdcard mount for the
emulator
/ Dream
init.goldfish.sh
15
# device by the
emulator
.
60
# set up the second interface (for inter-
emulator
connections)
/cts/tests/tests/app/src/android/app/cts/
KeyguardManagerTest.java
53
notes = "There is no method to enable the key guard in the
emulator
",
62
notes = "There is no method to enable the key guard in the
emulator
",
/external/qemu/telephony/
remote_call.h
37
* this will try to connect to a remote
emulator
. the result function
47
/* call this function to send a SMS to a remote
emulator
*/
/frameworks/base/docs/html/intl/ja/guide/developing/
other-ide.jd
23
<li><a href="{@docRoot}guide/developing/tools/
emulator
.html">Android
Emulator
</a></li>
41
<dt><a href="{@docRoot}guide/developing/tools/
emulator
.html">Android
Emulator
</a></dt>
235
<pre>
emulator
-avd <em><your_avd_name></em></pre>
243
<pre>adb -s
emulator
-5554 install /my/project/path/myapp.apk</pre>
257
<li><a href="{@docRoot}guide/developing/tools/
emulator
.html">Android
Emulator
</a></li>
/cts/tests/tests/view/src/android/view/cts/
OrientationListenerTest.java
69
+ "to simulate sensor events on the
emulator
",
78
+ "to simulate sensor events on the
emulator
",
83
@ToBeFixed(explanation = "Can not simulate sensor events on the
emulator
.")
135
+ "because there is no way to simulate the sensor events on the
emulator
.",
139
@ToBeFixed(explanation = "Can not simulate sensor events on the
emulator
.")
143
// TODO can not simulate sensor events on the
emulator
.
/external/opencv/
README.rdoc
13
For those of you running on the
emulator
, I built a very simple Socket-based Camera server that will send images over a socket connection. This uses the QuickTime libraries which are present by default on Mac OS X, but I haven't tested on other OSes. If it doesn't work for you, you can always try the original WebcamBroadcaster I derived mine from which uses the JMF (which doesn't work with Mac OS X, hence the QTWebcamBroadcaster):
44
Before attempting to run the VideoEmulator application, you must first copy this XML file into the
emulator
in the following location:
51
In order to use the VideoEmulator, you have to use the
emulator
(hence the name.) If you have a Dev Phone, you can play around with the old 'OpenCVSample' test or modify the VideoEmulator to support a real camera. This is something we will work on resolving in the future.
53
Using the
emulator
there are two slightly different 'flavors' of running. Both are socket based cameras, but one is written in C++ and emulates a real OpenCV Capture while the other (loosely) emulates a camera implementation in Java. The C++ version is the default as it is slightly faster and takes a little less memory. Also, the ultimate goal is to hook up with a real camera in C++ so that we don't have to pass huge amounts of data (images) back and forth through the JNI interface.
55
<b>NOTE:</b> For all of these examples you cannot use localhost or 127.0.0.1 as your address for the socket camera. The reason is because when the client is running on the Android
emulator
, both of these map to Android's localhost, not the machine you are running the
emulator
on. This means you have to be connected to a network in order to use the socket camera, a limitation.
/frameworks/base/docs/html/guide/topics/testing/
what_to_test.jd
80
You can use the
emulator
to test network access and bandwidth. To learn more, please see
81
<a href="{@docRoot}guide/developing/tools/
emulator
.html#netspeed">Network Speed Emulation</a>.
82
To test GPS, you can use the
emulator
console and {@link android.location.LocationManager}. To
83
learn more about the
emulator
console, please see
84
<a href="{@docRoot}guide/developing/tools/
emulator
.html#console">
85
Using the
Emulator
Console</a>.
/system/core/adb/
OVERVIEW.TXT
20
as well as when
emulator
instances start/stop.
40
meaning that the ADB server detected a new device/
emulator
, but could not
115
where '<serialnumber>' is used to identify a given device/
emulator
; after
125
or
emulator
. There are currently two kinds of transports:
133
a connection between an ADB server and a device/
emulator
connected to/
137
and the device/
emulator
they point to. The ADB server must handle
Completed in 650 milliseconds
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