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  /external/v8/src/
fast-dtoa.cc 373 // w's fractional part is therefore 0x567890abcdef.
521 // fractional digits. We don't emit any decimal separator, but adapt kappa
  /external/webkit/Source/WebCore/platform/graphics/android/
GraphicsContextAndroid.cpp 816 // fractional coordinates (e.g. we are zoomed by a fractional amount)
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  /external/webkit/Source/WebKit/win/Interfaces/
IWebView.idl 367 @param multiplier A fractional percentage value, 1.0 is 100%.
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  /external/icu4c/test/cintltst/
citertst.c     [all...]
  /libcore/luni/src/main/java/java/text/
DecimalFormat.java 313 * <li>Trailing fractional zeros are not displayed if they occur <em>j</em>
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SimpleDateFormat.java 71 * <tr> <td>{@code S}</td> <td>fractional seconds</td> <td>(Number)</td> <td>978</td> </tr>
103 * <p>Fractional seconds are also handled specially: they're zero-padded on the
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  /prebuilt/linux-x86/toolchain/i686-linux-glibc2.7-4.4.3/i686-linux/include/c++/4.4.3/bits/
locale_facets_nonio.h     [all...]
  /prebuilt/ndk/android-ndk-r5/sources/cxx-stl/gnu-libstdc++/include/bits/
locale_facets_nonio.h     [all...]
  /prebuilt/ndk/android-ndk-r6/sources/cxx-stl/gnu-libstdc++/include/bits/
locale_facets_nonio.h     [all...]
  /external/opencv/cv/include/
cv.h 368 Values of pixels with fractional coordinates are retrieved using bilinear interpolation*/
375 with fractional coordinates)
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  /external/skia/src/core/
SkPaint.cpp     [all...]
  /external/valgrind/main/VEX/priv/
guest_generic_x87.c 62 nonzero. Exponent is 15 bits, fractional part is 63 bits, and
76 Exponent is 11 bits, fractional part is 52 bits, and there is a
  /external/webp/src/dec/
io.c 467 // fresh fractional start for next pixel
497 wrk->irow[x_out] = frac; // new fractional start
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  /external/chromium/base/json/
json_reader_unittest.cc 133 // Fractional parts must have a digit before and after the decimal point.
  /external/e2fsprogs/e2fsck/
crc32.c 352 * for any fractional bytes at the end.
  /external/jpeg/
jcsample.c 204 * A note about the "bias" calculations: when rounding fractional values to
jdcolor.c 63 * To avoid floating-point arithmetic, we represent the fractional constants
  /external/libvpx/vpx/
vpx_encoder.h 160 * This structure holds a fractional value.
  /external/quake/quake/src/QW/client/
mathlib.c 493 numer and denom, both of which should contain no fractional part. The
r_surf.c 251 // the fractional light values should range from 0 to (VID_GRADES - 1) << 16
  /external/quake/quake/src/QW/dxsdk/sdk/inc/
d3dtypes.h 28 /* D3DVALUE is the fundamental Direct3D fractional data type */
  /external/quake/quake/src/WinQuake/dxsdk/SDK/INC/
D3DTYPES.H 28 /* D3DVALUE is the fundamental Direct3D fractional data type */
  /external/quake/quake/src/WinQuake/
mathlib.cpp 495 numer and denom, both of which should contain no fractional part. The
r_surf.cpp 268 // the fractional light values should range from 0 to (VID_GRADES - 1) << 16
  /external/skia/gpu/src/skia/
SkUIView.mm 647 // center if translated by a fractional value

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