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Searched
full:fractional
(Results
201 - 225
of
385
) sorted by null
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/external/v8/src/
fast-dtoa.cc
373
// w's
fractional
part is therefore 0x567890abcdef.
521
//
fractional
digits. We don't emit any decimal separator, but adapt kappa
/external/webkit/Source/WebCore/platform/graphics/android/
GraphicsContextAndroid.cpp
816
//
fractional
coordinates (e.g. we are zoomed by a
fractional
amount)
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/external/webkit/Source/WebKit/win/Interfaces/
IWebView.idl
367
@param multiplier A
fractional
percentage value, 1.0 is 100%.
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/external/icu4c/test/cintltst/
citertst.c
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/libcore/luni/src/main/java/java/text/
DecimalFormat.java
313
* <li>Trailing
fractional
zeros are not displayed if they occur <em>j</em>
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SimpleDateFormat.java
71
* <tr> <td>{@code S}</td> <td>
fractional
seconds</td> <td>(Number)</td> <td>978</td> </tr>
103
* <p>
Fractional
seconds are also handled specially: they're zero-padded on the
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/prebuilt/linux-x86/toolchain/i686-linux-glibc2.7-4.4.3/i686-linux/include/c++/4.4.3/bits/
locale_facets_nonio.h
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/prebuilt/ndk/android-ndk-r5/sources/cxx-stl/gnu-libstdc++/include/bits/
locale_facets_nonio.h
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/prebuilt/ndk/android-ndk-r6/sources/cxx-stl/gnu-libstdc++/include/bits/
locale_facets_nonio.h
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/external/opencv/cv/include/
cv.h
368
Values of pixels with
fractional
coordinates are retrieved using bilinear interpolation*/
375
with
fractional
coordinates)
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/external/skia/src/core/
SkPaint.cpp
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/external/valgrind/main/VEX/priv/
guest_generic_x87.c
62
nonzero. Exponent is 15 bits,
fractional
part is 63 bits, and
76
Exponent is 11 bits,
fractional
part is 52 bits, and there is a
/external/webp/src/dec/
io.c
467
// fresh
fractional
start for next pixel
497
wrk->irow[x_out] = frac; // new
fractional
start
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/external/chromium/base/json/
json_reader_unittest.cc
133
//
Fractional
parts must have a digit before and after the decimal point.
/external/e2fsprogs/e2fsck/
crc32.c
352
* for any
fractional
bytes at the end.
/external/jpeg/
jcsample.c
204
* A note about the "bias" calculations: when rounding
fractional
values to
jdcolor.c
63
* To avoid floating-point arithmetic, we represent the
fractional
constants
/external/libvpx/vpx/
vpx_encoder.h
160
* This structure holds a
fractional
value.
/external/quake/quake/src/QW/client/
mathlib.c
493
numer and denom, both of which should contain no
fractional
part. The
r_surf.c
251
// the
fractional
light values should range from 0 to (VID_GRADES - 1) << 16
/external/quake/quake/src/QW/dxsdk/sdk/inc/
d3dtypes.h
28
/* D3DVALUE is the fundamental Direct3D
fractional
data type */
/external/quake/quake/src/WinQuake/dxsdk/SDK/INC/
D3DTYPES.H
28
/* D3DVALUE is the fundamental Direct3D
fractional
data type */
/external/quake/quake/src/WinQuake/
mathlib.cpp
495
numer and denom, both of which should contain no
fractional
part. The
r_surf.cpp
268
// the
fractional
light values should range from 0 to (VID_GRADES - 1) << 16
/external/skia/gpu/src/skia/
SkUIView.mm
647
// center if translated by a
fractional
value
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