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  /frameworks/base/opengl/java/android/opengl/
Visibility.java 55 * describes a frustum) and a list of spheres, determine which spheres
56 * intersect the frustum.
74 * A frustum is a six-sided truncated pyramid that defines the portion of
87 * that are either contained entirely within or intersect the frustum.
92 * @return the number of spheres that intersected the frustum. Can be
  /external/quake/quake/src/QW/client/
gl_rmain.c 34 mplane_t frustum[4]; variable
116 if (BoxOnPlaneSide (mins, maxs, &frustum[i]) == 2)
842 VectorAdd (vpn, vright, frustum[0].normal);
843 VectorSubtract (vpn, vright, frustum[1].normal);
845 VectorAdd (vpn, vup, frustum[2].normal);
846 VectorSubtract (vpn, vup, frustum[3].normal);
852 RotatePointAroundVector( frustum[0].normal, vup, vpn, -(90-r_refdef.fov_x / 2 ) );
854 RotatePointAroundVector( frustum[1].normal, vup, vpn, 90-r_refdef.fov_x / 2 );
856 RotatePointAroundVector( frustum[2].normal, vright, vpn, 90-r_refdef.fov_y / 2 );
858 RotatePointAroundVector( frustum[3].normal, vright, vpn, -( 90 - r_refdef.fov_y / 2 ) )
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r_bsp.c 339 // FIXME: use bounding-box-based frustum clipping info?
356 // FIXME: use bounding-box-based frustum clipping info?
418 // FIXME: use bounding-box-based frustum clipping info?
436 // FIXME: use bounding-box-based frustum clipping info?
d_edge.c 259 R_RotateBmodel (); // FIXME: don't mess with the frustum,
296 R_RotateBmodel (); // FIXME: don't mess with the frustum,
bspfile.h 205 short mins[3]; // for frustum culling
glquake2.h 137 extern mplane_t frustum[4];
glquake.h 183 extern mplane_t frustum[4];
r_main.c 824 // frustum clipping
863 // put back world rotation and frustum clipping
r_sprite.c 182 // clip to the frustum in worldspace
  /development/samples/GlobalTime/src/com/android/globaltime/
GLView.java 57 * frustum and light intensities during application development.
146 * <li> fn - near frustum
147 * <li> ff - far frustum
151 * <li> z - zoom (frustum size)
233 "Near Frustum",
234 "Far Frustum",
459 * Sets the position of the near frustum clipping plane as passed
462 * @param nearFrustum the near frustum clipping plane distance as
470 * Sets the position of the far frustum clipping plane as passed
473 * @param farFrustum the far frustum clipping plane distance as
    [all...]
  /external/quake/quake/src/WinQuake/
gl_rmain.cpp 34 mplane_t frustum[4]; variable
116 if (BoxOnPlaneSide (mins, maxs, &frustum[i]) == 2)
940 VectorAdd (vpn, vright, frustum[0].normal);
941 VectorSubtract (vpn, vright, frustum[1].normal);
943 VectorAdd (vpn, vup, frustum[2].normal);
944 VectorSubtract (vpn, vup, frustum[3].normal);
949 RotatePointAroundVector( frustum[0].normal, vup, vpn, -(90-r_refdef.fov_x / 2 ) );
951 RotatePointAroundVector( frustum[1].normal, vup, vpn, 90-r_refdef.fov_x / 2 );
953 RotatePointAroundVector( frustum[2].normal, vright, vpn, 90-r_refdef.fov_y / 2 );
955 RotatePointAroundVector( frustum[3].normal, vright, vpn, -( 90 - r_refdef.fov_y / 2 ) )
    [all...]
r_bsp.cpp 339 // FIXME: use bounding-box-based frustum clipping info?
356 // FIXME: use bounding-box-based frustum clipping info?
418 // FIXME: use bounding-box-based frustum clipping info?
436 // FIXME: use bounding-box-based frustum clipping info?
d_edge.cpp 255 R_RotateBmodel (); // FIXME: don't mess with the frustum,
291 R_RotateBmodel (); // FIXME: don't mess with the frustum,
bspfile.h 218 short mins[3]; // for frustum culling
r_main.cpp 811 // frustum clipping
850 // put back world rotation and frustum clipping
  /frameworks/base/opengl/tests/lighting1709/src/com/android/lightingtest/
ClearActivity.java 79 // Compute the boundaries of the frustum
85 // Set the view frustum
  /external/mesa3d/docs/
MESA_window_pos.spec 36 frustum clipping.
RELNOTES-3.1 93 Allows one to disable clip volume (frustum) testing.
  /frameworks/base/libs/rs/scriptc/
rs_math.rsh 92 * Computes 6 frustum planes from the view projection matrix
152 * Checks if a sphere is withing the 6 frustum planes
rs_matrix.rsh 246 * Load an Frustum projection matrix constructed from the 6 planes
  /prebuilt/sdk/14/renderscript/include/
rs_math.rsh 92 * Computes 6 frustum planes from the view projection matrix
152 * Checks if a sphere is withing the 6 frustum planes
rs_matrix.rsh 246 * Load an Frustum projection matrix constructed from the 6 planes
  /frameworks/base/core/jni/android/opengl/
poly_clip.cpp 94 * poly_clip_to_frustum: Clip the convex polygon p1 to the screen space frustum
util.cpp 323 // Return true if the sphere intersects or is inside the frustum
396 float frustum[6*4]; local
413 computeFrustum(mvp.mData, frustum);
421 if (sphereHitsFrustum(frustum, pSphere)) {
  /frameworks/base/opengl/libagl/
vertex.cpp 81 // frustum clipping and W-divide
108 // frustum clipping, user clipping and W-divide

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