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  /frameworks/base/services/surfaceflinger/DisplayHardware/
DisplayHardware.cpp 265 glGetString(GL_VENDOR),
  /development/tools/emulator/opengl/system/egl/
egl.cpp 451 #define GL_VENDOR 0x1F00
460 case GL_VENDOR:
    [all...]
  /development/tools/emulator/opengl/system/GLESv1_enc/
GLEncoder.cpp 158 case GL_VENDOR:
  /development/tools/glesv2debugger/src/com/android/glesv2debugger/
GLEnum.java 201 GL_VENDOR(0x1F00),
  /external/libvpx/examples/includes/geshi/geshi/
basic4gl.php 70 'GL_VERTEX_ARRAY_EXT','GL_VERTEX_ARRAY_COUNT_EXT','GL_VERTEX_ARRAY','GL_VERSION_1_1','GL_VERSION','GL_VENDOR',
  /external/mesa3d/docs/
faq.html 262 Look for the GL_VENDOR and GL_RENDERER values.
  /frameworks/base/libs/rs/driver/
rsdGL.cpp 302 dc->gl.gl.vendor = glGetString(GL_VENDOR);
  /frameworks/base/opengl/java/javax/microedition/khronos/opengles/
GL10.java 255 int GL_VENDOR = 0x1F00;
  /frameworks/base/opengl/libs/
enums.in 180 GL_ENUM(0x1F00,GL_VENDOR)
  /frameworks/base/opengl/tests/angeles/include/GLES/
gl.h 358 #define GL_VENDOR 0x1F00
  /frameworks/base/opengl/tools/glgen/stubs/gles11/
GLES10Header.java-if 256 public static final int GL_VENDOR = 0x1F00;
GLES20Header.java-if 197 public static final int GL_VENDOR = 0x1F00;
  /sdk/eclipse/plugins/com.android.ide.eclipse.gldebugger/src/com/android/ide/eclipse/gldebugger/
GLEnum.java 201 GL_VENDOR(0x1F00),
  /development/ndk/platforms/android-4/include/GLES/
gl.h 400 #define GL_VENDOR 0x1F00
    [all...]
  /development/ndk/platforms/android-5/include/GLES2/
gl2.h 300 #define GL_VENDOR 0x1F00
  /development/tools/emulator/opengl/host/libs/Translator/include/GLES/
gl.h 401 #define GL_VENDOR 0x1F00
    [all...]
  /development/tools/emulator/opengl/host/libs/Translator/include/GLES2/
gl2.h 301 #define GL_VENDOR 0x1F00
  /development/tools/emulator/opengl/system/GLESv2_enc/
GL2Encoder.cpp 110 case GL_VENDOR:
  /external/mesa3d/include/GLES2/
gl2.h 301 #define GL_VENDOR 0x1F00
  /external/quake/quake/src/WinQuake/
glquake.h 241 extern const char *gl_vendor;
  /external/webkit/Source/ThirdParty/ANGLE/include/GLES2/
gl2.h 301 #define GL_VENDOR 0x1F00
  /frameworks/base/opengl/include/GLES/
gl.h 401 #define GL_VENDOR 0x1F00
    [all...]
  /frameworks/base/opengl/include/GLES2/
gl2.h 301 #define GL_VENDOR 0x1F00
  /frameworks/base/opengl/libagl/
state.cpp 345 case GL_VENDOR: return (const GLubyte*)gVendorString;
  /prebuilt/ndk/android-ndk-r4/platforms/android-4/arch-arm/usr/include/GLES/
gl.h 400 #define GL_VENDOR 0x1F00
    [all...]

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