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  /external/neven/Embedded/common/src/b_BasicEm/
UInt32Arr.h 83 /** calculates the amount of heap memory needed (16bit words) if created with given parameters */
UInt8Arr.h 83 /** calculates the amount of heap memory needed (16bit words) if created with given parameters */
  /external/neven/Embedded/common/src/b_ImageEm/
ComplexImage.h 90 /** calculates the amount of heap memory needed (16bit words) if created with given parameters */
UInt16BytePyrImage.h 114 /** calculates the amount of heap memory needed (16bit words) if created with given parameters */
UInt32Image.h 82 /** calculates the amount of heap memory needed (16bit words) if created with given parameters */
  /external/oprofile/libpp/
parse_filename.cpp 79 /// contain extra details such as the anon region name (unknown, vdso, heap etc.)
  /external/protobuf/vsprojects/
readme.txt 32 issues with Win32's use of a separate heap for each DLL, as well as binary
  /external/qemu/distrib/sdl-1.2.12/src/thread/win32/
win_ce_semaphore.c 14 1. All required internal data structures are allocated on the process's heap.
  /external/skia/gpu/src/
gr_unittests.cpp 136 //Test ownership tranfer and copying with key on heap
  /external/v8/include/
v8.h 112 class Heap;
151 * allocated on the heap.
451 // Make it impossible to create heap-allocated or illegal handle
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  /external/v8/src/
global-handles.h 168 // Iterates over all weak roots in heap.
log-utils.h 204 // Append a heap string.
mksnapshot.cc 231 HEAP->CollectAllGarbage(true);
type-info.h 65 // We know it's a heap number.
unicode.h 194 // To avoid heap allocation, we keep an internal buffer to which