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  /external/webkit/Tools/iExploder/iexploder-1.7.2/src/css-values/
webkit 219 invert
  /frameworks/base/opengl/java/android/opengl/
GLES10.java     [all...]
GLErrorWrapper.java 682 public void glSampleCoverage(float value, boolean invert) {
684 mgl.glSampleCoverage(value, invert);
688 public void glSampleCoveragex(int value, boolean invert) {
690 mgl.glSampleCoveragex(value, invert);
    [all...]
  /frameworks/base/opengl/tools/glgen/specs/gles11/
GLES20.spec 97 void glSampleCoverage ( GLclampf value, GLboolean invert )
  /ndk/sources/cxx-stl/stlport/stlport/stl/config/
_windows.h 252 /* We invert symbol names based on macro detection, when building for Windows
  /prebuilt/ndk/android-ndk-r4/platforms/android-4/arch-arm/usr/lib/
libGLESv1_CM.so 
  /prebuilt/ndk/android-ndk-r4/platforms/android-5/arch-arm/usr/lib/
libGLESv1_CM.so 
  /prebuilt/ndk/android-ndk-r4/platforms/android-8/arch-arm/usr/lib/
libGLESv1_CM.so 
  /prebuilt/ndk/android-ndk-r5/platforms/android-4/arch-arm/usr/lib/
libGLESv1_CM.so 
  /prebuilt/ndk/android-ndk-r5/sources/cxx-stl/stlport/stlport/stl/config/
_windows.h 252 /* We invert symbol names based on macro detection, when building for Windows
  /prebuilt/ndk/android-ndk-r6/platforms/android-4/arch-arm/usr/lib/
libGLESv1_CM.so 
  /prebuilt/ndk/android-ndk-r6/sources/cxx-stl/stlport/stlport/stl/config/
_windows.h 252 /* We invert symbol names based on macro detection, when building for Windows
  /sdk/ddms/libs/ddmlib/src/com/android/ddmlib/
RawImage.java 206 // if the bpp is 32 bits then we need to invert it because the buffer is in little endian
  /external/pcre/
pcregrep.c 176 static BOOL invert = FALSE; variable
269 { OP_NODATA, 'v', NULL, "invert-match", "select non-matching lines" },
945 invert if there was a non-fatal error
977 return invert; /* No more matching; don't show the line again */
    [all...]
  /external/skia/src/ports/
SkFontHost_mac_coretext.cpp 434 // invert, since we draw black-on-white, but we want the original
468 * extract the r,g,b values, invert-them, and now we have the original
478 // we draw black-on-white (and invert in rgb_to_lcd16)
    [all...]
  /frameworks/base/opengl/libs/
entries.in 293 GL_ENTRY(void, glSampleCoverage, GLclampf value, GLboolean invert)
294 GL_ENTRY(void, glSampleCoveragex, GLclampx value, GLboolean invert)
295 GL_ENTRY(void, glSampleCoveragexOES, GLclampx value, GLboolean invert)
glesv2dbg_functions.h 295 GL_ENTRY(void, glSampleCoverage, GLclampf value, GLboolean invert)
296 GL_ENTRY(void, glSampleCoveragex, GLclampx value, GLboolean invert)
297 GL_ENTRY(void, glSampleCoveragexOES, GLclampx value, GLboolean invert)
  /bionic/libc/regex/
regcomp.c 628 int invert = 0; local
648 invert++; /* make note to invert set at end */
677 if (invert) {
1186 - mcinvert - invert the list of collating elements in a cset
    [all...]
  /external/freetype/src/cff/
cffload.c 860 FT_Bool invert )
1025 /* we have to invert the `sids' array for subsetted CID-keyed fonts */
1026 if ( invert )
1589 FT_Bool invert = FT_BOOL( dict->cid_registry != 0xFFFFU && pure_cff ); local
    [all...]
  /external/llvm/lib/Support/
regcomp.c 636 int invert = 0; local
656 invert++; /* make note to invert set at end */
685 if (invert) {
1194 - mcinvert - invert the list of collating elements in a cset
    [all...]
  /ndk/sources/host-tools/ndk-stack/regex/
regcomp.c 628 int invert = 0; local
648 invert++; /* make note to invert set at end */
677 if (invert) {
1186 - mcinvert - invert the list of collating elements in a cset
    [all...]
  /external/webkit/Source/JavaScriptCore/yarr/
YarrJIT.cpp     [all...]
  /frameworks/base/core/jni/
android_opengl_GLES10.cpp     [all...]
  /external/skia/gpu/src/
GrMatrix.cpp 178 bool GrMatrix::invert(GrMatrix* inverted) const {
462 // TODO need fixed point invert
679 if (fabs(det) > 1e-3 && a.invert(&b)) {
  /external/skia/src/gpu/
SkGpuDevice.cpp 460 if (localM.invert(&inverse)) {
771 if (grp->hasTextureOrMask() && ivm.invert(&ivm)) {
935 if (!matrix.invert(&inverse)) {
    [all...]

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