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  /external/qemu/tcg/
tcg.h 220 /* Invert the sense of the comparison. */
  /external/skia/gpu/src/
GrDrawTarget.cpp 355 if (fCurrDrawState.fViewMatrix.invert(&inverse)) {
  /external/skia/samplecode/
SampleWarp.cpp 348 fMatrix.invert(&fInverse);
  /external/skia/src/svg/
SkSVGPaintState.cpp 239 bool success = parser.fLastTransform.invert(&inverse);
  /external/srec/tools/thirdparty/OpenFst/fst/lib/
rmepsilon.h 32 #include "fst/lib/invert.h"
  /external/webkit/Source/WebCore/dom/
ExceptionCode.cpp 153 "An attempt was made to invert a matrix that is not invertible."
  /external/webkit/Source/WebCore/inspector/front-end/
CSSKeywordCompletions.js 158 "invert"
SourceCSSTokenizer.re2js 68 "inline-axis", "inline-block", "inline-table", "inset", "inside", "intrinsic", "invert", "italic", "justify", "kannada", "katakana",
  /external/webkit/Source/WebKit/chromium/public/
WebGraphicsContext3D.h 274 virtual void sampleCoverage(WGC3Dclampf value, WGC3Dboolean invert) = 0;
  /frameworks/base/services/sensorservice/
Fusion.cpp 410 const mat33_t Si(invert(S));
mat.h 337 mat<T, N, N> PURE invert(const mat<T, N, N>& src) { function in namespace:android
  /packages/apps/Camera/jni/feature_stab/src/dbreg/
dbreg.cpp 325 db_InvertAffineTransform(H_ins_to_ref,m_H_ref_to_ins); // Invert to get ins to ref
  /packages/apps/Camera/src/com/android/camera/
FocusManager.java 132 matrix.invert(mMatrix);
  /packages/apps/Email/emailcommon/src/org/apache/commons/io/filefilter/
FileFilterUtils.java 120 * @param filter the filter to invert
  /packages/apps/Launcher2/src/com/android/launcher2/
FolderIcon.java 458 // right. This is natural for the x-axis, but for the y-axis, we have to invert things.
  /sdk/hierarchyviewer2/libs/hierarchyviewerlib/src/com/android/hierarchyviewerlib/ui/
TreeViewOverview.java 355 mInverse.invert();
  /external/libpng/
example.c 303 /* Invert monochrome files to have 0 as white and 1 as black */
720 /* Invert monochrome pixels */
  /external/qemu/hw/
usb-hid.c 526 /* Appears we have to invert the wheel direction */
563 /* Appears we have to invert the wheel direction */
  /external/quake/quake/src/QW/client/
menu.c 441 case 9: // invert mouse
532 M_Print (16, 104, " Invert Mouse");
  /external/webkit/Source/JavaScriptCore/jit/
JIT.h     [all...]
  /external/webkit/Source/WebCore/html/canvas/
WebGLRenderingContext.idl 281 const unsigned int INVERT = 0x150A;
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  /external/webkit/Source/WebCore/platform/graphics/android/
GraphicsContextAndroid.cpp 859 // Only perform the inset if we won't invert r
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  /external/webkit/Source/WebCore/platform/graphics/opengl/
GraphicsContext3DOpenGL.cpp 897 void GraphicsContext3D::sampleCoverage(GC3Dclampf value, GC3Dboolean invert)
900 ::glSampleCoverage(value, invert);
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  /external/webkit/Tools/DumpRenderTree/mac/PerlSupport/
DumpRenderTreeSupport_wrapPregenerated.c 974 #ifdef invert
975 #undef invert macro
  /frameworks/base/opengl/libs/GLES2_dbg/src/
api.cpp 2272 GLboolean invert; member in struct:__anon15374
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