/external/qemu/tcg/ |
tcg.h | 220 /* Invert the sense of the comparison. */
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/external/skia/gpu/src/ |
GrDrawTarget.cpp | 355 if (fCurrDrawState.fViewMatrix.invert(&inverse)) {
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/external/skia/samplecode/ |
SampleWarp.cpp | 348 fMatrix.invert(&fInverse);
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/external/skia/src/svg/ |
SkSVGPaintState.cpp | 239 bool success = parser.fLastTransform.invert(&inverse);
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/external/srec/tools/thirdparty/OpenFst/fst/lib/ |
rmepsilon.h | 32 #include "fst/lib/invert.h"
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/external/webkit/Source/WebCore/dom/ |
ExceptionCode.cpp | 153 "An attempt was made to invert a matrix that is not invertible."
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/external/webkit/Source/WebCore/inspector/front-end/ |
CSSKeywordCompletions.js | 158 "invert"
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SourceCSSTokenizer.re2js | 68 "inline-axis", "inline-block", "inline-table", "inset", "inside", "intrinsic", "invert", "italic", "justify", "kannada", "katakana",
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/external/webkit/Source/WebKit/chromium/public/ |
WebGraphicsContext3D.h | 274 virtual void sampleCoverage(WGC3Dclampf value, WGC3Dboolean invert) = 0;
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/frameworks/base/services/sensorservice/ |
Fusion.cpp | 410 const mat33_t Si(invert(S));
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mat.h | 337 mat<T, N, N> PURE invert(const mat<T, N, N>& src) { function in namespace:android
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/packages/apps/Camera/jni/feature_stab/src/dbreg/ |
dbreg.cpp | 325 db_InvertAffineTransform(H_ins_to_ref,m_H_ref_to_ins); // Invert to get ins to ref
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/packages/apps/Camera/src/com/android/camera/ |
FocusManager.java | 132 matrix.invert(mMatrix);
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/packages/apps/Email/emailcommon/src/org/apache/commons/io/filefilter/ |
FileFilterUtils.java | 120 * @param filter the filter to invert
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/packages/apps/Launcher2/src/com/android/launcher2/ |
FolderIcon.java | 458 // right. This is natural for the x-axis, but for the y-axis, we have to invert things.
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/sdk/hierarchyviewer2/libs/hierarchyviewerlib/src/com/android/hierarchyviewerlib/ui/ |
TreeViewOverview.java | 355 mInverse.invert();
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/external/libpng/ |
example.c | 303 /* Invert monochrome files to have 0 as white and 1 as black */ 720 /* Invert monochrome pixels */
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/external/qemu/hw/ |
usb-hid.c | 526 /* Appears we have to invert the wheel direction */ 563 /* Appears we have to invert the wheel direction */
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/external/quake/quake/src/QW/client/ |
menu.c | 441 case 9: // invert mouse 532 M_Print (16, 104, " Invert Mouse");
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/external/webkit/Source/JavaScriptCore/jit/ |
JIT.h | [all...] |
/external/webkit/Source/WebCore/html/canvas/ |
WebGLRenderingContext.idl | 281 const unsigned int INVERT = 0x150A; [all...] |
/external/webkit/Source/WebCore/platform/graphics/android/ |
GraphicsContextAndroid.cpp | 859 // Only perform the inset if we won't invert r [all...] |
/external/webkit/Source/WebCore/platform/graphics/opengl/ |
GraphicsContext3DOpenGL.cpp | 897 void GraphicsContext3D::sampleCoverage(GC3Dclampf value, GC3Dboolean invert) 900 ::glSampleCoverage(value, invert); [all...] |
/external/webkit/Tools/DumpRenderTree/mac/PerlSupport/ |
DumpRenderTreeSupport_wrapPregenerated.c | 974 #ifdef invert 975 #undef invert macro
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/frameworks/base/opengl/libs/GLES2_dbg/src/ |
api.cpp | 2272 GLboolean invert; member in struct:__anon15374 [all...] |