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Searched
full:playing
(Results
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485
) sorted by null
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/frameworks/base/docs/html/resources/articles/
tts.jd
163
need to know when a particular utterance is done
playing
. For instance you might
164
want to start
playing
an annoying music after <code>myText2</code> has finished
194
CPU-overhead by rendering only once to a file, and then
playing
back that audio
/frameworks/base/media/tests/ScoAudioTest/src/com/android/scoaudiotest/
ScoAudioTest.java
346
Log.e(TAG, "playOrPause
playing
: "+((mMediaPlayer == null)?false:!mMediaPlayer.isPlaying())+
359
Log.e(TAG, "
Playing
from resource");
364
Log.e(TAG, "
Playing
file: "+mFileName);
/packages/apps/Contacts/src/com/android/contacts/voicemail/
VoicemailPlaybackPresenter.java
160
/** Start
playing
in onCreate iff this is true. */
523
// If we are currently
playing
and we are disabling the speaker phone, enable the
527
// If we are not currently
playing
, disable the sensor.
/system/media/wilhelm/src/
sles_allinclusive.h
377
#define SL_PLAYSTATE_STOPPING ((SLuint32) 0x4) // Play::Stop while
PLAYING
378
// If we needed it, could have
PLAYING
mean mixer is currently reading from front buffer,
379
// while PLAYABLE would mean application requested
PLAYING
, but buffer queue is empty
/system/media/wilhelm/tests/mimeUri/
slesTestManyPlayers.cpp
206
* configure it, and start
playing
.
332
/* Wait for an arbitrary amount of time. if
playing
a long file, the players will still
333
be
playing
while the destructions start. */
/external/qemu/distrib/sdl-1.2.12/src/audio/macrom/
SDL_romaudio.c
177
fill_me = cmd_passed->param2; /* buffer that has just finished
playing
, so fill it */
195
* the memory block that just finished
playing
.
/external/qemu/distrib/sdl-1.2.12/src/audio/mint/
SDL_mintaudio_gsxb.c
186
/* Wait if currently
playing
sound */
325
/* Stop currently
playing
sound */
SDL_mintaudio_mcsn.c
202
/* Wait if currently
playing
sound */
301
/* Stop currently
playing
sound */
SDL_mintaudio_xbios.c
186
/* Wait if currently
playing
sound */
395
/* Stop currently
playing
sound */
/external/quake/quake/src/WinQuake/
cl_demo.cpp
30
When a demo is
playing
back, all NET_SendMessages are skipped, and
298
Con_Printf ("
Playing
demo from %s.\n", name);
/frameworks/base/core/java/com/android/internal/app/
RingtonePickerActivity.java
239
// Stop
playing
the previous ringtone
295
* Stop the default ringtone, if it's
playing
(other ringtones will be
/frameworks/base/core/tests/coretests/src/android/animation/
ViewPropertyAnimatorTest.java
62
* animator has started
playing
).
246
* Verify that canceling an animator that is
playing
does the right thing.
/frameworks/base/media/java/android/media/
AudioTrack.java
40
* mode is most useful when
playing
blocks of audio data that for instance are:
46
* <li>received or generated while previously queued audio is
playing
.</li>
76
/** indicates AudioTrack state is
playing
*/
81
* only once before the audio starts
playing
.
86
* as the audio is
playing
.
821
* Starts
playing
an AudioTrack.
838
* Stops
playing
the audio data.
[
all
...]
/packages/apps/Gallery/res/values-en-rGB/
strings.xml
147
<string name="resume_playing_message" msgid="7293000708492271389">"Resume
playing
from <xliff:g id="DURATION">%s</xliff:g> ?"</string>
148
<string name="resume_playing_resume" msgid="3847915469173852416">"Resume
playing
"</string>
/packages/apps/Gallery2/res/values-en-rGB/
strings.xml
28
<string name="resume_playing_message" msgid="5184414518126703481">"Resume
playing
from %s ?"</string>
29
<string name="resume_playing_resume" msgid="3847915469173852416">"Resume
playing
"</string>
/system/media/wilhelm/src/itf/
IAndroidBufferQueue.c
27
* Note that PLAYSTATE and RECORDSTATE values are equivalent (where
PLAYING
== RECORDING).
374
// set enqueue attribute if state is
PLAYING
and the first buffer is enqueued
/system/media/wilhelm/tests/sandbox/
playbq.c
70
// This callback is called each time a buffer finishes
playing
346
// set the player's state to
playing
/cts/apps/CtsVerifier/src/com/android/cts/verifier/audioquality/experiments/
LoopbackExperiment.java
32
* comprise
playing
an audio stimulus of some kind, whilst simultaneously
/cts/tests/tests/media/src/android/media/cts/
MediaPlayerTestBase.java
168
fail("Media player had error " + what + "
playing
video");
/external/chromium/chrome/browser/resources/shared/js/cr/ui/
menu_button.js
165
case 'U+001B': // Maybe this is remote desktop
playing
a prank?
/external/chromium/chrome/browser/ui/webui/
mediaplayer_ui.h
64
// Sets the currently
playing
element to the given offset.
/external/e2fsprogs/lib/et/
et_h.awk
85
# We start
playing
*_high, *low games here because the some
/external/llvm/include/llvm/Analysis/
PHITransAddr.h
38
/// TD - The target data we are
playing
with if known, otherwise null.
/external/mesa3d/docs/
games.html
47
</li><li><a href="http://www.majik3d.org/" target="_parent">Majik 3D</a> - an online role-
playing
/external/qemu/audio/
dsoundaudio.c
530
dolog ("warning: Voice is already
playing
\n");
538
dsound_logerr (hr, "Could not start
playing
buffer\n");
551
dsound_logerr (hr, "Could not stop
playing
buffer\n");
556
dolog ("warning: Voice is not
playing
\n");
Completed in 1511 milliseconds
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