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  /frameworks/base/docs/html/resources/articles/
tts.jd 163 need to know when a particular utterance is done playing. For instance you might
164 want to start playing an annoying music after <code>myText2</code> has finished
194 CPU-overhead by rendering only once to a file, and then playing back that audio
  /frameworks/base/media/tests/ScoAudioTest/src/com/android/scoaudiotest/
ScoAudioTest.java 346 Log.e(TAG, "playOrPause playing: "+((mMediaPlayer == null)?false:!mMediaPlayer.isPlaying())+
359 Log.e(TAG, "Playing from resource");
364 Log.e(TAG, "Playing file: "+mFileName);
  /packages/apps/Contacts/src/com/android/contacts/voicemail/
VoicemailPlaybackPresenter.java 160 /** Start playing in onCreate iff this is true. */
523 // If we are currently playing and we are disabling the speaker phone, enable the
527 // If we are not currently playing, disable the sensor.
  /system/media/wilhelm/src/
sles_allinclusive.h 377 #define SL_PLAYSTATE_STOPPING ((SLuint32) 0x4) // Play::Stop while PLAYING
378 // If we needed it, could have PLAYING mean mixer is currently reading from front buffer,
379 // while PLAYABLE would mean application requested PLAYING, but buffer queue is empty
  /system/media/wilhelm/tests/mimeUri/
slesTestManyPlayers.cpp 206 * configure it, and start playing.
332 /* Wait for an arbitrary amount of time. if playing a long file, the players will still
333 be playing while the destructions start. */
  /external/qemu/distrib/sdl-1.2.12/src/audio/macrom/
SDL_romaudio.c 177 fill_me = cmd_passed->param2; /* buffer that has just finished playing, so fill it */
195 * the memory block that just finished playing.
  /external/qemu/distrib/sdl-1.2.12/src/audio/mint/
SDL_mintaudio_gsxb.c 186 /* Wait if currently playing sound */
325 /* Stop currently playing sound */
SDL_mintaudio_mcsn.c 202 /* Wait if currently playing sound */
301 /* Stop currently playing sound */
SDL_mintaudio_xbios.c 186 /* Wait if currently playing sound */
395 /* Stop currently playing sound */
  /external/quake/quake/src/WinQuake/
cl_demo.cpp 30 When a demo is playing back, all NET_SendMessages are skipped, and
298 Con_Printf ("Playing demo from %s.\n", name);
  /frameworks/base/core/java/com/android/internal/app/
RingtonePickerActivity.java 239 // Stop playing the previous ringtone
295 * Stop the default ringtone, if it's playing (other ringtones will be
  /frameworks/base/core/tests/coretests/src/android/animation/
ViewPropertyAnimatorTest.java 62 * animator has started playing).
246 * Verify that canceling an animator that is playing does the right thing.
  /frameworks/base/media/java/android/media/
AudioTrack.java 40 * mode is most useful when playing blocks of audio data that for instance are:
46 * <li>received or generated while previously queued audio is playing.</li>
76 /** indicates AudioTrack state is playing */
81 * only once before the audio starts playing.
86 * as the audio is playing.
821 * Starts playing an AudioTrack.
838 * Stops playing the audio data.
    [all...]
  /packages/apps/Gallery/res/values-en-rGB/
strings.xml 147 <string name="resume_playing_message" msgid="7293000708492271389">"Resume playing from <xliff:g id="DURATION">%s</xliff:g> ?"</string>
148 <string name="resume_playing_resume" msgid="3847915469173852416">"Resume playing"</string>
  /packages/apps/Gallery2/res/values-en-rGB/
strings.xml 28 <string name="resume_playing_message" msgid="5184414518126703481">"Resume playing from %s ?"</string>
29 <string name="resume_playing_resume" msgid="3847915469173852416">"Resume playing"</string>
  /system/media/wilhelm/src/itf/
IAndroidBufferQueue.c 27 * Note that PLAYSTATE and RECORDSTATE values are equivalent (where PLAYING == RECORDING).
374 // set enqueue attribute if state is PLAYING and the first buffer is enqueued
  /system/media/wilhelm/tests/sandbox/
playbq.c 70 // This callback is called each time a buffer finishes playing
346 // set the player's state to playing
  /cts/apps/CtsVerifier/src/com/android/cts/verifier/audioquality/experiments/
LoopbackExperiment.java 32 * comprise playing an audio stimulus of some kind, whilst simultaneously
  /cts/tests/tests/media/src/android/media/cts/
MediaPlayerTestBase.java 168 fail("Media player had error " + what + " playing video");
  /external/chromium/chrome/browser/resources/shared/js/cr/ui/
menu_button.js 165 case 'U+001B': // Maybe this is remote desktop playing a prank?
  /external/chromium/chrome/browser/ui/webui/
mediaplayer_ui.h 64 // Sets the currently playing element to the given offset.
  /external/e2fsprogs/lib/et/
et_h.awk 85 # We start playing *_high, *low games here because the some
  /external/llvm/include/llvm/Analysis/
PHITransAddr.h 38 /// TD - The target data we are playing with if known, otherwise null.
  /external/mesa3d/docs/
games.html 47 </li><li><a href="http://www.majik3d.org/" target="_parent">Majik 3D</a> - an online role-playing
  /external/qemu/audio/
dsoundaudio.c 530 dolog ("warning: Voice is already playing\n");
538 dsound_logerr (hr, "Could not start playing buffer\n");
551 dsound_logerr (hr, "Could not stop playing buffer\n");
556 dolog ("warning: Voice is not playing\n");

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