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  /external/qemu/distrib/sdl-1.2.12/src/audio/mint/
SDL_mintaudio_it.S 49 - Audio is playing buffer #0 (resp. #1)
  /external/quake/quake/src/QW/client/
docs.txt 67 Before the client can begin playing in the server, the following information must be sent:
  /external/sonivox/arm-fm-22k/host_src/
eas_main.c 305 { /* dpp: EAS_ReportEx(_EAS_SEVERITY_INFO, "Playing '%s'\n", defaultTestFile); */ }
308 { /* dpp: EAS_ReportEx(_EAS_SEVERITY_ERROR, "Error %d playing file %s\n", playResult, defaultTestFile); */ }
320 { /* dpp: EAS_ReportEx(_EAS_SEVERITY_INFO, "Playing '%s'\n", argv[i]); */ }
323 { /* dpp: EAS_ReportEx(_EAS_SEVERITY_ERROR, "Error %d playing file %s\n", playResult, argv[i]); */ }
  /external/sonivox/arm-hybrid-22k/host_src/
eas_main.c 305 { /* dpp: EAS_ReportEx(_EAS_SEVERITY_INFO, "Playing '%s'\n", defaultTestFile); */ }
308 { /* dpp: EAS_ReportEx(_EAS_SEVERITY_ERROR, "Error %d playing file %s\n", playResult, defaultTestFile); */ }
320 { /* dpp: EAS_ReportEx(_EAS_SEVERITY_INFO, "Playing '%s'\n", argv[i]); */ }
323 { /* dpp: EAS_ReportEx(_EAS_SEVERITY_ERROR, "Error %d playing file %s\n", playResult, argv[i]); */ }
  /external/sonivox/arm-wt-22k/host_src/
eas_main.c 308 { /* dpp: EAS_ReportEx(_EAS_SEVERITY_INFO, "Playing '%s'\n", defaultTestFile); */ }
311 { /* dpp: EAS_ReportEx(_EAS_SEVERITY_ERROR, "Error %d playing file %s\n", playResult, defaultTestFile); */ }
323 { /* dpp: EAS_ReportEx(_EAS_SEVERITY_INFO, "Playing '%s'\n", argv[i]); */ }
326 { /* dpp: EAS_ReportEx(_EAS_SEVERITY_ERROR, "Error %d playing file %s\n", playResult, argv[i]); */ }
  /external/sonivox/arm-wt-22k/lib_src/
dls.h 255 /* This loop type is a normal forward playing loop which is continually
  /external/sonivox/jet_tools/JetCreator/
JetAudition.py 47 STATUS_PLAYING = 'Playing'
234 """ Sets command to cancel the currently playing segment and queues another """
252 """ Sets a command to cancel the currently playing segment """
499 #Make sure we shutdown the playing thread, but don't wait forever
  /external/webkit/Source/WebCore/html/
HTMLVideoElement.cpp 185 // We have a poster path, but only show it until the user triggers display by playing or seeking and the
  /external/webkit/Source/WebCore/platform/graphics/android/
VideoLayerAndroid.cpp 195 } else if (m_playerState == PLAYING && m_surfaceTexture.get()) {
  /external/webkit/Source/WebCore/webaudio/
AudioNode.h 77 // how AudioNodes can continue processing (playing one-shot sound) after there are no more
AudioNodeInput.h 112 // Generally, these represent disabled connections from "notes" which have finished playing but are not yet garbage collected.
AudioNodeOutput.h 77 // For example, when a note has finished playing. It is kept around, because it may be played again at a later time.
  /external/webkit/Source/WebKit/mac/Plugins/
WebPlugin.h 50 @discussion The plug-in usually begins drawing, playing sounds and/or
  /frameworks/base/core/java/android/app/
NotificationManager.java 37 * <li>Alerting the user by flashing the backlight, playing a sound,
  /frameworks/base/core/java/android/speech/tts/
ITextToSpeechService.aidl 76 * Checks whether the service is currently playing some audio.
  /frameworks/base/docs/html/guide/basics/
building-blocks.jd 58 probably still intends for her music to keep playing. A Service keeps the
  /frameworks/base/include/media/
Visualizer.h 25 * The Visualizer class enables application to retrieve part of the currently playing audio for
  /frameworks/base/media/jni/soundpool/
SoundPool.h 118 enum state { IDLE, RESUMING, STOPPING, PAUSED, PLAYING };
  /frameworks/base/media/libstagefright/include/
AwesomePlayer.h 116 PLAYING = 0x01,
  /frameworks/base/tests/TileBenchmark/src/com/test/tilebenchmark/
PlaybackActivity.java 37 * Interface for playing back WebView tile rendering status. Draws viewport and
  /frameworks/base/tools/layoutlib/bridge/src/android/animation/
AnimationThread.java 163 mListener.done(Status.ERROR_UNKNOWN.createResult("Error playing animation", throwable));
  /frameworks/ex/variablespeed/jni/
variablespeed.h 156 // Set externally via RequestStop(), this tells us top stop playing
  /frameworks/media/libvideoeditor/lvpp/
PreviewPlayerBase.h 108 PLAYING = 1,
  /ndk/sources/cxx-stl/gabi++/src/
one_time_construction.cc 50 * Pros: portable and doesn't require playing with futexes, atomics
  /packages/apps/CellBroadcastReceiver/src/com/android/cellbroadcastreceiver/
CellBroadcastAlertDialog.java 158 // Stop playing alert sound/vibration/speech (if started)

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