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  /packages/apps/DeskClock/
AndroidManifest.xml 115 This allows the alert to continue playing even if another activity
  /packages/apps/Music/src/com/android/music/
MusicPicker.java 148 /** If >= 0, we are currently playing a track for preview, and this is its
152 /** This is used for playing previews of the music files. */
274 + " playing=" + mPlayingId + " cursor=" + cursor);
276 // Likewise, display the "now playing" icon if this item is
  /packages/apps/Phone/res/values/
config.xml 77 just let the radio/BP handle playing of the tones. -->
  /packages/apps/Settings/src/com/android/settings/bluetooth/
LocalBluetoothAdapter.java 151 // If we are playing music, don't scan unless forced.
  /packages/apps/SoundRecorder/res/values/
strings.xml 25 <!-- Screen title while playing back a recording -->
  /prebuilt/linux-x86/toolchain/i686-linux-glibc2.7-4.4.3/sysroot/usr/include/pulse/
simple.h 84 * \li pa_simple_drain() - Will wait for all sent data to finish playing.
def.h 316 int playing; /**< Non-zero when the stream is currently playing. Only for playback streams. */ member in struct:pa_timing_info
  /system/media/wilhelm/tests/sandbox/
configbq.c 194 // set the player's state to playing
urimime.c 131 // set the player's state to playing
xaplay.c 487 // start playing
492 // continue playing until end of media
  /external/bluetooth/bluez/audio/
headset.c 282 return "playing";
1677 dbus_bool_t playing; local
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  /packages/apps/Phone/src/com/android/phone/
CallNotifier.java 54 * (like starting the Ringer and Incoming Call UI, playing in-call tones,
156 // ToneGenerator instance for playing SignalInfo tones
210 // when a tone is being played and releases it after its done playing.
641 // default ringtone is playing instead of the custom one.
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  /external/webkit/Source/WebCore/webaudio/
AudioContext.cpp 182 // Get rid of the sources which may still be playing.
252 refNode(node.get()); // context keeps reference until source has finished playing
  /external/webkit/Source/WebKit/mac/WebView/
WebVideoFullscreenController.mm 382 IOPMAssertionCreateWithName(kIOPMAssertionTypeNoDisplaySleep, kIOPMAssertionLevelOn, CFSTR("WebKit playing a video fullscreen."), &_idleDisplaySleepAssertion);
400 IOPMAssertionCreateWithName(kIOPMAssertionTypeNoIdleSleep, kIOPMAssertionLevelOn, CFSTR("WebKit playing a video fullscreen."), &_idleSystemSleepAssertion);
  /external/webkit/Source/WebKit2/UIProcess/mac/
WKFullScreenWindowController.mm 409 IOPMAssertionCreateWithName(kIOPMAssertionTypeNoDisplaySleep, kIOPMAssertionLevelOn, CFSTR("WebKit playing a video fullScreen."), &_idleDisplaySleepAssertion);
427 IOPMAssertionCreateWithName(kIOPMAssertionTypeNoIdleSleep, kIOPMAssertionLevelOn, CFSTR("WebKit playing a video fullScreen."), &_idleSystemSleepAssertion);
  /external/webkit/Tools/Scripts/webkitpy/common/net/bugzilla/
bugzilla_unittest.py 377 <td><a href="show_bug.cgi?id=26304">26304: [GTK] Add controls for playing html5 video.</a></td>
385 <td><a href="show_bug.cgi?id=26304">26304: [GTK] Add controls for playing html5 video.</a></td>
  /external/webrtc/src/
common_types.h 450 kHoldSendAndPlay = 0, // Put both sending and playing in on-hold state.
452 kHoldPlayOnly // Put only playing in on-hold state.
  /external/webrtc/src/modules/audio_processing/aec/main/source/
aec_core_sse2.c 235 // n can be evaluated by playing with float representation.
313 // 2^n can be evaluated by playing with float representation.
  /frameworks/base/docs/html/resources/articles/
multitasking-android-way.jd 63 <p>Services can further negotiate this behavior by requesting they be considered "foreground." This places the service in a "please don't kill" state, but requires that it include a notification to the user about it actively running. This is useful for services such as background music playback or car navigation, which the user is actively aware of; when you're playing music and using the browser, you can always see the music-playing glyph in the status bar. Android won't try to kill these services, but as a trade-off, ensures the user knows about them and is able to explicitly stop them when desired.</p>
  /frameworks/base/include/media/
AudioTrack.h 326 * Therefore using this method makes sense only when playing a "static" audio buffer
343 /* Forces AudioTrack buffer full condition. When playing a static buffer, this method avoids
  /frameworks/base/telephony/java/com/android/internal/telephony/
PhoneProxy.java 95 // e.g. a multimedia playing and could slow the system. Tests needs to be done
111 // e.g. a multimedia playing and could slow the system. Tests needs to be done
  /system/media/wilhelm/tests/examples/
slesTestFeedback.cpp 51 static SLuint32 txFront; // oldest playing
127 // Get the buffer that just finished playing
  /system/media/wilhelm/tests/listening/
slesTest_playMuteSolo.cpp 128 fprintf(stdout, "channel 0: playing, channel 1: muted\n");
130 fprintf(stdout, "channel 0: muted, channel 1: playing\n");
  /build/tools/droiddoc/templates-pdk/assets/
carousel.js 11 var nowPlayingString = "Now playing:";
  /build/tools/droiddoc/templates-sdk/assets/
carousel.js 11 var nowPlayingString = "Now playing:";

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