/packages/apps/DeskClock/ |
AndroidManifest.xml | 115 This allows the alert to continue playing even if another activity
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/packages/apps/Music/src/com/android/music/ |
MusicPicker.java | 148 /** If >= 0, we are currently playing a track for preview, and this is its 152 /** This is used for playing previews of the music files. */ 274 + " playing=" + mPlayingId + " cursor=" + cursor); 276 // Likewise, display the "now playing" icon if this item is
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/packages/apps/Phone/res/values/ |
config.xml | 77 just let the radio/BP handle playing of the tones. -->
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/packages/apps/Settings/src/com/android/settings/bluetooth/ |
LocalBluetoothAdapter.java | 151 // If we are playing music, don't scan unless forced.
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/packages/apps/SoundRecorder/res/values/ |
strings.xml | 25 <!-- Screen title while playing back a recording -->
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/prebuilt/linux-x86/toolchain/i686-linux-glibc2.7-4.4.3/sysroot/usr/include/pulse/ |
simple.h | 84 * \li pa_simple_drain() - Will wait for all sent data to finish playing.
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def.h | 316 int playing; /**< Non-zero when the stream is currently playing. Only for playback streams. */ member in struct:pa_timing_info
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/system/media/wilhelm/tests/sandbox/ |
configbq.c | 194 // set the player's state to playing
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urimime.c | 131 // set the player's state to playing
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xaplay.c | 487 // start playing 492 // continue playing until end of media
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/external/bluetooth/bluez/audio/ |
headset.c | 282 return "playing"; 1677 dbus_bool_t playing; local [all...] |
/packages/apps/Phone/src/com/android/phone/ |
CallNotifier.java | 54 * (like starting the Ringer and Incoming Call UI, playing in-call tones, 156 // ToneGenerator instance for playing SignalInfo tones 210 // when a tone is being played and releases it after its done playing. 641 // default ringtone is playing instead of the custom one. [all...] |
/external/webkit/Source/WebCore/webaudio/ |
AudioContext.cpp | 182 // Get rid of the sources which may still be playing. 252 refNode(node.get()); // context keeps reference until source has finished playing
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/external/webkit/Source/WebKit/mac/WebView/ |
WebVideoFullscreenController.mm | 382 IOPMAssertionCreateWithName(kIOPMAssertionTypeNoDisplaySleep, kIOPMAssertionLevelOn, CFSTR("WebKit playing a video fullscreen."), &_idleDisplaySleepAssertion); 400 IOPMAssertionCreateWithName(kIOPMAssertionTypeNoIdleSleep, kIOPMAssertionLevelOn, CFSTR("WebKit playing a video fullscreen."), &_idleSystemSleepAssertion);
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/external/webkit/Source/WebKit2/UIProcess/mac/ |
WKFullScreenWindowController.mm | 409 IOPMAssertionCreateWithName(kIOPMAssertionTypeNoDisplaySleep, kIOPMAssertionLevelOn, CFSTR("WebKit playing a video fullScreen."), &_idleDisplaySleepAssertion); 427 IOPMAssertionCreateWithName(kIOPMAssertionTypeNoIdleSleep, kIOPMAssertionLevelOn, CFSTR("WebKit playing a video fullScreen."), &_idleSystemSleepAssertion);
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/external/webkit/Tools/Scripts/webkitpy/common/net/bugzilla/ |
bugzilla_unittest.py | 377 <td><a href="show_bug.cgi?id=26304">26304: [GTK] Add controls for playing html5 video.</a></td> 385 <td><a href="show_bug.cgi?id=26304">26304: [GTK] Add controls for playing html5 video.</a></td>
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/external/webrtc/src/ |
common_types.h | 450 kHoldSendAndPlay = 0, // Put both sending and playing in on-hold state. 452 kHoldPlayOnly // Put only playing in on-hold state.
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/external/webrtc/src/modules/audio_processing/aec/main/source/ |
aec_core_sse2.c | 235 // n can be evaluated by playing with float representation. 313 // 2^n can be evaluated by playing with float representation.
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/frameworks/base/docs/html/resources/articles/ |
multitasking-android-way.jd | 63 <p>Services can further negotiate this behavior by requesting they be considered "foreground." This places the service in a "please don't kill" state, but requires that it include a notification to the user about it actively running. This is useful for services such as background music playback or car navigation, which the user is actively aware of; when you're playing music and using the browser, you can always see the music-playing glyph in the status bar. Android won't try to kill these services, but as a trade-off, ensures the user knows about them and is able to explicitly stop them when desired.</p>
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/frameworks/base/include/media/ |
AudioTrack.h | 326 * Therefore using this method makes sense only when playing a "static" audio buffer 343 /* Forces AudioTrack buffer full condition. When playing a static buffer, this method avoids
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/frameworks/base/telephony/java/com/android/internal/telephony/ |
PhoneProxy.java | 95 // e.g. a multimedia playing and could slow the system. Tests needs to be done 111 // e.g. a multimedia playing and could slow the system. Tests needs to be done
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/system/media/wilhelm/tests/examples/ |
slesTestFeedback.cpp | 51 static SLuint32 txFront; // oldest playing 127 // Get the buffer that just finished playing
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/system/media/wilhelm/tests/listening/ |
slesTest_playMuteSolo.cpp | 128 fprintf(stdout, "channel 0: playing, channel 1: muted\n"); 130 fprintf(stdout, "channel 0: muted, channel 1: playing\n");
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/build/tools/droiddoc/templates-pdk/assets/ |
carousel.js | 11 var nowPlayingString = "Now playing:";
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/build/tools/droiddoc/templates-sdk/assets/ |
carousel.js | 11 var nowPlayingString = "Now playing:";
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