/cts/tests/tests/media/src/android/media/cts/ |
MediaPlayerStreamingTest.java | 171 fail("Media player had error " + what + " playing " + name);
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/development/samples/ApiDemos/src/com/example/android/apis/media/ |
AudioFxDemo.java | 92 mStatusTextView.setText("Playing audio...");
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/external/chromium/third_party/libjingle/source/talk/session/phone/ |
channel.cc | 654 // ringing message telling us to start playing local ringback, which we cancel 656 // to wait 1 second for early media, and start playing local ringback if none 728 // If we were playing out our local ringback, make sure it is stopped to 850 LOG(LS_INFO) << "Playing ringback tone, loop=" << loop; [all...] |
/external/chromium/webkit/glue/media/ |
buffered_data_source.h | 205 // are in a playing state.
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/external/e2fsprogs/lib/et/ |
et_c.awk | 86 # We start playing *_high, *low games here because the some
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/external/qemu/distrib/sdl-1.2.12/src/audio/mint/ |
SDL_mintaudio_stfa.c | 187 /* Wait if currently playing sound */
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/external/qemu/distrib/sdl-1.2.12/src/cdrom/macosx/ |
SDL_syscdrom_c.h | 89 When the file is finished playing, CompletionProc() is invoked, at which time we can
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/external/quake/quake/src/QW/docs/ |
glqwcl-readme.txt | 81 set this to 2 or even 3 if you are playing competatively (and don't care if
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/external/quake/quake/src/WinQuake/ |
client.h | 122 char demos[MAX_DEMOS][MAX_DEMONAME]; // when not playing
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/frameworks/base/core/java/android/webkit/ |
HTML5VideoFullScreen.java | 267 // them while we're playing.
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HTML5VideoView.java | 56 // Set to true only when switching into full screen while playing
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/frameworks/base/core/jni/ |
android_server_BluetoothA2dpService.cpp | 56 {"Playing", DBUS_TYPE_BOOLEAN},
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/frameworks/base/include/media/ |
AudioSystem.h | 98 // audio dsp to DAC since the output on which the specified stream is playing
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mediaplayer.h | 112 // ones. Video is playing but a lot of disk seek may be happening.
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/hardware/libhardware/include/hardware/ |
audio.h | 277 * playing, and AUDIO_MODE_IN_CALL when a call is in progress.
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/libcore/dalvik/src/main/java/dalvik/system/ |
Zygote.java | 65 // Experimentally, booting and playing about with a stingray, I never saw us
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/packages/apps/Contacts/res/layout/ |
call_detail.xml | 201 Used to hide the UI when playing a voicemail and the proximity sensor
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/packages/apps/DeskClock/src/com/android/deskclock/ |
AlarmAlertFullScreen.java | 208 // Cancel the notification and stop playing the alarm
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/prebuilt/linux-x86/toolchain/i686-linux-glibc2.7-4.4.3/sysroot/usr/include/linux/dvb/ |
video.h | 74 VIDEO_PLAYING, /* Video is currently playing */
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/system/media/wilhelm/src/desktop/ |
SndFile.c | 227 // FIXME only on seek or play state change (STOPPED, PAUSED) -> PLAYING
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/system/media/wilhelm/tests/examples/ |
slesTestSawtoothBufferQueue.cpp | 249 /* Wait until the PCM data is done playing, the buffer queue callback
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/system/media/wilhelm/tests/sandbox/ |
multiplay.c | 248 printf("PLAYING");
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/external/chromium/chrome/browser/resources/ |
mediaplayer.html | 351 chrome.send('playbackError', ['Error playing back', 844 // Only need to handle the case where we are not playing 845 // since if it is currently playing, it will just move
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/external/webkit/Source/WebKit/android/WebCoreSupport/ |
MediaPlayerPrivateAndroid.cpp | 135 // We are about to start playing. Since our Java VideoView cannot 214 // We only play video fullscreen on Android, so stop sites playing fullscreen video in the onload handler. 498 // ended event when it stops playing.
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/external/webkit/Source/WebKit/mac/WebView/ |
WebFullScreenController.mm | 193 // display sleep timers when playing video in full screen. Make sure to unregister 662 IOPMAssertionCreateWithName(kIOPMAssertionTypeNoDisplaySleep, kIOPMAssertionLevelOn, CFSTR("WebKit playing a video fullscreen."), &_idleDisplaySleepAssertion); 680 IOPMAssertionCreateWithName(kIOPMAssertionTypeNoIdleSleep, kIOPMAssertionLevelOn, CFSTR("WebKit playing a video fullscreen."), &_idleSystemSleepAssertion); [all...] |