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  /cts/tests/tests/media/src/android/media/cts/
MediaPlayerStreamingTest.java 171 fail("Media player had error " + what + " playing " + name);
  /development/samples/ApiDemos/src/com/example/android/apis/media/
AudioFxDemo.java 92 mStatusTextView.setText("Playing audio...");
  /external/chromium/third_party/libjingle/source/talk/session/phone/
channel.cc 654 // ringing message telling us to start playing local ringback, which we cancel
656 // to wait 1 second for early media, and start playing local ringback if none
728 // If we were playing out our local ringback, make sure it is stopped to
850 LOG(LS_INFO) << "Playing ringback tone, loop=" << loop;
    [all...]
  /external/chromium/webkit/glue/media/
buffered_data_source.h 205 // are in a playing state.
  /external/e2fsprogs/lib/et/
et_c.awk 86 # We start playing *_high, *low games here because the some
  /external/qemu/distrib/sdl-1.2.12/src/audio/mint/
SDL_mintaudio_stfa.c 187 /* Wait if currently playing sound */
  /external/qemu/distrib/sdl-1.2.12/src/cdrom/macosx/
SDL_syscdrom_c.h 89 When the file is finished playing, CompletionProc() is invoked, at which time we can
  /external/quake/quake/src/QW/docs/
glqwcl-readme.txt 81 set this to 2 or even 3 if you are playing competatively (and don't care if
  /external/quake/quake/src/WinQuake/
client.h 122 char demos[MAX_DEMOS][MAX_DEMONAME]; // when not playing
  /frameworks/base/core/java/android/webkit/
HTML5VideoFullScreen.java 267 // them while we're playing.
HTML5VideoView.java 56 // Set to true only when switching into full screen while playing
  /frameworks/base/core/jni/
android_server_BluetoothA2dpService.cpp 56 {"Playing", DBUS_TYPE_BOOLEAN},
  /frameworks/base/include/media/
AudioSystem.h 98 // audio dsp to DAC since the output on which the specified stream is playing
mediaplayer.h 112 // ones. Video is playing but a lot of disk seek may be happening.
  /hardware/libhardware/include/hardware/
audio.h 277 * playing, and AUDIO_MODE_IN_CALL when a call is in progress.
  /libcore/dalvik/src/main/java/dalvik/system/
Zygote.java 65 // Experimentally, booting and playing about with a stingray, I never saw us
  /packages/apps/Contacts/res/layout/
call_detail.xml 201 Used to hide the UI when playing a voicemail and the proximity sensor
  /packages/apps/DeskClock/src/com/android/deskclock/
AlarmAlertFullScreen.java 208 // Cancel the notification and stop playing the alarm
  /prebuilt/linux-x86/toolchain/i686-linux-glibc2.7-4.4.3/sysroot/usr/include/linux/dvb/
video.h 74 VIDEO_PLAYING, /* Video is currently playing */
  /system/media/wilhelm/src/desktop/
SndFile.c 227 // FIXME only on seek or play state change (STOPPED, PAUSED) -> PLAYING
  /system/media/wilhelm/tests/examples/
slesTestSawtoothBufferQueue.cpp 249 /* Wait until the PCM data is done playing, the buffer queue callback
  /system/media/wilhelm/tests/sandbox/
multiplay.c 248 printf("PLAYING");
  /external/chromium/chrome/browser/resources/
mediaplayer.html 351 chrome.send('playbackError', ['Error playing back',
844 // Only need to handle the case where we are not playing
845 // since if it is currently playing, it will just move
  /external/webkit/Source/WebKit/android/WebCoreSupport/
MediaPlayerPrivateAndroid.cpp 135 // We are about to start playing. Since our Java VideoView cannot
214 // We only play video fullscreen on Android, so stop sites playing fullscreen video in the onload handler.
498 // ended event when it stops playing.
  /external/webkit/Source/WebKit/mac/WebView/
WebFullScreenController.mm 193 // display sleep timers when playing video in full screen. Make sure to unregister
662 IOPMAssertionCreateWithName(kIOPMAssertionTypeNoDisplaySleep, kIOPMAssertionLevelOn, CFSTR("WebKit playing a video fullscreen."), &_idleDisplaySleepAssertion);
680 IOPMAssertionCreateWithName(kIOPMAssertionTypeNoIdleSleep, kIOPMAssertionLevelOn, CFSTR("WebKit playing a video fullscreen."), &_idleSystemSleepAssertion);
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