/frameworks/base/media/java/android/media/ |
JetPlayer.java | 243 * Starts playing the JET segment queue. 509 * Callback for when JET's currently playing segment's userID is updated. 512 * @param userId the ID of the currently playing segment
|
/frameworks/base/media/java/android/media/audiofx/ |
Visualizer.java | 27 * The Visualizer class enables application to retrieve part of the currently playing audio for 314 * Returns a waveform capture of currently playing audio content. The capture consists in 334 * Returns a frequency capture of currently playing audio content.
|
/frameworks/ex/variablespeed/jni/ |
variablespeed.cc | 308 // delete all outstanding playing and free buffers 439 // Get a free playing buffer. 780 // The head playing buffer is done, move it to the free list.
|
/packages/apps/Phone/src/com/android/phone/ |
DTMFTwelveKeyDialer.java | 191 // if the character is a valid dtmf code, start playing the tone and send the 238 // if the character is a valid dtmf code, start playing the tone and send the 666 * Processes the specified digit as a DTMF key, by playing the
|
/system/media/wilhelm/src/android/ |
android_AudioSfDecoder.cpp | 440 // application set play state to paused which failed, then set play state to playing 458 // don't decode if we're not buffering, prefetching or playing 459 //SL_LOGV("don't decode: not buffering, prefetching or playing");
|
/external/sonivox/arm-wt-22k/lib_src/ |
jet.c | 683 /* if no streams are playing, return error */ 709 /* pause all playing streams */ 816 * is already playing, change mute event to a trigger event. The 818 * to continue playing through the next clip. [all...] |
/external/quake/quake/src/WinQuake/data/ |
README.TXT | 99 If you want to play the audio track from the CD-ROM while playing Quake,
168 If you are going to use a mouse when playing Quake, you will need to load
380 * Fixed "stopdemo" crashing the system when there wasn't a demo playing
|
TECHINFO.TXT | 731 quickly as possible... especially if you are playing deathmatch.
[all...] |
/frameworks/media/libvideoeditor/lvpp/ |
VideoEditorPreviewController.cpp | 556 // Start playing with player instance 0 702 // If image file playing, then free the buffer pointer [all...] |
/cts/apps/CtsVerifier/src/com/android/cts/verifier/audioquality/ |
Utils.java | 341 Log.i(TAG, "Playing " + data.length + " bytes of pre-recorded audio");
|
/cts/tests/tests/media/src/android/media/cts/ |
MediaPlayerTest.java | 108 * After reseting, the video should continue playing
|
/external/chromium/chrome/common/extensions/docs/examples/extensions/fx/ |
bg.js | 139 // Sometimes, when playing multiple times, readyState is HAVE_METADATA.
|
/external/chromium/testing/gtest/include/gtest/internal/ |
gtest-tuple.h.pump | 79 // behavior. We can do this as we are playing the role of a standard
|
/external/chromium/third_party/libjingle/source/talk/session/phone/ |
channel.h | 272 // receiving early media. When received, a UI should start playing its
|
/external/clang/lib/AST/ |
ASTDiagnostic.cpp | 158 // FIXME: Playing with std::string is really slow.
|
/external/clang/www/ |
index.html | 106 playing with it</a>. This will show you the sorts of things we can do
|
/external/icu4c/data/unidata/ |
Blocks.txt | 224 1F0A0..1F0FF; Playing Cards
|
/external/protobuf/gtest/include/gtest/internal/ |
gtest-tuple.h.pump | 78 // behavior. We can do this as we are playing the role of a standard
|
/external/qemu/distrib/sdl-1.2.12/src/audio/dc/ |
aica.c | 157 /* Stop the channel (if it's already playing) */
|
/external/qemu/distrib/sdl-1.2.12/src/main/macosx/ |
SDLMain.m | 304 /* We're done, thank you for playing */
|
/external/quake/quake/src/QW/client/ |
client.h | 185 char demos[MAX_DEMOS][MAX_DEMONAME]; // when not playing
|
/external/quake/quake/src/WinQuake/docs/ |
readme.glquake | 101 set this to 2 or even 3 if you are playing competatively (and don't care if
|
/external/quake/quake/src/WinQuake/ |
glqnotes.txt | 87 set this to 2 or even 3 if you are playing competatively (and don't care if
|
snd_gus.cpp | 930 // Starts the CODEC playing
1012 // Starts the GF1 playing
1071 // Figures out what kind of UltraSound we have, if any, and starts it playing
[all...] |
/external/quake/quake/src/WinQuake/kit/ |
README.TXT | 87 set this to 2 or even 3 if you are playing competatively (and don't care if
|