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full:playing
(Results
301 - 325
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485
) sorted by null
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/external/qemu/distrib/sdl-1.2.12/src/cdrom/os2/
SDL_syscdrom.c
152
/* Correction because MCI cannot read TOC while CD is
playing
(it'll stop!) */
/external/quake/quake/src/WinQuake/kit/
3DFX.TXT
172
8. While
playing
GLQuake the sound stutters, how do I fix it?
/external/sonivox/arm-wt-22k/lib_src/
eas_tonecontrol.c
266
/* initialize MIDI channel when the track starts
playing
*/
530
* Resume
playing
after a pause, sets state back to
playing
.
834
/* if we were
playing
this block, restore to previous position */
/external/sonivox/jet_tools/JetCreator/
JetCreator.py
[
all
...]
/external/stlport/stlport/stl/
type_traits.h
344
* a compilation error if
playing
with types with exotic memory alignment.
/external/tcpdump/
sctpConstants.h
396
* My
playing
around suggests a
/external/webkit/Source/WebCore/html/
HTMLLinkElement.cpp
394
// This prevents an attacker
playing
games by injecting CSS strings into
/external/webkit/Source/WebCore/platform/graphics/avfoundation/
MediaPlayerPrivateAVFoundation.cpp
258
// or the audio may start
playing
before we can render video.
/frameworks/base/core/java/android/provider/
MediaStore.java
144
* when the movie completes
playing
. The default value is true, which means to automatically
145
* exit the movie player activity when the movie completes
playing
.
[
all
...]
/frameworks/base/core/java/android/webkit/
WebChromeClient.java
298
* When not
playing
, video elements are represented by a 'poster' image. The
/frameworks/base/core/java/android/widget/
VideoView.java
73
// All the stuff we need for
playing
and showing a video
/frameworks/base/docs/html/guide/practices/ui_guidelines/
widget_design.jd
157
widget that shows the currently
playing
song artist and title (vertically stacked), a
/frameworks/base/docs/html/sdk/
android-1.1.jd
147
AlarmManager. AlarmClock alert starts
playing
audio/vibe in its
/frameworks/base/docs/html/videos/
index.jd
210
if (videoId.indexOf("selected") != -1) { // this means this video is already selected and
playing
, so bail out
/frameworks/base/include/media/stagefright/openmax/
OMX_Audio.h
[
all
...]
/frameworks/base/media/libmediaplayerservice/
MidiFile.cpp
513
// still
playing
?
/hardware/qcom/media/mm-core/omxcore/inc/
OMX_Audio.h
[
all
...]
/hardware/ti/omap3/omx/system/src/openmax_il/omx_core/inc/
OMX_Audio.h
[
all
...]
/hardware/ti/omap4xxx/domx/omx_core/inc/
OMX_Audio.h
[
all
...]
/ndk/sources/cxx-stl/stlport/stlport/stl/
type_traits.h
344
* a compilation error if
playing
with types with exotic memory alignment.
/packages/apps/Music/
AndroidManifest.xml
55
<!-- This is the "current music
playing
" panel, which has special
/packages/apps/Phone/src/com/android/phone/
EmergencyDialer.java
547
// Start the new tone (will stop any
playing
tone)
/prebuilt/ndk/android-ndk-r5/sources/cxx-stl/stlport/stlport/stl/
type_traits.h
344
* a compilation error if
playing
with types with exotic memory alignment.
/prebuilt/ndk/android-ndk-r6/sources/cxx-stl/stlport/stlport/stl/
type_traits.h
344
* a compilation error if
playing
with types with exotic memory alignment.
/system/media/wilhelm/tests/mimeUri/
slesTestGetPositionUri.cpp
268
fprintf(stdout, "Setting the player to
PLAYING
\n");
Completed in 2311 milliseconds
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