/external/quake/quake/src/WinQuake/ |
common.cpp | 1047 Con_Printf ("Playing shareware version.\n"); 1070 Con_Printf ("Playing registered version.\n"); [all...] |
cl_main.cpp | 165 cls.signon = 0; // need all the signon messages before playing
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/external/sonivox/arm-wt-22k/host_src/ |
eas_hostmm.c | 74 // 3 == 1(playing segment) + 1(prepared segment) 75 // + 1(after end of playing segment, before files closed)
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/external/sonivox/arm-wt-22k/lib_src/ |
eas_xmf.c | 390 * Resume playing after a pause, sets state back to playing.
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/frameworks/base/core/java/android/speech/tts/ |
TextToSpeech.java | 198 * Default audio stream used when playing synthesized speech. 399 * or playing back a file. The value should be one of the STREAM_ constants [all...] |
TextToSpeechService.java | 80 // A thread and it's associated handler for playing back any audio
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/frameworks/base/tools/layoutlib/bridge/src/com/android/layoutlib/bridge/impl/ |
RenderSessionImpl.java | 360 * the case where bitmaps are reused). This is typically needed when not playing 761 // animation playing just before). [all...] |
/ndk/docs/opensles/ |
index.html | 278 will need to convert to cleartext in your application before playing, 576 returned to the beginning of the currently playing buffer." The [all...] |
/packages/apps/Music/src/com/android/music/ |
MusicUtils.java | 295 * of whether it's playing or paused). 807 // The selected file is the file that's currently playing; [all...] |
/packages/apps/VideoEditor/src/com/android/videoeditor/ |
VideoEditorActivity.java | 92 private static final String STATE_PLAYING = "playing"; [all...] |
/sdk/ddms/libs/ddmuilib/src/com/android/ddmuilib/ |
EmulatorControlPanel.java | [all...] |
/system/media/wilhelm/src/android/ |
android_Effect.cpp | 453 // mAPlayer != 0 && mAudioTrack == 0 means playing decoded audio 454 // mAPlayer == 0 && mAudioTrack != 0 means playing PCM audio
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/external/sonivox/docs/ |
JET_Creator_User_Manual.html | [all...] |
/development/pdk/docs/ |
faqs.jd | 38 investment from developers and ensure a level playing field. However, the
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/development/samples/ApiDemos/src/com/example/android/apis/accessibility/ |
ClockBackService.java | 101 /** Stop playing an earcon. */
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/development/samples/LunarLander/src/com/example/android/lunarlander/ |
LunarView.java | 253 // initial show-up of lander (not yet playing) [all...] |
/docs/source.android.com/src/ |
faqs.md | 63 investment from developers and ensure a level playing field. However, the
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/external/chromium/webkit/glue/media/ |
buffered_data_source.cc | 400 // When the video is playing, regardless of preload state, we buffer up
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/external/openssl/crypto/des/ |
VERSION | 253 I have been playing with byte order in quad_cksum to make it
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/external/quake/quake/src/QW/progs/ |
defs.qc | 365 // other channels (1-7) allways override a playing sound on that channel
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triggers.qc | 531 Only fires if playing the registered version, otherwise prints the message
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/external/webkit/Source/WebCore/platform/graphics/gstreamer/ |
WebKitWebSourceGStreamer.cpp | 206 "Name of currently playing song",
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/external/webkit/Source/WebKit/win/ |
FullscreenVideoController.cpp | 702 // Run a timer while the video is playing so we can keep the time
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/frameworks/base/docs/html/guide/appendix/ |
glossary.jd | 207 actions, such as playing music or monitoring network activity.
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/frameworks/base/docs/html/sdk/ |
android-3.0-highlights.jd | 236 <p>The platform offers new connectivity that developers can build on. API support for Bluetooth A2DP and HSP profiles lets applications query Bluetooth profiles for connected devices, audio state, and more, then notify the user. For example, a music application can check connectivity and status and let the user know that music is playing through a stereo headset. Applications can also register to receive system broadcasts of pre-defined vendor-specific AT commands, such as Platronics Xevent. For example, an application could receive broadcasts that indicate a connected device's battery level and could notify the user or take other action as needed. Applications can also take advantage of the platform's new support for full keyboards connected by USB or Bluetooth. </p>
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