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  /external/quake/quake/src/WinQuake/
common.cpp 1047 Con_Printf ("Playing shareware version.\n");
1070 Con_Printf ("Playing registered version.\n");
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cl_main.cpp 165 cls.signon = 0; // need all the signon messages before playing
  /external/sonivox/arm-wt-22k/host_src/
eas_hostmm.c 74 // 3 == 1(playing segment) + 1(prepared segment)
75 // + 1(after end of playing segment, before files closed)
  /external/sonivox/arm-wt-22k/lib_src/
eas_xmf.c 390 * Resume playing after a pause, sets state back to playing.
  /frameworks/base/core/java/android/speech/tts/
TextToSpeech.java 198 * Default audio stream used when playing synthesized speech.
399 * or playing back a file. The value should be one of the STREAM_ constants
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TextToSpeechService.java 80 // A thread and it's associated handler for playing back any audio
  /frameworks/base/tools/layoutlib/bridge/src/com/android/layoutlib/bridge/impl/
RenderSessionImpl.java 360 * the case where bitmaps are reused). This is typically needed when not playing
761 // animation playing just before).
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  /ndk/docs/opensles/
index.html 278 will need to convert to cleartext in your application before playing,
576 returned to the beginning of the currently playing buffer." The
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  /packages/apps/Music/src/com/android/music/
MusicUtils.java 295 * of whether it's playing or paused).
807 // The selected file is the file that's currently playing;
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  /packages/apps/VideoEditor/src/com/android/videoeditor/
VideoEditorActivity.java 92 private static final String STATE_PLAYING = "playing";
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  /sdk/ddms/libs/ddmuilib/src/com/android/ddmuilib/
EmulatorControlPanel.java     [all...]
  /system/media/wilhelm/src/android/
android_Effect.cpp 453 // mAPlayer != 0 && mAudioTrack == 0 means playing decoded audio
454 // mAPlayer == 0 && mAudioTrack != 0 means playing PCM audio
  /external/sonivox/docs/
JET_Creator_User_Manual.html     [all...]
  /development/pdk/docs/
faqs.jd 38 investment from developers and ensure a level playing field. However, the
  /development/samples/ApiDemos/src/com/example/android/apis/accessibility/
ClockBackService.java 101 /** Stop playing an earcon. */
  /development/samples/LunarLander/src/com/example/android/lunarlander/
LunarView.java 253 // initial show-up of lander (not yet playing)
    [all...]
  /docs/source.android.com/src/
faqs.md 63 investment from developers and ensure a level playing field. However, the
  /external/chromium/webkit/glue/media/
buffered_data_source.cc 400 // When the video is playing, regardless of preload state, we buffer up
  /external/openssl/crypto/des/
VERSION 253 I have been playing with byte order in quad_cksum to make it
  /external/quake/quake/src/QW/progs/
defs.qc 365 // other channels (1-7) allways override a playing sound on that channel
triggers.qc 531 Only fires if playing the registered version, otherwise prints the message
  /external/webkit/Source/WebCore/platform/graphics/gstreamer/
WebKitWebSourceGStreamer.cpp 206 "Name of currently playing song",
  /external/webkit/Source/WebKit/win/
FullscreenVideoController.cpp 702 // Run a timer while the video is playing so we can keep the time
  /frameworks/base/docs/html/guide/appendix/
glossary.jd 207 actions, such as playing music or monitoring network activity.
  /frameworks/base/docs/html/sdk/
android-3.0-highlights.jd 236 <p>The platform offers new connectivity that developers can build on. API support for Bluetooth A2DP and HSP profiles lets applications query Bluetooth profiles for connected devices, audio state, and more, then notify the user. For example, a music application can check connectivity and status and let the user know that music is playing through a stereo headset. Applications can also register to receive system broadcasts of pre-defined vendor-specific AT commands, such as Platronics Xevent. For example, an application could receive broadcasts that indicate a connected device's battery level and could notify the user or take other action as needed. Applications can also take advantage of the platform's new support for full keyboards connected by USB or Bluetooth. </p>

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