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full:primitive
(Results
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/ndk/sources/cxx-stl/stlport/stlport/stl/
_auto_ptr.h
23
// implementation
primitive
/packages/wallpapers/MusicVisualization/src/com/android/musicvis/vis3/
Visualization3RS.java
29
import android.renderscript.Mesh.
Primitive
;
/prebuilt/ndk/android-ndk-r5/sources/cxx-stl/stlport/stlport/stl/
_auto_ptr.h
23
// implementation
primitive
/prebuilt/ndk/android-ndk-r6/sources/cxx-stl/stlport/stlport/stl/
_auto_ptr.h
23
// implementation
primitive
/dalvik/dx/src/com/android/dx/cf/code/
Merger.java
181
* At least one of the types is a
primitive
type,
246
* No two distinct
primitive
types are assignable in this sense,
/dalvik/vm/oo/
TypeCheck.cpp
73
* Don't forget about
primitive
types.
88
* TC and SC are the same
primitive
type.
/external/chromium/chrome/common/
json_schema_validator.h
87
// Classifies a Value as one of the JSON schema
primitive
types.
162
// Validates a node against a list of exact
primitive
values, eg 42, "foobar".
/external/jsilver/src/com/google/clearsilver/jsilver/data/
Data.java
48
* Note: The fact that this method returns a
primitive
type, rather than an Integer means that its
58
* Note: The fact that this method returns a
primitive
type, rather than a Boolean means that its
/external/mesa3d/docs/
sourcetree.html
65
<li><b>swrast_setup</b> - Software
primitive
setup. Does things like
101
<li><b>draw</b> - Software vertex processing and
primitive
assembly
/external/netcat/data/
data.c
0
/*
primitive
arbitrary-data frontend for netcat. 0.9 960226
169
/* super-
primitive
version first: one thingie per line */
/external/stlport/src/
stdio_streambuf.cpp
97
// of a
primitive
type
116
// of a
primitive
type
/external/webkit/Source/WebCore/css/
CSSPrimitiveValue.h
80
CSS_DASHBOARD_REGION = 101, // FIXME: Dashboard region should not be a
primitive
value.
221
void init(PassRefPtr<DashboardRegion>); // FIXME: Dashboard region should not be a
primitive
value.
/frameworks/base/core/java/android/animation/
KeyframeSet.java
81
// if all keyframes of same
primitive
type, create the appropriate KeyframeSet
130
* both of which assume their own evaluator to speed up calculations with those
primitive
/libcore/luni/src/main/java/libcore/io/
Memory.java
32
* Used to optimize nio heap buffer bulk get operations. 'dst' must be a
primitive
array.
39
* Used to optimize nio heap buffer bulk put operations. 'src' must be a
primitive
array.
/ndk/sources/cxx-stl/stlport/src/
stdio_streambuf.cpp
97
// of a
primitive
type
116
// of a
primitive
type
/packages/wallpapers/Basic/src/com/android/wallpaper/galaxy/
GalaxyRS.java
20
import android.renderscript.Mesh.
Primitive
;
75
meshBuilder.addIndexSetType(
Primitive
.POINT);
/packages/wallpapers/Galaxy4/src/com/android/galaxy4/
GalaxyRS.java
63
smb.addIndexSetType(Mesh.
Primitive
.POINT);
69
smb2.addIndexSetType(Mesh.
Primitive
.POINT);
/dalvik/vm/native/
java_lang_Class.cpp
357
* behavior: keywords for
primitive
types, regular "[I" form for
primitive
371
* a
primitive
type; special-case the return value.
385
LOGE("Unknown
primitive
type '%c'", descriptor[0]);
414
* If the class represents a java/lang/Object, an interface, a
primitive
415
* type, or void (which *is* a
primitive
type??), return NULL.
/external/apache-harmony/luni/src/test/api/common/org/apache/harmony/luni/tests/java/lang/
ClassTest.java
531
assertFalse("Interface type claims to be
primitive
.", Runnable.class.isPrimitive());
532
assertFalse("Object type claims to be
primitive
.", Object.class.isPrimitive());
533
assertFalse("Prim Array type claims to be
primitive
.", int[].class.isPrimitive());
534
assertFalse("Array type claims to be
primitive
.", Object[].class.isPrimitive());
535
assertTrue("Prim type claims not to be
primitive
.", int.class.isPrimitive());
536
assertFalse("Object type claims to be
primitive
.", Object.class.isPrimitive());
/external/guava/src/com/google/common/primitives/
Chars.java
48
* The number of bytes required to represent a
primitive
{@code char}
57
* @param value a
primitive
{@code char} value
114
* @param target a
primitive
{@code char} value
132
* @param target a
primitive
{@code char} value
186
* @param target a
primitive
{@code char} value
397
*
primitive
{@code char} values.
Ints.java
48
* The number of bytes required to represent a
primitive
{@code int}
57
* @param value a
primitive
{@code int} value
114
* @param target a
primitive
{@code int} value
132
* @param target a
primitive
{@code int} value
186
* @param target a
primitive
{@code int} value
404
*
primitive
{@code int} values.
Longs.java
48
* The number of bytes required to represent a
primitive
{@code long}
57
* @param value a
primitive
{@code long} value
82
* @param target a
primitive
{@code long} value
100
* @param target a
primitive
{@code long} value
154
* @param target a
primitive
{@code long} value
382
*
primitive
{@code long} values.
Shorts.java
48
* The number of bytes required to represent a
primitive
{@code short}
57
* @param value a
primitive
{@code short} value
114
* @param target a
primitive
{@code short} value
132
* @param target a
primitive
{@code short} value
186
* @param target a
primitive
{@code short} value
396
*
primitive
{@code short} values.
/external/protobuf/src/google/protobuf/
wire_format_lite.h
241
// For
primitive
fields, we just use a templatized routine parameterized by
247
// Reads repeated
primitive
values, with optimizations for repeats.
264
// Reads a
primitive
value directly from the provided buffer. It returns a
273
// Reads a
primitive
packed field.
481
// A helper method for the repeated
primitive
reader. This method has
482
// optimizations for
primitive
types that have fixed size on the wire, and
/frameworks/base/docs/html/guide/topics/renderscript/
index.jd
141
<li>Conversion routines for
primitive
data types and vectors, matrix routines, date and time
236
primitive
types.</p>
257
<code>struct</code>s that you declare in your RenderScript code. The most basic
primitive
317
declare pointers to a <code>struct</code> or a
primitive
type, but a <code>struct</code> cannot
319
to that <code>struct</code>, and a pointer of
primitive
type <code>int32_t</code> in an <code>.rs</code> file:</p>
378
the amount of structures that you want to allocate memory for. To allocate memory for a
primitive
445
<p>For example, if you declare the following
primitive
in your RenderScript code:</p>
Completed in 1317 milliseconds
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