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  /ndk/sources/cxx-stl/stlport/stlport/stl/
_auto_ptr.h 23 // implementation primitive
  /packages/wallpapers/MusicVisualization/src/com/android/musicvis/vis3/
Visualization3RS.java 29 import android.renderscript.Mesh.Primitive;
  /prebuilt/ndk/android-ndk-r5/sources/cxx-stl/stlport/stlport/stl/
_auto_ptr.h 23 // implementation primitive
  /prebuilt/ndk/android-ndk-r6/sources/cxx-stl/stlport/stlport/stl/
_auto_ptr.h 23 // implementation primitive
  /dalvik/dx/src/com/android/dx/cf/code/
Merger.java 181 * At least one of the types is a primitive type,
246 * No two distinct primitive types are assignable in this sense,
  /dalvik/vm/oo/
TypeCheck.cpp 73 * Don't forget about primitive types.
88 * TC and SC are the same primitive type.
  /external/chromium/chrome/common/
json_schema_validator.h 87 // Classifies a Value as one of the JSON schema primitive types.
162 // Validates a node against a list of exact primitive values, eg 42, "foobar".
  /external/jsilver/src/com/google/clearsilver/jsilver/data/
Data.java 48 * Note: The fact that this method returns a primitive type, rather than an Integer means that its
58 * Note: The fact that this method returns a primitive type, rather than a Boolean means that its
  /external/mesa3d/docs/
sourcetree.html 65 <li><b>swrast_setup</b> - Software primitive setup. Does things like
101 <li><b>draw</b> - Software vertex processing and primitive assembly
  /external/netcat/data/
data.c 0 /* primitive arbitrary-data frontend for netcat. 0.9 960226
169 /* super-primitive version first: one thingie per line */
  /external/stlport/src/
stdio_streambuf.cpp 97 // of a primitive type
116 // of a primitive type
  /external/webkit/Source/WebCore/css/
CSSPrimitiveValue.h 80 CSS_DASHBOARD_REGION = 101, // FIXME: Dashboard region should not be a primitive value.
221 void init(PassRefPtr<DashboardRegion>); // FIXME: Dashboard region should not be a primitive value.
  /frameworks/base/core/java/android/animation/
KeyframeSet.java 81 // if all keyframes of same primitive type, create the appropriate KeyframeSet
130 * both of which assume their own evaluator to speed up calculations with those primitive
  /libcore/luni/src/main/java/libcore/io/
Memory.java 32 * Used to optimize nio heap buffer bulk get operations. 'dst' must be a primitive array.
39 * Used to optimize nio heap buffer bulk put operations. 'src' must be a primitive array.
  /ndk/sources/cxx-stl/stlport/src/
stdio_streambuf.cpp 97 // of a primitive type
116 // of a primitive type
  /packages/wallpapers/Basic/src/com/android/wallpaper/galaxy/
GalaxyRS.java 20 import android.renderscript.Mesh.Primitive;
75 meshBuilder.addIndexSetType(Primitive.POINT);
  /packages/wallpapers/Galaxy4/src/com/android/galaxy4/
GalaxyRS.java 63 smb.addIndexSetType(Mesh.Primitive.POINT);
69 smb2.addIndexSetType(Mesh.Primitive.POINT);
  /dalvik/vm/native/
java_lang_Class.cpp 357 * behavior: keywords for primitive types, regular "[I" form for primitive
371 * a primitive type; special-case the return value.
385 LOGE("Unknown primitive type '%c'", descriptor[0]);
414 * If the class represents a java/lang/Object, an interface, a primitive
415 * type, or void (which *is* a primitive type??), return NULL.
  /external/apache-harmony/luni/src/test/api/common/org/apache/harmony/luni/tests/java/lang/
ClassTest.java 531 assertFalse("Interface type claims to be primitive.", Runnable.class.isPrimitive());
532 assertFalse("Object type claims to be primitive.", Object.class.isPrimitive());
533 assertFalse("Prim Array type claims to be primitive.", int[].class.isPrimitive());
534 assertFalse("Array type claims to be primitive.", Object[].class.isPrimitive());
535 assertTrue("Prim type claims not to be primitive.", int.class.isPrimitive());
536 assertFalse("Object type claims to be primitive.", Object.class.isPrimitive());
  /external/guava/src/com/google/common/primitives/
Chars.java 48 * The number of bytes required to represent a primitive {@code char}
57 * @param value a primitive {@code char} value
114 * @param target a primitive {@code char} value
132 * @param target a primitive {@code char} value
186 * @param target a primitive {@code char} value
397 * primitive {@code char} values.
Ints.java 48 * The number of bytes required to represent a primitive {@code int}
57 * @param value a primitive {@code int} value
114 * @param target a primitive {@code int} value
132 * @param target a primitive {@code int} value
186 * @param target a primitive {@code int} value
404 * primitive {@code int} values.
Longs.java 48 * The number of bytes required to represent a primitive {@code long}
57 * @param value a primitive {@code long} value
82 * @param target a primitive {@code long} value
100 * @param target a primitive {@code long} value
154 * @param target a primitive {@code long} value
382 * primitive {@code long} values.
Shorts.java 48 * The number of bytes required to represent a primitive {@code short}
57 * @param value a primitive {@code short} value
114 * @param target a primitive {@code short} value
132 * @param target a primitive {@code short} value
186 * @param target a primitive {@code short} value
396 * primitive {@code short} values.
  /external/protobuf/src/google/protobuf/
wire_format_lite.h 241 // For primitive fields, we just use a templatized routine parameterized by
247 // Reads repeated primitive values, with optimizations for repeats.
264 // Reads a primitive value directly from the provided buffer. It returns a
273 // Reads a primitive packed field.
481 // A helper method for the repeated primitive reader. This method has
482 // optimizations for primitive types that have fixed size on the wire, and
  /frameworks/base/docs/html/guide/topics/renderscript/
index.jd 141 <li>Conversion routines for primitive data types and vectors, matrix routines, date and time
236 primitive types.</p>
257 <code>struct</code>s that you declare in your RenderScript code. The most basic primitive
317 declare pointers to a <code>struct</code> or a primitive type, but a <code>struct</code> cannot
319 to that <code>struct</code>, and a pointer of primitive type <code>int32_t</code> in an <code>.rs</code> file:</p>
378 the amount of structures that you want to allocate memory for. To allocate memory for a primitive
445 <p>For example, if you declare the following primitive in your RenderScript code:</p>

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