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  /hardware/ti/omap3/omx/system/src/openmax_il/omx_core/inc/
OMX_Types.h 25 * The OMX_Types header file contains the primitive type definitions used by
  /hardware/ti/omap4xxx/domx/omx_core/inc/
OMX_Types.h 25 * The OMX_Types header file contains the primitive type definitions used by
  /libcore/luni/src/main/java/org/apache/harmony/security/asn1/
ASN1Choice.java 254 // add primitive identifier
  /prebuilt/linux-x86/toolchain/arm-eabi-4.4.0/lib/gcc/arm-eabi/4.4.0/plugin/include/
ggc.h 214 /* The internal primitive. */
  /prebuilt/linux-x86/toolchain/arm-eabi-4.4.3/lib/gcc/arm-eabi/4.4.3/plugin/include/
ggc.h 214 /* The internal primitive. */
  /prebuilt/linux-x86/toolchain/arm-linux-androideabi-4.4.x/lib/gcc/arm-linux-androideabi/4.4.3/plugin/include/
ggc.h 214 /* The internal primitive. */
  /dalvik/vm/analysis/
CodeVerify.cpp 166 * Merge result table for primitive values. The table is symmetric along
649 * There should never be a problem loading primitive arrays.
661 * missing type is a primitive array, but we should never
674 /* We are looking at a primitive type. */
685 LOG_VFY("VFY: invalid use of primitive type '%s'", pDescriptor);
911 /* single/multi, object/primitive */
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  /external/mesa3d/docs/
relnotes-7.10.html 310 <li>mesa: driver hook for primitive restart</li>
311 <li>mesa: set/get primitive restart state</li>
312 <li>mesa: API spec for primitive restart</li>
313 <li>mesa: regenerated files with primitive restart</li>
314 <li>mesa: plug in primitive restart function</li>
315 <li>vbo: support for primitive restart</li>
316 <li>gallium: new CAP, state for primitive restart</li>
317 <li>st/mesa: support for primitive restart</li>
318 <li>draw: implement primitive splitting for primitive restart</li
    [all...]
  /dalvik/tools/dexdeps/src/com/android/dexdeps/
DexData.java 289 * DEX file or within the VM (e.g. primitive classes and arrays).
300 // primitive class
  /dalvik/vm/
Globals.h 220 /* synthetic classes representing primitive types */
525 * JNI pinned object table (used for primitive arrays).
Jni.cpp 39 even access to fields with primitive types. Our options are more limited
94 For some large chunks of data, notably primitive arrays and String data,
98 TODO: we're using simple root set references to pin primitive array data,
631 * The total number of pinned primitive arrays should be pretty small.
    [all...]
Misc.cpp 230 // Reference or primitive?
252 // or "primitive;". Rewrite the type with '.' instead of '/':
  /external/chromium/base/
bind_unittest.cc 312 // - Argument binding to primitive.
313 // - Argument binding to primitive pointer.
  /external/guava/javadoc/com/google/common/collect/
ClassToInstanceMap.html 115 for primitive types, and a primitive type and its corresponding wrapper type
  /external/javassist/src/main/javassist/bytecode/
Descriptor.java 324 * @param classname parameter type (not primitive type)
349 * @param classname parameter type (not primitive type)
  /external/proguard/src/proguard/gui/
GUIResources.properties 412 <li><code>%</code> for any primitive type.\
437 <li><code>%</code> for any primitive type.\
  /external/quake/quake/src/QW/dxsdk/sdk/inc/
d3dtypes.h 828 * Primitive structures and related defines. Vertex offsets are to types
833 * Triangle list primitive structure
  /external/quake/quake/src/WinQuake/dxsdk/SDK/INC/
D3DTYPES.H 828 * Primitive structures and related defines. Vertex offsets are to types
833 * Triangle list primitive structure
  /external/stlport/test/unit/
codecvt_test.cpp 60 // primitive conversion
153 // primitive conversion
  /external/v8/src/
runtime.js 592 // Returns if the given x is a primitive value - not an object or a
596 // considered a primitive value. IS_SPEC_OBJECT handles this correctly
  /frameworks/base/docs/html/guide/developing/tools/
aidl.jd 126 <li>All primitive types in the Java programming language (such as {@code int}, {@code long},
155 <li>All non-primitive parameters require a directional tag indicating which way the data goes.
  /frameworks/base/docs/html/guide/practices/design/
performance.jd 119 objects. The same goes for any combination of primitive types.</li>
208 field lookup. (Note that this optimization only applies to primitive types and
  /frameworks/base/graphics/java/android/renderscript/
Element.java 35 * alignment is determined by the most basic primitive type. i.e. a float4
770 * Primitive Elements are compatible if they share the same underlying
  /frameworks/base/tests/RenderScriptTests/PerfTest/src/com/android/perftest/
RsBenchRS.java 41 import android.renderscript.Mesh.Primitive;
557 meshBuilder.addIndexSetType(Primitive.POINT);
  /frameworks/base/tools/layoutlib/create/src/com/android/tools/layoutlib/create/
AsmAnalyzer.java 673 // pass -- a primitive type, ignored
726 // Visits a primitive value of an annotation

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