/sdk/emulator/sensors/ |
sensors_qemu.c | 78 SENSOR_(PROXIMITY,"proximity") \ 359 /* "proximity:<value>" */ 360 if (sscanf(buff, "proximity:%g", params+0) == 1) { 533 { .name = "Goldfish Proximity sensor",
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/packages/inputmethods/LatinIME/native/src/ |
proximity_info.cpp | 55 LOGI("Create proximity info array %d", proximityGridLength); 227 // the index of c in the proximity chars of the input index. 228 // Notice : accented characters do not have a proximity list, so they are alone
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unigram_dictionary.h | 100 // Process a node by considering proximity, missing and excessive character
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/external/qemu/android/avd/ |
hardware-properties.ini | 363 # Proximity sensor 364 name = hw.sensors.proximity 367 abstract = Proximity support 368 description = Whether there is an proximity in the device.
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/device/samsung/tuna/ |
device.mk | 108 frameworks/base/data/etc/android.hardware.sensor.proximity.xml:system/etc/permissions/android.hardware.sensor.proximity.xml \
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/external/apache-xml/src/main/java/org/apache/xpath/axes/ |
OneStepIterator.java | 184 * @param predicateIndex The predicate index of the proximity position. 296 * Count backwards one proximity position.
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/packages/inputmethods/LatinIME/java/src/com/android/inputmethod/keyboard/ |
ProximityInfo.java | 58 // No proximity required. Keyboard might be mini keyboard. 73 480, 300, 10, 3, SpellCheckerProximityInfo.PROXIMITY,
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/external/apache-xml/src/main/java/org/apache/xpath/patterns/ |
StepPattern.java | 512 * Get the proximity position index of the current node based on this 520 * @return the proximity position index of the current node based on the 618 * Get the proximity position index of the current node based on this 624 * @return the proximity position index of the current node based on the 633 * Get the count of the nodes that match the test, which is the proximity
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/frameworks/base/core/java/android/os/ |
PowerManager.java | 162 * Wake lock that turns the screen off when the proximity sensor activates. 163 * Since not all devices have proximity sensors, use 173 * {@link #WAKE_BIT_PROXIMITY_SCREEN_OFF} wakelock until the proximity sensor returns
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/hardware/libhardware/include/hardware/ |
sensors.h | 207 * Proximity 210 * The distance value is measured in centimeters. Note that some proximity 215 * Proximity sensors report a value only when it changes and each time the
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/external/bluetooth/bluez/ |
TODO | 51 Proximity requires an active link to identify path lost situation. It is 214 change attributes and to be notified about changes. Example: Proximity,
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/packages/inputmethods/LatinIME/java/res/values-en-rGB/ |
strings.xml | 28 <string name="use_proximity_option_title" msgid="7469233942295924620">"Use proximity data"</string> 29 <string name="use_proximity_option_summary" msgid="2857708859847261945">"Use a keyboard-like proximity algorithm for spellchecking"</string>
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/packages/inputmethods/LatinIME/java/res/values-tl/ |
strings.xml | 28 <string name="use_proximity_option_title" msgid="7469233942295924620">"Gamitin ang proximity data"</string> 29 <string name="use_proximity_option_summary" msgid="2857708859847261945">"Gumamit ng proximity algorithm na tulad ng keyboard para sa pag-check ng pagbabaybay"</string>
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/packages/inputmethods/LatinIME/java/res/values-zu/ |
strings.xml | 28 <string name="use_proximity_option_title" msgid="7469233942295924620">"Sebenzisa imininingo ye-proximity"</string> 29 <string name="use_proximity_option_summary" msgid="2857708859847261945">"Sebenzisa i-proximity algorithm efana ne-keyboard ukuhlola ukupela"</string>
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/external/quake/quake/src/WinQuake/ |
quake-hipnotic.spec.sh | 65 Proximity Mines: Gameplay reaches new heights with motion sensitive mines.
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/frameworks/base/core/java/android/hardware/ |
Sensor.java | 80 * A constant describing an proximity sensor type. See
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/frameworks/base/docs/html/guide/topics/location/ |
index.jd | 57 comes within a given proximity (specified by radius in meters) of a given lat/long.</li>
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/packages/apps/Contacts/src/com/android/contacts/ |
CallDetailActivity.java | 76 /** The time to wait before enabling the blank the screen due to the proximity sensor. */ 78 /** The time to wait before disabling the blank the screen due to the proximity sensor. */ 129 /** Listener to changes in the proximity sensor state. */ [all...] |
/packages/inputmethods/LatinIME/java/res/values/ |
strings.xml | 34 <!-- Title for the "use proximity" option for spell checking [CHAR LIMIT=25] --> 35 <string name="use_proximity_option_title">Use proximity data</string> 37 <!-- Description for the "use proximity" option for spell checking [CHAR LIMIT=65] --> 38 <string name="use_proximity_option_summary">Use a keyboard-like proximity algorithm for spell checking</string>
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/packages/inputmethods/LatinIME/java/src/com/android/inputmethod/latin/ |
Dictionary.java | 66 * @param proximityInfo the object for key proximity. May be ignored by some implementations.
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WordComposer.java | 114 * the array containing unicode for adjacent keys, sorted by reducing probability/proximity.
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/frameworks/base/location/java/android/location/ |
LocationManager.java | 38 * {@link Intent} when the device enters the proximity of a given 96 * a proximity alert is entering (true) or exiting (false).. [all...] |
/frameworks/base/services/java/com/android/server/ |
PowerManagerService.java | 106 // For debouncing the proximity sensor. 109 // trigger proximity if distance is less than 5 cm 583 PowerManager.PARTIAL_WAKE_LOCK, "Proximity Partial", false); [all...] |
/external/openssl/crypto/engine/ |
eng_lib.c | 81 /* Placed here (close proximity to ENGINE_new) so that modifications to the
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/packages/apps/Contacts/res/layout/ |
call_detail.xml | 201 Used to hide the UI when playing a voicemail and the proximity sensor
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