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  /sdk/emulator/sensors/
sensors_qemu.c 78 SENSOR_(PROXIMITY,"proximity") \
359 /* "proximity:<value>" */
360 if (sscanf(buff, "proximity:%g", params+0) == 1) {
533 { .name = "Goldfish Proximity sensor",
  /packages/inputmethods/LatinIME/native/src/
proximity_info.cpp 55 LOGI("Create proximity info array %d", proximityGridLength);
227 // the index of c in the proximity chars of the input index.
228 // Notice : accented characters do not have a proximity list, so they are alone
unigram_dictionary.h 100 // Process a node by considering proximity, missing and excessive character
  /external/qemu/android/avd/
hardware-properties.ini 363 # Proximity sensor
364 name = hw.sensors.proximity
367 abstract = Proximity support
368 description = Whether there is an proximity in the device.
  /device/samsung/tuna/
device.mk 108 frameworks/base/data/etc/android.hardware.sensor.proximity.xml:system/etc/permissions/android.hardware.sensor.proximity.xml \
  /external/apache-xml/src/main/java/org/apache/xpath/axes/
OneStepIterator.java 184 * @param predicateIndex The predicate index of the proximity position.
296 * Count backwards one proximity position.
  /packages/inputmethods/LatinIME/java/src/com/android/inputmethod/keyboard/
ProximityInfo.java 58 // No proximity required. Keyboard might be mini keyboard.
73 480, 300, 10, 3, SpellCheckerProximityInfo.PROXIMITY,
  /external/apache-xml/src/main/java/org/apache/xpath/patterns/
StepPattern.java 512 * Get the proximity position index of the current node based on this
520 * @return the proximity position index of the current node based on the
618 * Get the proximity position index of the current node based on this
624 * @return the proximity position index of the current node based on the
633 * Get the count of the nodes that match the test, which is the proximity
  /frameworks/base/core/java/android/os/
PowerManager.java 162 * Wake lock that turns the screen off when the proximity sensor activates.
163 * Since not all devices have proximity sensors, use
173 * {@link #WAKE_BIT_PROXIMITY_SCREEN_OFF} wakelock until the proximity sensor returns
  /hardware/libhardware/include/hardware/
sensors.h 207 * Proximity
210 * The distance value is measured in centimeters. Note that some proximity
215 * Proximity sensors report a value only when it changes and each time the
  /external/bluetooth/bluez/
TODO 51 Proximity requires an active link to identify path lost situation. It is
214 change attributes and to be notified about changes. Example: Proximity,
  /packages/inputmethods/LatinIME/java/res/values-en-rGB/
strings.xml 28 <string name="use_proximity_option_title" msgid="7469233942295924620">"Use proximity data"</string>
29 <string name="use_proximity_option_summary" msgid="2857708859847261945">"Use a keyboard-like proximity algorithm for spellchecking"</string>
  /packages/inputmethods/LatinIME/java/res/values-tl/
strings.xml 28 <string name="use_proximity_option_title" msgid="7469233942295924620">"Gamitin ang proximity data"</string>
29 <string name="use_proximity_option_summary" msgid="2857708859847261945">"Gumamit ng proximity algorithm na tulad ng keyboard para sa pag-check ng pagbabaybay"</string>
  /packages/inputmethods/LatinIME/java/res/values-zu/
strings.xml 28 <string name="use_proximity_option_title" msgid="7469233942295924620">"Sebenzisa imininingo ye-proximity"</string>
29 <string name="use_proximity_option_summary" msgid="2857708859847261945">"Sebenzisa i-proximity algorithm efana ne-keyboard ukuhlola ukupela"</string>
  /external/quake/quake/src/WinQuake/
quake-hipnotic.spec.sh 65 Proximity Mines: Gameplay reaches new heights with motion sensitive mines.
  /frameworks/base/core/java/android/hardware/
Sensor.java 80 * A constant describing an proximity sensor type. See
  /frameworks/base/docs/html/guide/topics/location/
index.jd 57 comes within a given proximity (specified by radius in meters) of a given lat/long.</li>
  /packages/apps/Contacts/src/com/android/contacts/
CallDetailActivity.java 76 /** The time to wait before enabling the blank the screen due to the proximity sensor. */
78 /** The time to wait before disabling the blank the screen due to the proximity sensor. */
129 /** Listener to changes in the proximity sensor state. */
    [all...]
  /packages/inputmethods/LatinIME/java/res/values/
strings.xml 34 <!-- Title for the "use proximity" option for spell checking [CHAR LIMIT=25] -->
35 <string name="use_proximity_option_title">Use proximity data</string>
37 <!-- Description for the "use proximity" option for spell checking [CHAR LIMIT=65] -->
38 <string name="use_proximity_option_summary">Use a keyboard-like proximity algorithm for spell checking</string>
  /packages/inputmethods/LatinIME/java/src/com/android/inputmethod/latin/
Dictionary.java 66 * @param proximityInfo the object for key proximity. May be ignored by some implementations.
WordComposer.java 114 * the array containing unicode for adjacent keys, sorted by reducing probability/proximity.
  /frameworks/base/location/java/android/location/
LocationManager.java 38 * {@link Intent} when the device enters the proximity of a given
96 * a proximity alert is entering (true) or exiting (false)..
    [all...]
  /frameworks/base/services/java/com/android/server/
PowerManagerService.java 106 // For debouncing the proximity sensor.
109 // trigger proximity if distance is less than 5 cm
583 PowerManager.PARTIAL_WAKE_LOCK, "Proximity Partial", false);
    [all...]
  /external/openssl/crypto/engine/
eng_lib.c 81 /* Placed here (close proximity to ENGINE_new) so that modifications to the
  /packages/apps/Contacts/res/layout/
call_detail.xml 201 Used to hide the UI when playing a voicemail and the proximity sensor

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