OpenGrok
Home
Sort by relevance
Sort by last modified time
Full Search
Definition
Symbol
File Path
History
|
|
Help
Searched
full:rotation
(Results
101 - 125
of
589
) sorted by null
1
2
3
4
5
6
7
8
9
10
11
>>
/external/neven/Embedded/common/src/b_TensorEm/
Flt16Alt2D.h
103
/** creates
rotation
alt */
112
/** creates rigid alt (scale &
rotation
) */
118
/** creates rigid alt (scale &
rotation
) that mapps vecIn1 and vecIn2 to vecOut1 and vecOut2*/
/frameworks/base/docs/html/guide/topics/graphics/
view-animation.jd
9
calculates the animation with information such as the start point, end point, size,
rotation
, and
13
<p>A tween animation can perform a series of simple transformations (position, size,
rotation
,
31
change, starting angle and ending angle for
rotation
, and so on), and also a set of common
/frameworks/base/libs/rs/scriptc/
rs_quaternion.rsh
95
* Loads a quaternion that represents a
rotation
about an arbitrary unit vector
115
* Loads a quaternion that represents a
rotation
about an arbitrary vector
220
* Computes
rotation
matrix from the normalized quaternion
/frameworks/base/tests/RenderScriptTests/PerfTest/src/com/android/perftest/
torus_test.rs
126
// Apply a
rotation
to our mesh
205
// Apply a
rotation
to our mesh
234
// Apply a
rotation
to our mesh
/prebuilt/sdk/14/renderscript/include/
rs_quaternion.rsh
95
* Loads a quaternion that represents a
rotation
about an arbitrary unit vector
115
* Loads a quaternion that represents a
rotation
about an arbitrary vector
220
* Computes
rotation
matrix from the normalized quaternion
/system/core/include/system/
camera.h
97
* Set the clockwise
rotation
of preview display (setPreviewDisplay) in
101
* before the
rotation
, that is, the image is reflected along the central
181
* sensor sees. The direction is not affected by the
rotation
or mirroring
/external/collada/include/1.4/dom/
domRotate.h
20
* the axis of
rotation
.
domSkew.h
20
* the axis of
rotation
and the axis of translation.
/external/qemu/android/
android.h
76
/* framebuffer
rotation
, relative to device */
/external/webkit/Source/WebCore/rendering/svg/
SVGTextFragment.h
72
// Includes
rotation
/glyph-orientation-(horizontal|vertical) transforms, as well as orientation related shifts
/frameworks/base/docs/html/resources/tutorials/opengl/
opengl-es10.jd
405
<p>To add
rotation
to your triangle:</p>
414
// Create a
rotation
for the triangle
437
Before you do that, however, you'll modify the renderer class to expose the
rotation
angle of the
445
your {@code HelloOpenGLES10SurfaceView} class is able to pass new
rotation
values your renderer:
453
// Create a
rotation
for the triangle (Boring! Comment this out:)
457
// Use the mAngle member as the
rotation
value
470
member so you have a handle to pass in
rotation
input and set the render mode to {@link
503
// reverse direction of
rotation
above the mid-line
508
// reverse direction of
rotation
to left of the mid-line
/frameworks/base/include/private/media/
VideoFrame.h
123
int32_t mRotationAngle; //
rotation
angle, clockwise
/frameworks/base/media/jni/mediaeditor/
VideoEditorMain.h
74
M4OSA_UInt32 videoRotationDegree; /* Video
rotation
degree */
/packages/apps/Camera/src/com/android/camera/ui/
RotateLayout.java
37
// changed. The view looks fine in landscape. After
rotation
, the view
/packages/apps/Gallery2/src/com/android/gallery3d/data/
MediaItem.java
66
// The
rotation
of the full-resolution image. By default, it returns the value of
/packages/apps/Settings/src/com/android/settings/bluetooth/
DevicePickerFragment.java
54
mStartScanOnResume = (savedInstanceState == null); // don't start scan after
rotation
/development/tools/emulator/skins/HVGA/
layout
401
dpad-
rotation
3
419
rotation
3
/development/tools/emulator/skins/QVGA/
layout
396
dpad-
rotation
3
415
rotation
3
/development/tools/emulator/skins/WQVGA400/
layout
396
dpad-
rotation
3
414
rotation
3
/development/tools/emulator/skins/WQVGA432/
layout
396
dpad-
rotation
3
414
rotation
3
/development/tools/emulator/skins/WVGA800/
layout
397
dpad-
rotation
3
415
rotation
3
/development/tools/emulator/skins/WVGA854/
layout
397
dpad-
rotation
3
415
rotation
3
/external/jpeg/
transupp.h
46
JXFORM_ROT_90, /* 90-degree clockwise
rotation
*/
47
JXFORM_ROT_180, /* 180-degree
rotation
*/
/external/mesa3d/docs/OLD/
MESA_sprite_point.spec
70
4. What about sprite
rotation
?
75
effectively specify image
rotation
per point.
/external/opencv/cv/src/
cvgeometry.cpp
376
/* Find Givens
rotation
Q_x for x axis (left multiplication). */
395
/* Find Givens
rotation
for y axis. */
414
/* Find Givens
rotation
for z axis. */
441
// rotate around z for 180 degree, i.e. a
rotation
matrix of
456
// rotate around y for 180 degree, i.e. a
rotation
matrix of
477
// rotate around x for 180 degree, i.e. a
rotation
matrix of
552
CV_ERROR(CV_StsUnmatchedSizes, "Size of calibration and
rotation
matrices must be 3x3!");
577
/* Compute calibration and
rotation
matrices via RQ decomposition. */
Completed in 2089 milliseconds
1
2
3
4
5
6
7
8
9
10
11
>>