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  /external/jpeg/
structure.doc 23 A "block" is an 8x8 group of samples or coefficients.
29 of the downsampled image. Thus the number of samples may vary across
356 edge (i.e., extending each sample row to a multiple of 8 samples); but the
445 (Buffering DCT coefficients, rather than samples, is necessary to support
460 that emit only 1x1, 2x2, or 4x4 samples per DCT block, not the full 8x8.
577 typedef JSAMPLE *JSAMPROW; ptr to a row of samples
582 (signed) char, or short. Short will be used if samples wider than 8 bits are
595 0..255. (NB: different values are required when 12-bit samples are in use.
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  /external/skia/gpu/src/
GrGpuGL.cpp 310 GrPrintf("\tMax Samples: %d\n", maxSamples);
650 GrGLint samples; local
651 GR_GL_GetIntegerv(GR_GL_SAMPLES, &samples);
656 (samples > 0), viewport, NULL);
743 GrGLint samples = fAASamples[desc.fAALevel]; local
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  /frameworks/base/docs/html/guide/topics/graphics/
prop-animation.jd 52 <h2>Related samples</h2>
56 "{@docRoot}resources/samples/ApiDemos/src/com/example/android/apis/animation/index.html">API
166 "{@docRoot}resources/samples/ApiDemos/src/com/example/android/apis/animation/index.html">API
477 "{@docRoot}resources/samples/ApiDemos/src/com/example/android/apis/animation/BouncingBalls.html">Bouncing
506 "{@docRoot}resources/samples/ApiDemos/src/com/example/android/apis/animation/BouncingBalls.html">Bouncing
568 "{@docRoot}resources/samples/ApiDemos/src/com/example/android/apis/animation/BouncingBalls.html">Bouncing
616 "{@docRoot}resources/samples/ApiDemos/src/com/example/android/apis/animation/LayoutAnimations.html">
621 "{@docRoot}resources/samples/ApiDemos/src/com/example/android/apis/animation/LayoutAnimationsByDefault.html">
623 "{@docRoot}resources/samples/ApiDemos/res/layout/layout_animations_by_default.html">layout_animations_by_default.xml</a>
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2d-graphics.jd 137 <p>For a sample application, see the Snake game, in the SDK samples folder:
138 <code>&lt;your-sdk-directory>/samples/Snake/</code>.</p>
180 <p>For a sample application, see the Lunar Lander game, in the SDK samples folder:
181 <code>&lt;your-sdk-directory>/samples/LunarLander/</code>. Or,
182 browse the source in the <a href="{@docRoot}guide/samples/index.html">Sample Code</a> section.</p>
  /external/chromium/chrome/common/extensions/docs/
autoupdate.html 157 <a href="samples.html" title="Sample extensions (with source code)">Samples</a>
237 <li><h2><a href="samples.html">Samples</a></h2></li>
621 Attribution 3.0 License</a>, and code samples are licensed under the
experimental.clipboard.html 157 <a href="samples.html" title="Sample extensions (with source code)">Samples</a>
237 <li><h2><a href="samples.html">Samples</a></h2></li>
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experimental.infobars.html 157 <a href="samples.html" title="Sample extensions (with source code)">Samples</a>
237 <li><h2><a href="samples.html">Samples</a></h2></li>
859 Attribution 3.0 License</a>, and code samples are licensed under the
experimental.webInspector.resources.html 157 <a href="samples.html" title="Sample extensions (with source code)">Samples</a>
237 <li><h2><a href="samples.html">Samples</a></h2></li>
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external_extensions.html 157 <a href="samples.html" title="Sample extensions (with source code)">Samples</a>
237 <li><h2><a href="samples.html">Samples</a></h2></li>
777 Attribution 3.0 License</a>, and code samples are licensed under the
i18n-messages.html 157 <a href="samples.html" title="Sample extensions (with source code)">Samples</a>
237 <li><h2><a href="samples.html">Samples</a></h2></li>
823 Attribution 3.0 License</a>, and code samples are licensed under the
permission_warnings.html 157 <a href="samples.html" title="Sample extensions (with source code)">Samples</a>
237 <li><h2><a href="samples.html">Samples</a></h2></li>
849 Attribution 3.0 License</a>, and code samples are licensed under the
tut_oauth.html 157 <a href="samples.html" title="Sample extensions (with source code)">Samples</a>
237 <li><h2><a href="samples.html">Samples</a></h2></li>
694 Attribution 3.0 License</a>, and code samples are licensed under the
  /external/webp/src/enc/
dsp.c 279 // true motion without left samples (hence: with default 129 value)
280 // is equivalent to VE prediction where you just copy the top samples.
281 // Note that if top samples are not available, the default value is
517 // Left samples are top[-5 .. -2], top_left is top[-1], top are
566 // reconstructed samples.
  /frameworks/base/media/libstagefright/codecs/aacdec/
long_term_prediction.cpp 48 code construct to be used in the processing of the predicted samples.
376 /* Pointer to array containing predicted samples */
421 /* Calculate number of samples used in IIR filter */
461 * section that sets all remaining samples in the block to zero.
563 /* Set any remaining samples in the block to 0. */
  /ndk/build/tools/
DEV-SCRIPTS-USAGE.TXT 15 - packaging final NDK release tarballs, including adding samples
151 $DEVNDK/platforms/android-$PLATFORM/samples/
152 Contains samples that are specific to a given API level. These are
153 usually copied into $INSTALLED_NDK/samples/ by the 'gen-platforms.sh'
504 - all samples (including those collected from $DEVNDK/platforms/)
  /external/opencv/ml/src/
mltree.cpp 232 "the total number of samples in the training data matrix" );
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  /external/oprofile/
ChangeLog-2003 79 * pp/opreport_options.cpp: filter call graph samples files
838 (N number of samples files, M number of class).
1034 * dae/opd_sample_files.h: lru all samples files, allowing to cleanup
1041 * libop/op_interface.h: add tgid to samples struct passed from module
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ChangeLog-2001 11 shared lib samples files name produced with
12 --separate-samples
42 * gui/oprof_start.h: show total samples so far
47 * dae/op_start: --separate-samples is working
60 to easier access to subset of symbols/samples or
113 * dae/op_start: add --separate-samples
189 * doc/oprofile.sgml: document samples files backup
197 samples due to no proc information.
290 * dae/oprofiled.c: backup if needed old samples files
1197 * dae/opd_proc.c: fix size of samples file
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ChangeLog-2005 108 * libdb/db_stat.c: use 64 bits to cumulate samples count.
144 Fix #1256978: sum of samples count overflow
156 samples count
157 * pp/opgprof.cpp: check for samples count capping for callgraph
291 output all symbols name/samples count belonging to this source.
620 samples to vmlinux when using --no-vmlinux via a sick hack
  /external/bluetooth/bluez/audio/
pcm_bluetooth.c 100 int samples; /* Number of encoded samples */ member in struct:bluetooth_a2dp
104 int nsamples; /* Cumulative number of codec samples */
997 a2dp->samples = 0;
1077 a2dp->samples += encoded / frame_size;
1118 a2dp->samples += encoded / frame_size;
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  /external/chromium/base/metrics/
histogram.h 109 // Support histograming of an enumerated value. The samples should always be
268 typedef int Sample; // Used for samples (and ranges of samples).
269 typedef int Count; // Used to count samples in a bucket.
357 int64 sum_; // sum of samples.
364 // samples we've accumulated into all of our buckets. We can compare this
  /external/libpng/
pngtest.c 190 * but merely count the zero samples)
213 * png_byte bit_depth bit depth of samples
218 /* Counts the number of zero samples (or zero pixels if color_type is 3 */
1128 /* libpng doesn't reject a tRNS chunk with out-of-range samples */
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  /external/quake/quake/src/WinQuake/
snd_gus.cpp 1141 shm->samples = BUFFER_SIZE/(shm->samplebits/8);
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  /frameworks/base/opengl/libs/
trace.in 128 TRACE_GL_VOID(glFramebufferTexture2DMultisampleIMG, (GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level, GLsizei samples), (target, attachment, textarget, texture, level, samples), 6, "GLenum", target, "GLenum", attachment, "GLenum", textarget, "GLuint", texture, "GLint", level, "GLsizei", samples)
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  /external/sonivox/arm-wt-22k/lib_src/
eas_mdls.c 55 * samples. This block is then sub-allocated for the various
92 * ptbl chunk is pre-parsed to determine the number of samples
94 * to determine which samples are actually used by instruments.
95 * Some samples may not be used because they are used only in
97 * author neglected to remove unused samples from the collection.
98 * In the next step, the active samples are read into memory and
100 * instruments are processed, the links are made to the samples and
673 /* parse the wave pool and load samples */
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