| /external/jpeg/ |
| structure.doc | 23 A "block" is an 8x8 group of samples or coefficients. 29 of the downsampled image. Thus the number of samples may vary across 356 edge (i.e., extending each sample row to a multiple of 8 samples); but the 445 (Buffering DCT coefficients, rather than samples, is necessary to support 460 that emit only 1x1, 2x2, or 4x4 samples per DCT block, not the full 8x8. 577 typedef JSAMPLE *JSAMPROW; ptr to a row of samples 582 (signed) char, or short. Short will be used if samples wider than 8 bits are 595 0..255. (NB: different values are required when 12-bit samples are in use. [all...] |
| /external/skia/gpu/src/ |
| GrGpuGL.cpp | 310 GrPrintf("\tMax Samples: %d\n", maxSamples); 650 GrGLint samples; local 651 GR_GL_GetIntegerv(GR_GL_SAMPLES, &samples); 656 (samples > 0), viewport, NULL); 743 GrGLint samples = fAASamples[desc.fAALevel]; local [all...] |
| /frameworks/base/docs/html/guide/topics/graphics/ |
| prop-animation.jd | 52 <h2>Related samples</h2> 56 "{@docRoot}resources/samples/ApiDemos/src/com/example/android/apis/animation/index.html">API 166 "{@docRoot}resources/samples/ApiDemos/src/com/example/android/apis/animation/index.html">API 477 "{@docRoot}resources/samples/ApiDemos/src/com/example/android/apis/animation/BouncingBalls.html">Bouncing 506 "{@docRoot}resources/samples/ApiDemos/src/com/example/android/apis/animation/BouncingBalls.html">Bouncing 568 "{@docRoot}resources/samples/ApiDemos/src/com/example/android/apis/animation/BouncingBalls.html">Bouncing 616 "{@docRoot}resources/samples/ApiDemos/src/com/example/android/apis/animation/LayoutAnimations.html"> 621 "{@docRoot}resources/samples/ApiDemos/src/com/example/android/apis/animation/LayoutAnimationsByDefault.html"> 623 "{@docRoot}resources/samples/ApiDemos/res/layout/layout_animations_by_default.html">layout_animations_by_default.xml</a> [all...] |
| 2d-graphics.jd | 137 <p>For a sample application, see the Snake game, in the SDK samples folder: 138 <code><your-sdk-directory>/samples/Snake/</code>.</p> 180 <p>For a sample application, see the Lunar Lander game, in the SDK samples folder: 181 <code><your-sdk-directory>/samples/LunarLander/</code>. Or, 182 browse the source in the <a href="{@docRoot}guide/samples/index.html">Sample Code</a> section.</p>
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| /external/chromium/chrome/common/extensions/docs/ |
| autoupdate.html | 157 <a href="samples.html" title="Sample extensions (with source code)">Samples</a> 237 <li><h2><a href="samples.html">Samples</a></h2></li> 621 Attribution 3.0 License</a>, and code samples are licensed under the
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| experimental.clipboard.html | 157 <a href="samples.html" title="Sample extensions (with source code)">Samples</a> 237 <li><h2><a href="samples.html">Samples</a></h2></li> [all...] |
| experimental.infobars.html | 157 <a href="samples.html" title="Sample extensions (with source code)">Samples</a> 237 <li><h2><a href="samples.html">Samples</a></h2></li> 859 Attribution 3.0 License</a>, and code samples are licensed under the
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| experimental.webInspector.resources.html | 157 <a href="samples.html" title="Sample extensions (with source code)">Samples</a> 237 <li><h2><a href="samples.html">Samples</a></h2></li> [all...] |
| external_extensions.html | 157 <a href="samples.html" title="Sample extensions (with source code)">Samples</a> 237 <li><h2><a href="samples.html">Samples</a></h2></li> 777 Attribution 3.0 License</a>, and code samples are licensed under the
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| i18n-messages.html | 157 <a href="samples.html" title="Sample extensions (with source code)">Samples</a> 237 <li><h2><a href="samples.html">Samples</a></h2></li> 823 Attribution 3.0 License</a>, and code samples are licensed under the
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| permission_warnings.html | 157 <a href="samples.html" title="Sample extensions (with source code)">Samples</a> 237 <li><h2><a href="samples.html">Samples</a></h2></li> 849 Attribution 3.0 License</a>, and code samples are licensed under the
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| tut_oauth.html | 157 <a href="samples.html" title="Sample extensions (with source code)">Samples</a> 237 <li><h2><a href="samples.html">Samples</a></h2></li> 694 Attribution 3.0 License</a>, and code samples are licensed under the
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| /external/webp/src/enc/ |
| dsp.c | 279 // true motion without left samples (hence: with default 129 value) 280 // is equivalent to VE prediction where you just copy the top samples. 281 // Note that if top samples are not available, the default value is 517 // Left samples are top[-5 .. -2], top_left is top[-1], top are 566 // reconstructed samples.
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| /frameworks/base/media/libstagefright/codecs/aacdec/ |
| long_term_prediction.cpp | 48 code construct to be used in the processing of the predicted samples. 376 /* Pointer to array containing predicted samples */ 421 /* Calculate number of samples used in IIR filter */ 461 * section that sets all remaining samples in the block to zero. 563 /* Set any remaining samples in the block to 0. */
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| /ndk/build/tools/ |
| DEV-SCRIPTS-USAGE.TXT | 15 - packaging final NDK release tarballs, including adding samples 151 $DEVNDK/platforms/android-$PLATFORM/samples/ 152 Contains samples that are specific to a given API level. These are 153 usually copied into $INSTALLED_NDK/samples/ by the 'gen-platforms.sh' 504 - all samples (including those collected from $DEVNDK/platforms/)
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| /external/opencv/ml/src/ |
| mltree.cpp | 232 "the total number of samples in the training data matrix" ); [all...] |
| /external/oprofile/ |
| ChangeLog-2003 | 79 * pp/opreport_options.cpp: filter call graph samples files 838 (N number of samples files, M number of class). 1034 * dae/opd_sample_files.h: lru all samples files, allowing to cleanup 1041 * libop/op_interface.h: add tgid to samples struct passed from module [all...] |
| ChangeLog-2001 | 11 shared lib samples files name produced with 12 --separate-samples 42 * gui/oprof_start.h: show total samples so far 47 * dae/op_start: --separate-samples is working 60 to easier access to subset of symbols/samples or 113 * dae/op_start: add --separate-samples 189 * doc/oprofile.sgml: document samples files backup 197 samples due to no proc information. 290 * dae/oprofiled.c: backup if needed old samples files 1197 * dae/opd_proc.c: fix size of samples file [all...] |
| ChangeLog-2005 | 108 * libdb/db_stat.c: use 64 bits to cumulate samples count. 144 Fix #1256978: sum of samples count overflow 156 samples count 157 * pp/opgprof.cpp: check for samples count capping for callgraph 291 output all symbols name/samples count belonging to this source. 620 samples to vmlinux when using --no-vmlinux via a sick hack
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| /external/bluetooth/bluez/audio/ |
| pcm_bluetooth.c | 100 int samples; /* Number of encoded samples */ member in struct:bluetooth_a2dp 104 int nsamples; /* Cumulative number of codec samples */ 997 a2dp->samples = 0; 1077 a2dp->samples += encoded / frame_size; 1118 a2dp->samples += encoded / frame_size; [all...] |
| /external/chromium/base/metrics/ |
| histogram.h | 109 // Support histograming of an enumerated value. The samples should always be 268 typedef int Sample; // Used for samples (and ranges of samples). 269 typedef int Count; // Used to count samples in a bucket. 357 int64 sum_; // sum of samples. 364 // samples we've accumulated into all of our buckets. We can compare this
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| /external/libpng/ |
| pngtest.c | 190 * but merely count the zero samples) 213 * png_byte bit_depth bit depth of samples 218 /* Counts the number of zero samples (or zero pixels if color_type is 3 */ 1128 /* libpng doesn't reject a tRNS chunk with out-of-range samples */ [all...] |
| /external/quake/quake/src/WinQuake/ |
| snd_gus.cpp | 1141 shm->samples = BUFFER_SIZE/(shm->samplebits/8);
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| /frameworks/base/opengl/libs/ |
| trace.in | 128 TRACE_GL_VOID(glFramebufferTexture2DMultisampleIMG, (GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level, GLsizei samples), (target, attachment, textarget, texture, level, samples), 6, "GLenum", target, "GLenum", attachment, "GLenum", textarget, "GLuint", texture, "GLint", level, "GLsizei", samples) [all...] |
| /external/sonivox/arm-wt-22k/lib_src/ |
| eas_mdls.c | 55 * samples. This block is then sub-allocated for the various 92 * ptbl chunk is pre-parsed to determine the number of samples 94 * to determine which samples are actually used by instruments. 95 * Some samples may not be used because they are used only in 97 * author neglected to remove unused samples from the collection. 98 * In the next step, the active samples are read into memory and 100 * instruments are processed, the links are made to the samples and 673 /* parse the wave pool and load samples */ [all...] |