HomeSort by relevance Sort by last modified time
    Searched full:shadows (Results 1 - 25 of 248) sorted by null

1 2 3 4 5 6 7 8 910

  /external/clang/test/Sema/
warn-shadow.c 7 int i; // expected-warning {{declaration shadows a variable in the global scope}} \
11 int i; // expected-warning {{declaration shadows a local variable}} \
15 int i; // expected-warning {{declaration shadows a local variable}}
23 void (^test1)(int) = ^(int i) { // expected-warning {{declaration shadows a variable in the global scope}} \
26 int i; // expected-warning {{declaration shadows a local variable}} \
29 (^(int i) { return i; })(i); //expected-warning {{declaration shadows a local variable}}
44 void test4(int i) { // expected-warning {{declaration shadows a variable in the global scope}}
60 int bob; // expected-warning {{declaration shadows a variable in the global scope}}
  /external/clang/test/SemaCXX/
warn-shadow.cpp 25 int i; // expected-warning {{declaration shadows a variable in namespace '<anonymous>'}}
26 int j; // expected-warning {{declaration shadows a variable in namespace 'one::two'}}
35 char *field; // expected-warning {{declaration shadows a field of 'A'}}
36 char *data; // expected-warning {{declaration shadows a static data member of 'A'}}
82 int bob; // expected-warning {{declaration shadows a variable in the global namespace}}
  /external/clang/test/Parser/
types.c 7 // Variable shadows type, PR3872
cxx-template-decl.cpp 59 typename T> // expected-error{{declaration of 'T' shadows template parameter}}
63 void shadow2(int T); // expected-error{{declaration of 'T' shadows template parameter}}
66 class T { // expected-error{{declaration of 'T' shadows template parameter}}
70 void shadow3(int Size); // expected-error{{declaration of 'Size' shadows template parameter}}
75 int T; // expected-error{{shadows}}
80 int T(int, float); // expected-error{{shadows}}
  /external/skia/gm/
gm_files.mk 10 shadows.cpp \
Android.mk 16 shadows.cpp \
shadows.cpp 31 return SkString("shadows");
  /external/bouncycastle/src/main/java/org/bouncycastle/crypto/encodings/
ISO9796d1Encoding.java 24 private static byte[] shadows = { 0xe, 0x3, 0x5, 0x8, 0x9, 0x4, 0x2, 0xf, field in class:ISO9796d1Encoding
174 block[i] = (byte)((shadows[(val & 0xff) >>> 4] << 4)
175 | shadows[val & 0x0f]);
236 block[0] = (byte)((shadows[(block[1] & 0xff) >>> 4] << 4)
237 | shadows[block[1] & 0x0f]);
244 int val = ((shadows[(block[i] & 0xff) >>> 4] << 4)
245 | shadows[block[i] & 0x0f]);
  /frameworks/base/docs/html/guide/practices/ui_guidelines/
icon_design_dialog.jd 15 <li><a href="#style1">Light, effects, and shadows</a></li>
121 <h3 id="style1">Light, effects, and shadows</h3>
130 effects, and shadows for dialog icons."/>
134 <p><strong>Figure 2. </strong>Light, effects, and shadows for dialog
icon_design_list.jd 15 <li><a href="#style1">Light, effects, and shadows</a></li>
119 <h3 id="style1">Light, effects, and shadows</h3>
129 of light, effects, and shadows for list view icons."/>
133 <p><strong>Figure 2. </strong>Light, effects, and shadows for list view
icon_design_launcher_archive.jd 156 asset</em> to create a consistent visual weight and to allow for shadows. If
166 include shadows and allow for special icon treatments.</li>
439 <h3 id="style1">Light, effects, and shadows</h3>
441 <p>Launcher icons are simplified 3D icons using light and shadows for
449 light, effects, and shadows for launcher icons."/>
453 <p><strong>Figure 9. </strong>Light, effects, and shadows for launcher icons.</p>
497 <td class="image-caption-c">Black<br>r 0 | g 0 | b 0<br>Used as base color in shadows.</td>
516 <li>Create the shadows with the correct angle and blur effect.</li>
icon_design_menu.jd 191 <img src="{@docRoot}images/icon_design/menu_style.png" alt="A view of light, effects, and shadows for menu icons."/>
266 href="#style1">Light, effects, and shadows</a> can overlap the 6px safeframe,
292 <h3 id="style1">Light, effects, and shadows</h3>
300 <img src="{@docRoot}images/icon_design/menu_light.png" alt="A view of light, effects, and shadows for launcher icons."/>
304 <p><strong>Figure 4. </strong>Light, effects, and shadows for launcher icons.</p>
  /external/proguard/src/proguard/gui/splash/
ShadowedSprite.java 47 * @param blur the variable blur of the shadow (0 for sharp shadows, 1 or
48 * more for increasingly blurry shadows).
  /external/chromium/chrome/browser/ui/views/bubble/
border_widget_win.h 17 // the Windows CS_DROPSHADOW shadows. The info bubble window itself cannot be a
  /external/chromium/chrome/browser/ui/views/infobars/
extension_infobar.h 55 // TODO(pkasting): This shadows InfoBarView::delegate_. Get rid of this once
  /external/webkit/Source/WebCore/platform/graphics/mac/
FontMac.mm 227 // Paint simple shadows ourselves instead of relying on CG shadows, to avoid losing subpixel antialiasing.
233 // If shadows are ignoring transforms, then we haven't applied the Y coordinate flip yet, so down is negative.
  /external/skia/include/core/
SkDrawLooper.h 31 like shadows or frame/fills, that require more than one pass.
  /external/v8/test/mjsunit/
arguments-load-across-eval.js 65 // Test loading across an eval call that shadows variables.
property-load-across-eval.js 114 // Test loading across an eval call that shadows variables.
  /external/v8/test/mjsunit/compiler/
variables.js 70 // (even if it shadows the arguments object) forces all parameters to be
  /external/webkit/Source/WebCore/rendering/style/
ShadowData.h 37 // This struct holds information about shadows for the text-shadow and box-shadow properties.
  /external/chromium/net/url_request/
url_request_http_job.h 38 // Shadows URLRequestJob's version of this method so we can grab cookies.
41 // Shadows URLRequestJob's method so we can record histograms.
  /external/clang/test/CXX/dcl.dcl/dcl.spec/dcl.typedef/
p2-0x.cpp 80 using T = int; // expected-error {{declaration of 'T' shadows template parameter}}
100 using T = int; // expected-error {{declaration of 'T' shadows template parameter}}
  /external/dropbear/
svr-authpasswd.c 59 /* debugging crypt for non-root testing with shadows */
  /external/webkit/Source/WebCore/platform/graphics/skia/
SkiaFontWin.h 79 // Returns true if advanced font rendering is recommended if shadows are

Completed in 2316 milliseconds

1 2 3 4 5 6 7 8 910